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Rurik Fireforge
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stuff goes here.
 
 
Mountain Dwarf Paladin
 
Level 3
 
Oath of the Ancients
 
 
 
(Racial traits: speed 25', darkvision, advantage to saves vs poison, resistance to poison)
 
 
 
Background: Soldier (standard bearer)
 
 
 
Neutral Good
 
 
 
Trait: I can always find a reason for joy.
 
 
 
Ideal: It is through our ties to one another that we drive back the dark.
 
 
 
Bond: Those who fight beside me are worth dying for.
 
 
 
Flaw: I have no patience for those who won't say what they mean.
 
 
 
 
 
Str: 17 (+3)
 
 
 
Dex: 12 (+1)
 
 
 
Con: 15 (+2)
 
 
 
Int: 8 (-1)
 
 
 
Wis: 10 (0)
 
 
 
Cha: 14 (+2)
 
 
 
 
 
HP: 28
 
 
 
AC: 18
 
 
 
Attacks:
 
 
 
Warhammer(melee) 1d20+5 to hit; 1d8(1d10)+3(5) damage
 
 
 
Javelin (melee/thrown): 1d20+5 to hit; 1d6+3 damage
 
 
 
 
 
Languages: Gelini (Common), Dwarvish
 
 
 
Proficient saves: Wisdom, Charisma
 
 
 
Class Features:
 
 
 
*Divine Sense
 
 
 
*Lay on hands (max 15 hp)
 
 
 
*Spellcasting (prepared spells:Cure Wounds, Divine Favor, and Shield of Faith)
 
 
 
*Fighting Style (Dueling)
 
 
 
*Divine Smite
 
 
 
*Divine Health (immune to disease)
 
 
 
*Oath Spells (ensnaring strike, speak with animals)
 
 
 
*Channel Divinity (1/rest): Nature's Wrath; Turn the Faithless
 
 
 
Proficiencies:
 
 
 
All armor and shields
 
 
 
Simple and martial weapons
 
 
 
Brewer's Supplies
 
 
 
Athletics
 
 
 
Intimidation
 
 
 
Vehicles (land)
 
 
 
Gaming set: cards
 
 
 
Insight
 
 
 
Persuasion
 
 
 
 
 
Equipment:
 
 
 
Warhammer and shield
 
 
 
5 javelins
 
 
 
chainmail
 
 
 
holy symbol
 
 
 
explorer's pack
 
 
 
insignia of rank
 
 
 
piece of a torn banner from a fallen enemy
 
 
 
deck of cards
 
 
 
common clothes
 
 
 
belt pouch with 65.3 gp
 
 
 
trinket: silver spoon with "M" engraved on the handle (#49)
 
 
 
 
 
Brief backstory:
 
 
 
Rurik came from a brewing family, but like many dwarves he also spent some time in the in the guard keeping the Iron Mountain safe from wandering
 
orcs, goblins, and other nasties. Over time though, he noticed that the longer his comrades were on the battle field, the less civilized they became. It was during this time that he realized that resisting the forces of the dark with arms was necessary, but not sufficient. In order to preserve the light of peace and civilization, someone had to champion hope, love, laughter, and beauty. Otherwise, there would be no point in driving back the hordes. Shortly after his return from service a horned knight took Rurik under her wing as her squire and trained him in their ways.
 
 
 
 
 
The Dreadwood sounded like the kind of place that a guardian of the light ought to look into, for the sake of everyone living nearby. Rurik was more than happy to find others interested in venturing inside and asked to join them.  
 
  
 
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