Editing Running Sheet Malica Fin Digby
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− | <big>''' | + | <big>'''Name ?, Child of ? '''</big> |
− | [[ | + | [[?]] Find me an image you like and I'll make up a trump. |
− | '''Father: | + | '''Father:''' |
− | '''Mother: | + | '''Mother:''' |
'''Description:''' | '''Description:''' | ||
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=='''Ranks'''== | =='''Ranks'''== | ||
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− | '''''Total: | + | =='''Points{}'''== |
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+ | '''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage''''' | ||
+ | |||
+ | * # in Stats | ||
+ | * # Points Spent on Powers, (# of Points Gifted on Powers) | ||
+ | * # Pips Spent on Skills. See [[Jeweled Amber Skill Points]]. | ||
+ | * # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items) | ||
+ | * 0 in Allies (# in Allies/# in Enemies). In general i balance Allies and Enemies. If a character has developed an ally, someone is unhappy about it enough to be a enemy. | ||
+ | * # pips in Stuff. Good Stuff is a safe life. Bad Stuff is an exciting Life. | ||
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===''Advancement''=== | ===''Advancement''=== | ||
− | + | Certain elements of character background might generate a block of advancements pips before the game. | |
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+ | =='''Statistics{}'''== | ||
+ | *Psyche: | ||
+ | *Strength: | ||
+ | *Endurance: | ||
+ | *Warfare: | ||
− | ==''' | + | =='''Powers {}'''== |
− | * | + | ''In general a pc will be given permission to walk its main imprint meaning they won't pay pips for it'' |
− | * | + | * (50) Basic Imprint of Amber or Avalon |
− | * | + | * (35+45) +Basic Shapechange + Basic Imprint Logrus |
− | + | * (50) Basic Imprint of Mandalay | |
+ | * (#) Basic Imprint of a [[Squiggle]] will vary and depend on character history. | ||
+ | =='''Skills {}'''== | ||
+ | In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play. | ||
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=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
===Allies=== | ===Allies=== | ||
− | * | + | *various |
===Enemies=== | ===Enemies=== | ||
− | * | + | *various |
=='''Companions'''== | =='''Companions'''== | ||
− | + | Characters will usually start with an [[Elites]] bodyguard/companion | |
=='''Items {}'''== | =='''Items {}'''== | ||
− | + | I will generally work with a player to develop some signature item that fits with their character concept. | |
− | + | * Signature piece | |
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− | * | ||
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=='''Shadows {}'''== | =='''Shadows {}'''== | ||
* | * | ||
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=='''Miscellany'''== | =='''Miscellany'''== | ||
+ | My general philosophy is that this is a shared experience. If you are not having fun, let me know as soon as possible. I won't have fun if you are not having fun. |