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− | =='''Points{176}'''== | + | =='''Points{}'''== |
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− | '''''Total:176 = 35 Stats+{70(115)} Powers+20 Skills+{37(63)} Items +0/0 allies/Enemies -1 Stuff+15 Storage'''''
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| + | '''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage''''' |
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| + | * in Stats |
| + | * x (x) in Powers |
| + | *10 in Skills |
| + | * (x) in creatures/Items |
| + | *10 Pips in Shadow |
| + | *0 in Allies (0/0) |
| + | *5 Stuff |
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| ===''Advancement''=== | | ===''Advancement''=== |
− | *Storage: 15 No plans but probably statistics
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− | =='''Statistics{35}'''== | + | =='''Statistics{}'''== |
− | *Psyche: 20 | + | *Psyche: 5 |
| *Strength: 5 | | *Strength: 5 |
| *Endurance:5 | | *Endurance:5 |
| *Warfare:5 | | *Warfare:5 |
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− | =='''Powers {70(115)}'''== | + | =='''Powers {(100)55}'''== |
| *(50)Pattern - Not yet gained | | *(50)Pattern - Not yet gained |
− | *(10)25 Shape Shift: Taught by Mandor before assaying the Woven Logrus | + | *(10)25 Shape Shift |
| *(5)10 Sorcery | | *(5)10 Sorcery |
| *(10)10 Conjuration | | *(10)10 Conjuration |
| *(15)10 Woven Logrus | | *(15)10 Woven Logrus |
− | *10 partial trump
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− | *5 Shadow Magic
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− | =='''Skills {20}'''== | + | =='''Skills {10}'''== |
− | *3 Fashion | + | ********** |
− | *1 Fabric Arts
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− | *1 Dance
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− | *1 Dueling
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− | *2 Card Games
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− | *2 Gambling Games
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− | *2 Piano
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− | *2 Cooking
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− | *2 Thievish Skills
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− | *1 Horsemanship
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− | *1
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− | *1
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− | *1
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− | *1
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− | ==='''Thievish Skills'''. 8 Pips===
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− | *[[Henry's Thievish Skills]]
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− | ====Henry' Thievish Tops'''====
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− | * Alchemy-Chemist
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− | * Dagger Throwing Accuracy 15%
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− | * Dagger Range Extension x2
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− | * Entertaining +C
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− | * Fist Attack +3
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− | * Juggle +60%
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− | * Move Silently +40%
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− | * Pick Locks 75%
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− | * Pick Pockets 75%
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− | * Sap 50%
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− | * Sleight of Hand 90%
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− | * Tightrope Walk 75% | |
− | * Streetwise 20% | |
− | * Bow Accuracy +15% | |
− | * Brawling +3 | |
− | * Climbing (Walls, Obstacles, etc.) +80% | |
− | * Dagger Sure Strike x3 | |
− | * Spot Hidden Items & Beings 15% | |
− | * Jimmy Portals 50% | |
− | * Play Dead 50%
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− | * Start Fires 50% | |
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| =='''Allies & Enemies {16/16 = 0}'''== | | =='''Allies & Enemies {16/16 = 0}'''== |
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| =='''Companions'''== | | =='''Companions'''== |
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− | =='''Items'''{37(63)}==
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− | ==='''Henry's Outfit''' (22)===
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− |
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− | *4 Amber Vitality
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− | *2 Double Speed 5 transfer: Never be late!!
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− | *2 Amber Stamina
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− | *2 Combat Reflexes. 5 transfer
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− | *4 Invulnerable.
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− | *4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Construction work. Sleeping bag
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− | *1 Ability-Proof vs Drowning.
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− | *1 Ability-Pouch of holding. 2'x 2'
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− | *1 Ability- Call to Don/Return to closet
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− | *1 Ability- Clean at will. 5 Transfer.
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− | **22
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− |
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− | ===='''Walking Stick''' 10====
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− | [[File:Henry cane.jpg|300px]]
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− | *4 pip Deadly Damage blade.
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− | *2 Double Speed due to metal lightness.
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− | *1 Pip Combat training specific to this blade.
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− | *2 N/N: Elegant Walking stick, Long Sword & Poinard, 7" Carved Dowel appearing to be a native American artifact
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− | *1 Ability-Call to hand
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− | **10 total
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− | ===='''Henry's Shoes'''. 13====
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− | *2 Double Speed. 5 Transfer. Expresses as really easy to run in.
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− | *2 VS Guns. Expresses protecting feet from ground debris.
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− | *2 Double Damage. When used for kicking.
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− | *1 Self Healing. Damage to the boots is easy to repair
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− | *4 Limited Shapechange.\: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time.
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− | ==='''Lighter''' 2===
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− | [[File:Henry lighter.jpg|125px]]
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− | *1 Ability: Create Fire in desired small fashion.
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− | *1 Ability: Call to Hand
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− | **2
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− | ==='''Cigar Case''' 5===
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− | [[File:Henry's Cigar case.jpg|150px]]
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− | *2 VS Guns
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− | *1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
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− | *1 Ability: Refill Cigar spaces from the Cigar box at home.
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− | *1 Ability: Call to Hand/ Return
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− | **5 Henry.
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− |
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− | ==='''Cigar Box''' 7===
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− | [[File:Henry's cigar box.jpg|150px]]
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− | *2 Vs Guns
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− | *1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
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− | *1 Ability: Items withing can be summoned remotely
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− | *1 Ability: Keep Contents fresh.
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− | *2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
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− | **7 Henry
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− |
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− | ==='''Henry's Guns''' (28)===
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− | [[File:Henry'a guns.jpg|200px]]
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− |
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− | Henry caries two of these in a shoulder holster rig.
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− | Weapon is a Desert Eagle, .357. 9 rnd clip
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− |
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− | *4 Invulnerable
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− | *2 Double Damage. If used as a club.
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− | *2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
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− | *2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal
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− | *1 Ability: Call to Hand/ Return
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− | *1 Ability: Cleanse on Demand
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− | *1 Ability: Load while in command.
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− | **14 x 3=42. Mandor & Fiona
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− | ====Clips (5)====
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− | *2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd,
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− | *1 Ability: Call to Hand/ Return
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− | *1 Ability: Cleanse on Demand
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− | *1 Ability: Load while in gun is in use or clips are out of weapon.
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− | **5 x5 Horde=15 Mandor & Fiona
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− |
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− | ===='''Henry's Ammunition''' (8) ====
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− | *1 Mobility:
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− | *1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
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− | *8 Extraordinarily Deadly Damage
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− | *2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades
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− | *1 Ability. : Call to Hand by box. Return
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− | **13. x3 =29 horde. Henry & Mandor
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| =='''Shadow-Galatea-10 pips'''== | | =='''Shadow-Galatea-10 pips'''== |
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| ***** | | ***** |
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− | =='''Stuff{-1}'''== | + | =='''Items {}'''== |
− | *-1 Bad stuff
| + | * |
| + | * Signature piece |
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| + | =='''Stuff{}'''== |
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| =='''Miscellanea'''== | | =='''Miscellanea'''== |