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| <big>'''Karieeena of Camolin'''</big> | | <big>'''Karieeena of Camolin'''</big> |
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− | [[File:Karieena.jpg|150px]] | + | [[File:Karieena.jpg]] |
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| '''Father:''' | | '''Father:''' |
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− | =='''Points{93}'''== | + | =='''Points{}'''== |
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− | '''''Total:93 = 34 Stats+1 Powers+21 Skills+{34(51)} Items +0/0 allies/Enemies+ Shadows +3 Stuff+ 0 Storage''''' | + | '''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage''''' |
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| + | * in Stats |
| + | * x (x) in Powers |
| + | * in Skills |
| + | * (x) in creatures/Items |
| + | *0 in Allies (0/0) |
| + | * Stuff |
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| ===''Advancement''=== | | ===''Advancement''=== |
− | 15 Exp General
| + | ====Rasak==== |
− | 15 in Storage
| + | *5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare |
| + | *3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank. |
| + | *2 Pip Strength-Graduates gain at least Amber Strength |
| + | *1 Pip Skill-Military Technology |
| + | *1 Pip Skill-Military Command and Communications. |
| + | *1 Pip Skill-Military Horsemanship |
| + | *1 Pip Skill-Gymnastics |
| + | *1 Pip Skill-Medical Training |
| + | *1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. |
| + | |
| + | =='''Statistics{}'''== |
| + | *Psyche:Chaos (+10) |
| + | *Strength:8 |
| + | *Endurance:3 |
| + | *Warfare:6 |
| + | *5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare |
| + | *3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank. |
| + | *2 Pip Strength-Graduates gain at least Amber Strength |
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− | 30 pips
| + | Started at Ps:Chaos, Str:3, End: Amber War:1 |
− | 12-Samovar , Cigar Case
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− | 18 Stats
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− | =='''Statistics{34}'''== | + | =='''Powers {}'''== |
− | *Psyche:Amber
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− | *Strength:17
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− | *Endurance:11
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− | *Warfare:6
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− | =='''Powers {1}'''==
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− | *1 Cantrips [[Karieeena'x Spells]]
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− | =='''Skills {21}'''== | + | =='''Skills {}'''== |
− | *2 Horsemanship- Joust Specialist
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− | **1 Chivalric Horsemanship
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− | **1 Pip Skill-Military Horsemanship
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− | *1 Woodworking-Carving
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− | *1 Archery-CCC Training
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− | *1 Camping and Woodcraft
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− | *2 Pip Skill-Gymnastics
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− | **1 Parkour-Started training with the Elite Parkour
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− | *1 Flute/Recorder
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| *1 Pip Skill-Military Technology | | *1 Pip Skill-Military Technology |
| *1 Pip Skill-Military Command and Communications. | | *1 Pip Skill-Military Command and Communications. |
| + | *1 Pip Skill-Military Horsemanship |
| + | *1 Pip Skill-Gymnastics |
| *1 Pip Skill-Medical Training | | *1 Pip Skill-Medical Training |
| *1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | | *1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. |
− | *1
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− | *1
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− | *1
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− | *1
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− | *1
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− | *1
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− | *1
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− | *1
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| =='''Allies & Enemies {0/0 = 0}'''== | | =='''Allies & Enemies {0/0 = 0}'''== |
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| =='''Companions'''== | | =='''Companions'''== |
− | *''Heliwr'' Hawk | + | *"Heliwr" Hawk |
| **2 Stamina, double speed, Aggression, armor, damage, Speak & sing, rapid heal | | **2 Stamina, double speed, Aggression, armor, damage, Speak & sing, rapid heal |
| ** Gift from Macsen. Egg of his mated pair. | | ** Gift from Macsen. Egg of his mated pair. |
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− | =='''Items {34(51)}'''== | + | =='''Items {}'''== |
− | ==='''Red Knife'''(9)=== | + | ==='''Red Knife''=== |
− | [[File:ericknife.jpg|150 px]] | + | [[File:ericknife.jpg]] |
| + | ==='''Ranger Kit-On Loan'''=== |
| + | *Warden's Armor |
| + | **Invulnerable 4 |
| + | **N/N Forms-Bracer, Silent Chain, Soft light clothes, heavy warm clothes, Dueling Plate |
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− | ==='''Ranger Kit-''On Loan'''''===
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− | ===='''Ranger Suit'''. (42) ====
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− | *4 Amber Vitality 5 transfer
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− | *2 Double Speed 5 transfer
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− | *2 Amber Stamina 5 transfer
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− | *2 Combat Reflexes 5 transfer
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− | *4 Invulnerable
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− | *1 Ability-Proof vs Drowning.
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− | *1 Ability-Arm/Disarm
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− | *1 Alt Form-Sleeping bag
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− | *1 Ability-Grow to suit the individual owner.
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− | *1 Ability-Pouch of holding. 2'x 2'
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− | *1 Ability-Pouch of holding. 3'x 7'
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− | *1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer
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− | *1 Ability-Camouflage coloring.
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− | **42 Pips
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− | x3 Horde-126-Julian
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| *Warden's Blade | | *Warden's Blade |
| **Deadly Damage 4 | | **Deadly Damage 4 |
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| **N/N-(Quiver of 12) 2 | | **N/N-(Quiver of 12) 2 |
| *Total 10 | | *Total 10 |
− | ==='''Nasty Place Graduate Blade'''===
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− | (20 pips-Benedict)
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− | Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
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− | ===Rasak Knife (5)===
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− | [[File:BenBlade1.jpg|150px]]
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− | *4 Deadly Damage 4
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− | *1 Ability-1 Return to Hand/Return to Forge on death
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− | **5 x3 horde 15. Benedict & The Rasak Graduates
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− | ===Death Wheeler (12)===
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− | (44 pips Osric)
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− | [[File:Deathwheeler.jpg|500 px]]
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− | *Vitality 4 (superior materials and durability)
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− | *Movement 2 (spinning Rings)
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− | *Deadly Damage 4
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− | *1 Ability:Call to hand/Return
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− | *1 Alt Form: Personal Choice
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− | *Shadowwide *4
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− | ===Graduate Cord===
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− | [[File:BPMC-cord.jpg|150px]]
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− | A symbolic uniform cord worn by graduates in all situations. 16" long.
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− | No magical powers to begin with. It is often magicked later..
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− |
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− | *A thin green & white cord added if the individual does a turn as an instructor.
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− | *A red cord is added if they are a regular instructor.
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− | ==='''Sword of Camolin'''(14)=== | + | ===Sword of Camolin=== |
− | *2 Double Damage-5 Transfer | + | *Double Damage |
− | *2 Combat Reflexes-5 Transfer | + | *Combat Reflexes |
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| **Gift of Dalt. | | **Gift of Dalt. |
− | | + | ==='''Trasdean Recorder'''=== |
− | ==='''Trasdean Recorder'''(5)=== | |
| A 9 hole recorder made from Brutus wood. perfect pitch | | A 9 hole recorder made from Brutus wood. perfect pitch |
| *4 Invulnerable | | *4 Invulnerable |
− | *1 rack a spell-Volume control | + | *rack a spell-Volume control |
− | | + | ** A gift from Macsen |
− | * A gift from Macsen | |
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− | ==='''Camolin Field Plate'''(3)=== | + | ==='''Camolin Field Plate'''=== |
− | *2 n/n forms. Camolin Jousting Plate, Arden Ranger brigandine, Samurai plate. Modern Tactical Armor. | + | *2 n/n forms. Camolin Jousting Plate. Arden Ranger brigandine. Samurai plate. Modern Tactical Armor. |
− | *1 Ability: Arm and Disarm in an emergency
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| **Gift of Dalt. | | **Gift of Dalt. |
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− | ==='''Margot Plates'''(3)===
| + | =='''Shadows {}'''== |
− | Entree Plate: Sausage, Cheddar Cheese,Mushroom, Jalapeno, shredded Potato Omelet.
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− | *1 Ability: Produce meal as designated
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− | Second item-Field Fare: Sausage and cheddar with Hardtack sandwich.
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− | *1 Ability: Produce meal as designated
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− | Tankard: 3 Refills, 3 times a day of Ice Cold Milk. 3 Refills, 3 times a day, pale white wine.
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− | *1 Ability: Produce meal as designated | |
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− | ==='''Dolkian Syphon Coffee Maker 7'''===
| + | =='''Stuff{}'''== |
− | A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
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− | [[File:Dolkian silver.jpg|150px]]
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− | *1 Mobility-Speed-Efficient
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− | *1 Extra Hard-Unbreakable glass.
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− | *1 Alt Form-Upright to brew, Flat to store.
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− | *1 Heats to cook or keep. While set up, brew stays hot without going bitter.
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− | *1 Ability-Proof against poison.
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− | *2 N/N Forms: Syphon, French Press, small Silver box with a glass plate,
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− | **7 Pips
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− | ==='''Cigar Case''' 5===
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− | [[File:Henry's Cigar case.jpg|150px]]
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− | *2 VS Guns
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− | *1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
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− | *1 Ability: Refill Cigar spaces from the Cigar box at home.
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− | *1 Ability: Call to Hand/ Return
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− | **5 Mercantile.
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− | ===='''Van Real Glasses''' 2====
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− | [[File:Glasses.jpg|300 px]]
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− | ====='''''Non Magical-2 pips'''''=====
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− | *2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
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− | ===''' Stable Horse-Claimed-''' Swift''' 20 ===
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− | *4 Amber Vitality
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− | *4 Engine Speed
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− | *4 Stamina-
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− | *1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would not flee around cannon fire or general battle around it.
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− | *1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
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− | *1 Speak & Sing-Conversation speech.Her best friend
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− | *1 follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
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− | *2 Rapid heal.
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− | *2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere
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− | **20
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− | ===''' Saddle and horse Blanket'''===
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− | *
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− | ===''' Elite Camp Set '''===
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− | =='''Shadows {0}'''==
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− | *
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− | =='''Stuff{3}'''==
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− | *3 Good Stuff
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| =='''Miscellany'''== | | =='''Miscellany'''== |