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Running Sheet Coral
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<big>'''Coral'''</big> [[File:AT-Coral.jpg|200px]] '''Father: Oberon''' '''Mother: Kinta of Begma''' '''Children: None''' '''Description:''' '''Hobbies:''' =='''Ranks'''== *Lady of Amber =='''Points{197}'''== '''''Total:197 = 105 Stats+ 44 Powers+30 Skills+10 Items +(+0/0 allies/Enemies) +3 Shadows+ 5 Stuff +Storage''''' =='''Statistics {105}'''== *Psyche:54 *Strength: 12 *Endurance:41 *Warfare: Amber =='''Powers {44 }'''== *(75) Advanced Pattern Imprint *0 Cantrips * Master Attunement to the Jewel of Judgement *15 Sorcery *10 Limited Conjuration *10 Limited Trump Artist *(10)Limited Shape *6 Low order Mage *3 Thief =='''Skills {}'''== {| class="wikitable" |- | *1 Weapon Master-Spear *2 Fiber arts **1 **1 *1 *1 *3 Stringed Instruments-Harp **2 Violin **2 Cello **1 Guitar **1 *1 Singing *2 painting **1 **1 *1 | *1 *1 Horsemanship *2 Literacy/Academics-University of Begma **1 **1 *1 Heraldry *1 *1 *1 *1 *1 *1 | *1 *2 *3 *4 *5 |- |} =='''Allies & Enemies {0/0 = 0}'''== ===Allies=== various ===Enemies=== various =='''Companions'''== =='''Items {}'''== * Signature piece ===Stable Horse-"Sunset" (20)=== *4 Amber Vitality *2 Double Speed *4 Double Stamina- *1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. *1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. *2 Speak & Sing: Able to Speak-These horses understand Thari to the degree a horse can. It will do as told in most instances. They are not conversational of course. *follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. *1 Self-Heal-The general line of stable horses will heal better then most horse. *1 Alt-For: Amber Stable Horse, Normal looking mare. *4 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere **14 =====If Claimed===== The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed *1 Alt-Form *1 Speak & Sing *2 Stamina *2 Good Stuff =='''Shadows{3}'''== *1 Personal Shadow *2 Time Flow =='''Stuff{5}'''== =='''Miscellany'''==
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