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Running Sheet Kriss
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<big>'''Kriss, Son of Caine'''</big> [[File:D-Kriss1.jpg]] '''''Active since October 15, 2021''''' '''Father: Caine''' '''Mother: Unknown''' '''Children: None known/acknowledged''' '''Description:''' '''Hobbies: a reader, a gather of knowledge. A researcher. ''' =='''Ranks'''== *Lord of Amber *Chief Pattern Guard- Tazilwere =='''Points{222}'''== '''''Total:222= 70 Stats+75(60)} Powers+18 Skills+{55(41)} Items +5/5 allies/Enemies+ 3 Shadow +1 Good Stuff +0Storage''''' ==='''Advancement'''=== *Rasak Graduate-Added *10 Pips Ambercon Tazilwere. Storage *2021 Anniversary Advancement. **3 Pips to Endurance:added === May 2022-Tazilwere Pattern Guard Director=== **5 Pips-Storage ===Game Day Allocation=== *Raise to Advanced Pattern. **15 pips allocated for Pattern Duty completion. At this point there were 30 in storage. **15 Storage Spent. **5 pips in Storage- recommend allocation to psyche ===Escape From New York=== *5 pips. Storage. Ran as NPC i think ===2023 Pattern Guard=== *5 pips storage ===2024 Storage=== *15 Spent on trump =='''Rasak Abilities gained'''== *5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare *3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank. *2 Pip Strength-Graduates gain at least Amber Strength *1 Pip Skill-Military Technology *1 Pip Skill-Military Command and Communications. *1 Pip Skill-Military Horsemanship *1 Pip Skill-Gymnastics *1 Pip Skill-Medical Training *1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. =='''Statistics {70}'''== *Psyche:15 *Strength:10 *Endurance:23 *Warfare:25 =='''Powers {75(60)}'''== *25 (50) Advanced Pattern Imprint *(10) 15 Shapechange *15 Sorcery *20 Conjuration *15 Limited Trump Artist =='''Skills {18}'''== *1 Pip Skill-Military Technology *1 Pip Skill-Military Command and Communications. *1 Pip Skill-Military Horsemanship *1 Pip Skill-Gymnastics *2 Pip Skill-Medical Training. Rasak and Further surgical training. *1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. *2 Spy-craft *2 Research **1 Languages *1 *2 Heraldry **1 Art- Illumination *1 Flute- Wind Instruments *1 *1 *1 =='''Allies & Enemies {5/5 = 0}'''== ===Allies=== *2 Caine *1 Arloxedra *1 Antheris Network Contact *1 City of Amber contact ===Enemies=== *5 enemies =='''Companions'''== ==='''Cash Gagal'''-''Active''=== [[File:Cash Gagal.jpg|150 px]] Cash Gagal. Assigned to Laravala, Daughter of Brand. Reassigned to Chris, Son of Caine Carries great sword openly at all times =='''Items {55(41)}'''== ==='''Signet ring 38'''=== [[File:Chrissignat2.jpg|100 px]] *2 Double Speed (Rolls as coin) *4 Invulnerable *4 Deadly Damage *2 Danger Sense *2 Shadow Path *2 Rapid Heal- 10 Transfer *2 N/N Forms Signet Ring-prime, Coin, Small 3β bladed knife, Lock Pick, Grappling Hook, pulley, 1' Garrote with rings on either end, Magnifying ring,, 4 ring shapes *1 Ability- Unnoticeable on desire- 5 Transfer *1 Call to Hand *4 Rack and Use Spell *2 High order Focus ==='''Admiral's Navy Blade (21)'''=== Mithril Blade (The Navy Blade) Used by admirals on duty. *7} Double Speed 2 -Transfer 5 *7} Combat Reflexes 2-Transfer 5 *4} Deadly Damage *1} Mold Stuff-Find in Shadow if lost. *1} Alt Form-short knife with serrated back for fish cleaning. *1} ability-Return to hand ==='''Nasty Place Graduate Blade''' (20)=== (20 pips-Benedict) Those who completed the training were given a blade made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons. [[File:BenBlade1.jpg]] *Deadly Damage 4 *Rack Spell-1 Return to Hand/Return to Forge on death *Shadow Wide *4 ==='''War Bracer''' 6=== *2 VS Guns- Transfer 5 *1 Self Heal *2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves *1 Ability-Call to don/Return ==='''Van Real Glasses''' 7 === Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive. ===='''''Non Magical-2 pips'''''==== *2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc ===='''''Magical-6 pips'''''==== *2 Vs Firearms-Protection from general road damage and effects against the eyes. *1 ability β See through Invisibly. *1 ability -See through Illusions. *1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. *1 Ability-Binocular/Microscope vision ==='''Flute-4 pips'''=== A small bamboo flute *2 Vs Guns *1 Able to Speak -Remembers songs played and can repeat them. *1 Rack a spell-Variable amplification **4 pips . =='''Shadows{3}'''== *3 Reading Shadow. 15 to 1 Amber =='''Stuff{1}'''== *2 Good Stuff *1 Permanent Bad Stuff-Laravala. Doesn't count on pip total. =='''Miscellany'''==
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