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Rurik Fireforge
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Rurik Fireforge Mountain Dwarf Paladin Level 3 Oath of the Ancients (Racial traits: speed 25', darkvision, advantage to saves vs poison, resistance to poison) Background: Soldier (standard bearer) Neutral Good Trait: I can always find a reason for joy. Ideal: It is through our ties to one another that we drive back the dark. Bond: Those who fight beside me are worth dying for. Flaw: I have no patience for those who won't say what they mean. Str: 17 (+3) Dex: 12 (+1) Con: 15 (+2) Int: 8 (-1) Wis: 10 (0) Cha: 14 (+2) HP: 28 AC: 18 Attacks: Warhammer(melee) 1d20+5 to hit; 1d8(1d10)+3(5) damage Javelin (melee/thrown): 1d20+5 to hit; 1d6+3 damage Languages: Gelini (Common), Dwarvish Proficient saves: Wisdom, Charisma Class Features: *Divine Sense *Lay on hands (max 15 hp) *Spellcasting (prepared spells:Cure Wounds, Divine Favor, and Shield of Faith) *Fighting Style (Dueling) *Divine Smite *Divine Health (immune to disease) *Oath Spells (ensnaring strike, speak with animals) *Channel Divinity (1/rest): Nature's Wrath; Turn the Faithless Proficiencies: All armor and shields Simple and martial weapons Brewer's Supplies Athletics Intimidation Vehicles (land) Gaming set: cards Insight Persuasion Equipment: Warhammer and shield 5 javelins chainmail holy symbol explorer's pack insignia of rank piece of a torn banner from a fallen enemy deck of cards common clothes belt pouch with 65.3 gp trinket: silver spoon with "M" engraved on the handle (#49) Brief backstory: Rurik came from a brewing family, but like many dwarves he also spent some time in the in the guard keeping the Iron Mountain safe from wandering orcs, goblins, and other nasties. Over time though, he noticed that the longer his comrades were on the battle field, the less civilized they became. It was during this time that he realized that resisting the forces of the dark with arms was necessary, but not sufficient. In order to preserve the light of peace and civilization, someone had to champion hope, love, laughter, and beauty. Otherwise, there would be no point in driving back the hordes. Shortly after his return from service a horned knight took Rurik under her wing as her squire and trained him in their ways. The Dreadwood sounded like the kind of place that a guardian of the light ought to look into, for the sake of everyone living nearby. Rurik was more than happy to find others interested in venturing inside and asked to join them. --------------------- [[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]
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