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Running Sheet Harold James Tobin
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<big>'''Harold James Tobin'''</big> [[File:Haroldjamestobin.jpg|200 px]] '''Father:''' '''Mother:''' '''Children:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== *Past Worshipful master Scotch Rite Lodge 121 Indianapolis, Illinois. 1956 *33 Freemason =='''Points{}'''== '''''Total:79 =15 Stats+{22(3)} Powers+20 Skills+22 Items +(+0/0 allies/Enemies) + Shadows+(0) Stuff +0 Storage''''' =='''Statistics {15}'''== *Psyche:5 *Strength: 1 *Endurance:9 *Warfare: Amber ===''Advancement''=== ===='''Home Expansion'''==== *15 pips-spent-Pre-Rasak-spent **10 to psyche to Amber **5 to Endurance ====2024 Time in land for the Adventurer Society==== *15 pips General Experience--spent *5 pips in skills at level 1--Unspent *5 pips spread across a few favorite items from constant use near wizards--spent ===='''Abilities gained'''==== *5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare *3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank. *2 Pip Strength-Graduates gain at least Amber Strength *1 Pip Skill-Military Technology *1 Pip Skill-Military Command and Communications. *1 Pip Skill-Military Horsemanship *1 Pip Skill-Gymnastics *1 Pip Skill-Medical Training *1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. =='''Powers {22(3)}'''== *5 Masonic Imprint *2 Fort Garland Sigil of Avalon; Basic Imprint *(3) '''Avalon Shape Shifting'''; Specific Alternate Forms ONLY: **Gained assaying the Ft. Garland Sigil of Avalon twice. **Forms: Human(True Form), Elf, & Dwarf *15 pip Sorcery ***** =='''Skills {20}'''== *2 Masonic Rituals and Practices *2 Mathematics- Accounting *2 Legal Practices Earth 1960 *1 Hunting-Fishing *2 Gymnastic **1 Pip Skill-Gymnastics-Rasak *2 Horsemanship **1 Pip Skill-Military Horsemanship-Rasak *1 Camping **1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.=Rasak *2 Hunting *1 Education *1 Woodworking *1(2024) *1(2024) *1(2024) *1(2024) *1(2024) *1 Pip Skill-Military Technology *1 Pip Skill-Military Command and Communications. *1 Pip Skill-Medical Training =='''Allies & Enemies {0/0 = 0}'''== ===Allies=== various ===Enemies=== various =='''Companions'''== =='''Items {22}'''== *Blue Mandalay Stone: *'''Blue:''' Cold Based magics, weapon chill. In cold liquid up to 50 gallons will freeze, the stone ring to float on the surface of the ice. * Signature piece ==='''Light Saber''' 9 === White; 3 Settings *2 Double Speed *4 Deadly Damage *2 Combat Reflexes *1 Ability: Call to Hand ==='''*Smith & Wesson Model 10''' .38=== *Smith & Wesson Model 10 **Ammo 300 loose rnds **Gun Cleaning Kit ==='''Remington Model 720 Bolt-Action Rifle '''=== *Remington Model 720 Bolt-Action Rifle. Hunting Rifle **Ammo 500 rnds *Melee Weapon: High Quality ==='''Sword''' 5 === [[File:Tobin-sword.jpg|200 px]] Masonic Small sword *2 Double Speed *1 Extra Hard *1 Combat Training *1 Ability: Call to Hand ==='''Knife''' 7 === [[File:Tobin-knife.jpg|200 px]] *2 Double Speed *2 Double Training *2 Combat Reflexes *1 Ability: Call to Hand ===Armor=== *Armor: Army Body Armor =='''Shadows{0}'''== =='''Stuff{2}'''== *2 Bad Stuff =='''Miscellany'''== *2 '''Fort Garland Sigil of Avalon; Basic Imprint''' **Low Order Inscription located in Lily Lake, near Ft. Garland, CO, USA, Earth; Shadow Garland aka Change World. **Sigil can be used as a Lens for Detection purposes. **Sigil can be used Defensively. **Sigil reacts violently vs Woven Logrus; blue lightning (NEW) **Sigil can be used as a Spell Framework. Holds Spells like a Web. (re: Zachary and Fortunadus) ***High Order Sorcery Spell (2): Holder Frame ONLY (no need to Cast) ***Low Order Sorcery Spells (5): Holder & Casting Frame. ***Other Low Order Spells (?): Holder Frame ONLY *(3) '''Avalon Shape Shifting'''; Specific Alternate Forms ONLY: **Gained assaying the Ft. Garland Sigil of Avalon twice. **Forms: Human(True Form), Elf, Dwarf, Orc, Winged Fairy (Magical Creature). ===Blue Mandalay Stone=== *Psyche Boost x1.5. This can be used in psyche battles and to push magics as a focus. One of each type of stone can be used at a time, their powers additive, not multiplicative. One stone is Psyche x 1.5. Two stones is Psyche x 2, 3 is P x 2.5, 4 is P x 3, 5 is P x 3.5. This is a general rule and the stones may work in different ways in different shadows. They are a dangerous and temperamental items that may cause more trouble then they are worth sometimes. *A stone placed in a body of water u to 50 gallons will purify it to pure water. *A stone placed in any liquid will purify it of poison to the person drinking it. *Stones tend to react to each other magnetically. *A tiny effort of concentration, a reaching to psyche, can cause the stones to glow and emit light. *'''Blue:''' Cold Based magics, weapon chill. In cold liquid up to 50 gallons will freeze, the stone ring to float on the surface of the ice.
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