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'''Description:'''   
 
'''Description:'''   
  
'''Hobbies:Vegan cooking and baking'''   
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'''Hobbies:'''   
  
 
=='''Ranks'''==
 
=='''Ranks'''==
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=='''Points{172}'''==
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=='''Points{125}'''==
'''''Total:125 = 111 Stats+45 Powers+ 13 Skills+{0(63)} Items +7/7 allies/Enemies +3 Stuff '''''
 
===''Advancement''===
 
*Quiz 4 Pips. In Storage.
 
*New Years advancement --spend
 
**New Years advancement 10 pip
 
**New Years advancement 2 pips in Psych
 
**New Years advancement 2 pips in Skills
 
**New Years advancement 1 pip in Allies
 
** New Years advancement 1 pip enemy
 
*2023 Anniversary Advancement --spent
 
**10 pip Anniversary Advancement
 
**3 pips of skills for new skills
 
* 15 pips advancement --spend
 
  
=='''Statistics {64}'''==
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'''''Total: = Stats+ Powers+ Skills+ Items +0/0 allies/Enemies + Stuff +Storage'''''
*Psyche: 33 (New Years 2 points)
 
*Strength: 20
 
*Endurance: 35
 
*Warfare: 23
 
  
=='''Powers {45}'''==
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=='''Statistics {}'''==
* (50) Amber Pattern Imprint   
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*Psyche:
* 25 (10) Full Shapechange.   
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*Strength:
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*Endurance:
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*Warfare:
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I generally suggest not buying down stats.  As a dryad her psych might be higher and her strength good.  Her Warfare might be low as she has not had to deal with much warfare. 
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I was thinking about stats for Silvana.  Anything I put on this sheet is a suggestion only.  The final say is all yours.:
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*Psyche around 10 or 15. Possibly higher.  Almost certainly her main stat.
 +
*Strength:  Amber Rank.  Maybe 2 or 3.  Not necessarily something she would have had to develop in the relatively safe woods of Arden. Traveling with Martin will mean raising her strength probably but we will do that in Convos.
 +
*Endurance: 20 to 30.  Fey are tough, and Yavanna would have seen to it that Silvana was going to be able to take whatever crap the Amberites, and shadow could throw at her. 
 +
*Warfare:Amber Rank.  Yavana would have certainly taught her some history of Amber so she wasn't ignorant, enough for Amber Rank.  But Fighting tactics is not in her wheelhouse.  Her own Warfare is probably low as well and possibly aimed at Fey politics rather then military success.
 +
 
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=='''Powers {}'''==
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* (50) Amber Pattern Imprint
 +
**the basic pattern imprint is given as a boon of the crown generally. In Silvana's case she may not start with it but will eventually gain it
 +
* (10) Limited Shapechange.  When Oberon repaired the pattern he opened all Amberites up to the ability to change minor things like facial features, fingerprints, pigmentation. 
 +
* 5 Arden Stone:  May take some Convos to get but go ahead and allocate for it. Martin may be in those Convos with Titania.
 
* 15 Sorcery
 
* 15 Sorcery
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.
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* (26) Fey Powers
*(26)[[Fey Powers]]
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'''General Fey Abilities'''
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==='''''Silvana Fey Powers'''''===
''add more according to the lists  at [[Fey Powers]]''
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I suggest starting her off with 26 pips worth of powers taught to her by her mother and other Dryads.  The pips for this are paid for by them.  Those are in normal text. The powers in italics are ones she can acquire either now or in the future and would represent her personal interests and would be developed through other fey then Yavanna and her court.
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*(26)[[Fey Powers]] Grown with. 
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 +
'''General Fey Abilities''' For the most part, with some exceptions, all Fey races have these abilities.
 
*Sense other Fey
 
*Sense other Fey
 
*Sense Fey influences
 
*Sense Fey influences
 
*Find Water
 
*Find Water
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips.  
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*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. ''Depending on her psyche she might have a lot of cantrips. Cantrips are common in my game.  People with no other magical skills easily pick them up. ''
 
*Detect Poisons
 
*Detect Poisons
'''Minors'''
+
'''Minors''' 1 pip each to add. 
 
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.  
 
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.  
 
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.  
 
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.  
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*Blend with plants-Trees.  Oak easiest.
 
*Blend with plants-Trees.  Oak easiest.
 
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.
 
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.
'''Advanced Fey Powers'''
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*''Resistance to charm magic''
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*''Climb with ease: This is a calm understanding of natural surfaces.  While it can be used on structures it is far more oriented toward trees and rocks.''
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*''''Minor Illusion: This manifests as making a image that would normally be in the nature setting of the Fey. It is less effective in artificial areas.''
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*''Leap and land: fall distance depending on Strength ''
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*''Recall terrain''
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*''Lock Door-Unlock door''
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'''Advanced Fey Powers''' 2 pips each to add
 
*Rest with nature (recover endurance twice as fast)
 
*Rest with nature (recover endurance twice as fast)
 
*Spider Climb
 
*Spider Climb
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*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.  
 
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.  
 
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden
 
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden
'''Master Fey Powers'''
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*''Call animal''
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*''Breath water''
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*''Insect plague''
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*''Invisibility''
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*''Seal Portal-Unseal Portal ''
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*''Shapeshift to N/N forms''
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*''Animal bond:Bonds to one animal ''
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'''Master Fey Powers''' 4 pips each to add.
 
*Cause Plant Growth (based on Psyche)
 
*Cause Plant Growth (based on Psyche)
 
*Commune with nature.
 
*Commune with nature.
 +
*''Create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures.  Someone inside can not be charmed or possessed.  Rings last an hour to indefinitely, based on the caster's psyche.''
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*''Fly''
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*''Animal bond:Bonds to one type of aimal. ''
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*''Control weather (based on psyche)  This is a local effect that essentially creates the weather, not something that causes weather over a vast amount of space.''
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*''Shapeshift-Costs 20 pips for full shapechange''
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*''Shapeshift to Wind, Water, Earth, or Fire.(Separate from other Shape Shrift powers)''
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=='''Skills {5}'''==
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*2 pip flute.
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*1 pip botany
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*1 pip herb lore.
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*1 Pip Medical Science-Field Medic
  
=='''Skills {13}'''==
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=='''Allies & Enemies {0/0 = 0}'''==
* 2 Flute and wind instruments.
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Allies and enemies balance out. My thought is that as a person gains a friend there is often someone equally unhappy about it. So feel free to put around 6 pips of various amounts as allies. I'll fill out the enemies and it gives me a place to start setting up the PC's arc.
* 2 Pips Botany-Beyond Fey plant lore.
 
* 1 Pip Medicine-Ranger Training from Emma Hall
 
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs
 
* 1 Pip Physiotherapy
 
* 1 Pip Cooking (2023)
 
* 1 Pip Dancing  (2023)
 
* 1 Pip Singing  (2023)
 
* 1 Pip Horsemanship (New Years)
 
* 1 fighting skill Snikura Star throwing. (New Years)
 
* 1 pip dueling
 
  
=='''Allies & Enemies {6/6 = 0}'''==
 
 
===Allies===
 
===Allies===
*1 Ally in the Fey Court (1 point)
+
  various
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana's Oak Tree. (3 points)
+
 
*1 Amber Family friend (2 points)
 
*1 Ranger-Emma Hall.
 
*1 pip worth
 
 
===Enemies===
 
===Enemies===
*6 pips worth
+
various
*1 pips worth
 
  
 
=='''Companions'''==
 
=='''Companions'''==
 
===Glitterwing===
 
===Glitterwing===
 
[[File:Glitterwing.jpg|150 px]]
 
[[File:Glitterwing.jpg|150 px]]
*2 Chaos Vitality
 
*2 Amber Stamina
 
*2 double speed
 
*1 Combat Training
 
*2 Vs Guns
 
*1 Double Damage
 
*2 Speak & sing
 
*2 Danger Sense
 
*2 Rapid heal
 
*2 Shadow Path
 
*1 Ability-Blink
 
*1 Ability
 
**20
 
===Haldir===
 
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]]
 
 
Haldir of Nargothrond. 
 
 
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)
 
 
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.
 
 
Joined the Amber military and fought in various wars in Amber's service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke's Elite .
 
 
===Valhurst===
 
 
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]
 
*Duke of Rebmaras
 
*Past suitor of Llewella
 
 
===Hibbit===
 
'''Hibbit of Anacinburg'''
 
 
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]
 
  
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=='''Items {}'''==
  
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.
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=== Oaken Flute===
 
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[[File:Flutes-silvana1.jpg|200 px]]
===Sigrid Shaw===
 
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]
 
 
Goodwoman Sigrid Shaw Ji Beaumont is a lady's Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties. 
 
 
 
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family. 
 
 
 
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.
 
 
 
=='''Items {0(63)}'''==
 
==='''Oaken Flute'''(29)===
 
[[File:Flutes-silvana1.jpg|225 px]]
 
 
*2 Chaos Vitality
 
*2 Chaos Vitality
 
*2 Double speed-fly
 
*2 Double speed-fly
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*1 Combat Training-Mostly how to dodge
 
*1 Combat Training-Mostly how to dodge
 
*8 invulnerable-constructed of oaken heartwood.
 
*8 invulnerable-constructed of oaken heartwood.
*4 deadly damage-Really doesn't want to be used as a weapon but if the need is desperate it will.  
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*4 deadly damage-Really doesn't want to be used as a weapon but if the need is desperate it will.  
*2 speak& Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.
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*2 speak& Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.
 
*1 Psychic Sensitive
 
*1 Psychic Sensitive
 
*1 Chaos Resistance
 
*1 Chaos Resistance
*2 N/N forms: Various Flute sizes.  shillelagh. Rapier
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*2 N/N forms: Various Flute sizes. shillelagh  
 
*4 Rack & Use 6 spells.  
 
*4 Rack & Use 6 spells.  
 
**29 pips
 
**29 pips
Acquired during childhood.  A gift from Yavana and the dryads.
 
 
==='''Curved Knife'''(4)===
 
[[File:CURVED KNIFE.jpg|225 px]]
 
*4 Deadly Damage- Mithril blade.
 
A gift from her ranger friend.  An excellent knife.
 
 
==='''Margot's Teaching Platter and mug'''(5)===
 
[[File:Silvana plate.jpg|150 px]]
 
*4 Invulnerable
 
*1 Ability-Produce Item twice a day.
 
 
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]
 
 
Mug produces Margot's sparkling honey wine-4 per day
 
 
==='''Brownie Boots'''(21)===
 
*2 Double Speed-5 Transfer
 
*2 Combat Reflexes-5 Transfer
 
*2 Vs Guns
 
*2 Double Damage
 
*1 Self Heal. 
 
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.
 
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.
 
  
Gift from the Brownies out of growing loyalty.
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=='''Shadows{}'''==
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Not having traveled out of Arden she might not start with a personal shadow.  Allocate the points at the start and then find and develop the shadow later, in game play, if you want a personal shadow.
  
 
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=='''Stuff{}'''==
==='''silver tankard '''(?)===
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Start her with at least 1 gs.
Gift from Hibbit
 
 
 
 
 
==='''Brownie Fencing Gloves'''(24)===
 
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.
 
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.
 
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.
 
*1 Ability: Come to owner's hand,
 
 
 
Gift from brownies.
 
 
 
=='''Normal Items'''==
 
 
 
* Rapier
 
* Pair of Mithril daggers
 
* Arden Pony
 
 
 
=='''Shadows{0}'''==
 
 
 
=='''Stuff{3}'''==
 
 
 
* 3 Good Stuff
 
  
 
=='''Miscellany'''==
 
=='''Miscellany'''==
 
Character history.  Notes.  Quirks.
 
Character history.  Notes.  Quirks.
*GMs advancement suggestions.   
+
===Fey Swirls===
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.  Warfare by 10 .  She hasn't been casting spells so her Psyche is ok.
+
Fey swirls are social groups.  I suggest Silvana might have grown up interested in the Sage Swirl[[https://wiki.rpg.net/index.php/Fey_Swirls#Sage_Swirl]]
 
 
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we'll see how that works out.  Fighting clothes that shift to day and night clothes.
 
 
 
She might have learned a few skills worth 1 pips.
 
 
 
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds
 
 
 
She took a horse from the stable of Castle Amber. Now these are fine horse, bred and trained originally by Julian. If you want to claim it, easy enough to do, i'll write up a 22 or sso pip horse. Then there are saddle sets that are inexpensive in pips
 

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