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Running Sheet Spatchi
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<big>'''Sancha Do Helech '''</big> [[File:Spatchi.jpg|200px]] '''Father:''' '''Mother:''' '''Children:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== *Knight of Amber-Graduate of Rasak *Gray Guild-Amber *Elite serving Lord Vek Hendrake =='''Points{111}'''== '''''Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage''''' ===Advancement et all since creation=== 50:Pattern Guard, Alvah Elite, Vek Elite ===2024=== 10:2 GS =='''Statistics {35}'''== *Psyche: 7 *Strength: 23 *Endurance:20 *Warfare:5 =='''Powers {26}'''== *8 Thievish Skills : [[Spatchi Spells]] *1 Cantrips : [[Spatchi Spells]] *2 Low Order Magery : [[Spatchi Spells]] *10 Mal at Reiss : [[Spatchi Spells]] *5 Limited Sorcery =='''Skills {30}'''== {| class="wikitable" |- |'''Cooking-Arts''' *3 Cooking. Mexican, Amber **2 Cooking Sea Food **2 Grilling & BBQ **1 Cast Iron Cooking **1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. *2 Gardening. Vegetables **1 Gardening-Peppers **1 *1 Large Scale Gardening. *1 Stringed Instrument: Harp,Zither *1 Wind Instrument: Harmonica, JewsHarp *2 Camping **1 **1 |'''Military and Physical''' *3 Parkour & Acrobatics **2 Gymnastics & Tumbling **2 Group Parkour **1 Parkour Cycling **1 Military Skill-Gymnastics *2 Medical Training **1 Pip Skill-Medical Training *1 Archery Sport-[[CCC]] **1 Hunting- Clean & prep **1 *1 Pip Skill-Military Technology *1 Pip Skill-Military Command and Communications. |'''Games and driving''' *2 Horsemanship- Hard Riding **1 Pip Skill-Military Horsemanship **1 Horsemanship- dressage. *2 Games of Skill-Thrown Darts, Thrown Knives **1 Frisbee, other thrown games *1 Dice Games *1 Card Games-poker, Tonk *1 Motorcycle *1 Automotive driving *1 Glider pilot *1 Sail Boating *1 Swimming-Surfing *1 Cycling |'''Thievish Tops''' *Duplicate Poisons *Bypass Traps 90%+30 *Streetwise 75% *Acrobatics & Parkour Advance Parkour *Game of Skill +45% *Move Silently +80% *Pick Locks 95% *Pick Pockets 99% *Tracking 95% *Juggle 99% *Lip Reading 90% *Sap 90% ko *Sleight of Hand 99% *Grappling Hook +30% |'''Thievish Fighting''' *Dagger Sure Strike x6 *Dagger Attack Quick-draw *Dagger Sure Strike x5 *Dagger Throwing Accuracy +20 Critical + *Dodge Missiles +5% *Fist Attack +2 *Climbing Walls & Obstacles+90% *Jimmy Portals +50% |- |} =='''Allies & Enemies {0/0 = 0}'''== ===Allies=== various ===Enemies=== various =='''Companions'''== ===Serving Vek Hendrake=== ==='''Stable Horses''' "San-ad" (21)=== *4 Amber Vitality *4 Double Speed *4 Double Stamina- *4 Combat Master-No horse Julian or his people trained would be unfamiliar to battle dangers. *2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them *2 Able to Speak & Sing-These horses understand Thari to the degree a horse can. *2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. *1 up to Mold Shadow Stuff. Mostly to make food in Shadow *4 Regan *2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere **29 =====Claimed 6 pips- Spent===== *1 up to Combat Reflexes *1 up to Vs Guns *1 up to Able to Speak & Sing *1 up to Rapid Heal *1 up to Follow Shadow path *1 up to Mold Shadow Stuff =====2024===== *2 Combat Master *2 Regen *2 Speed *2 Stamina =='''Items {18(35)}'''== ==='''Pattern Guard Captain Blade'''=== ====''' Fighting Knife''' 11 ==== *2} Double Speed 2 *2} Combat Reflexes 2 *4} Deadly Damage *2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife *1} ability-Return to hand/ Return **11 ===Rasak Knife (5)=== [[File:BenBlade1.jpg|150px]] *4 Deadly Damage 4 *1 Ability-1 Return to Hand/Return to Forge on death *2 N/N Forms: Rasak Blade, doubles fighting knife **5 x3 horde 15. Benedict & The Rasak Graduates ===Graduate Cord (2)=== [[File:BPMC-cord.jpg|150px]] A symbolic uniform cord worn by graduates in all situations. 16" long. No magical powers to begin with. It is often magicked later.. ====Magicked by Vek (2)==== *2 Ability: Cleanse self and anyone within 10 meters. ==='''War Bow & Quiver-7'''=== **4 Deadly Damage **2 Double Speed-Due to bow's ease of movement. **1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. A elite weapon for Archers. ===''' Gray Boots'''. (12)=== *2 Double Speed. Expresses as really easy to run in. *2 VS Guns. Expresses protecting feet from ground debris. *2 Double Damage. When used for kicking. *1 Self Healing. Damage to the boots is easy to repair *2 N/N Form: Thigh high slops, Casual shoes, slippers *2 Ability: Run on all surfaces, leaving no trace *1 Ability: Call to Don/ Return **12 Gray Guild Boots. ===='''Vek's Suit'''. (16)==== *2 Vitality *4 Invulnerable. 5 transfer *4 Limited Shapechange. Sailing jacket. Medieval doublet *1 Ability: Call to don/Return *1 Ability: 2'x2'x2' *1 Ability: 2'x2'x12' *1 Ability: 8'x8'x8' *1 Ability: 1'x1'x1' Breast pocket *1 Ability: Clean on demand. Coat and wearer **16 =='''Shadows{0}'''== =='''Stuff{4}'''== *4 Good Stuff =='''Miscellany'''== Thin and wiry, fast and deadly. Problems with authority. *First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader *Currently assigned to Pattern Guard Leader and to Vek Hendrake.
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