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*Level: 2
+
*Level: 1
 
*Race: Mountain Dwarf
 
*Race: Mountain Dwarf
 
*Class: Artificer
 
*Class: Artificer
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*Proficiency bonus: +2
 
*Proficiency bonus: +2
*Total Hit Points: 15
+
*Total Hit Points: 10
*Passive Perception: 10
+
*Passive Perception: 0
*Armor Class: 14
+
*Armor Class: 0
  
 
*Personality: Common folk love me for my kindness/generosity.
 
*Personality: Common folk love me for my kindness/generosity.
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
  
*Acrobatics (Dex) +2
+
*Acrobatics (Dex) +
*Animal Handling (Wis) +0
+
*Animal Handling (Wis) +
 
*'''Arcana''' (Int) +4
 
*'''Arcana''' (Int) +4
*Athletics (Str) +0
+
*Athletics (Str) +
 
*'''Deception''' (Cha) +3
 
*'''Deception''' (Cha) +3
 
*'''History''' (Int) +4
 
*'''History''' (Int) +4
*Insight (Wis) +0
+
*Insight (Wis) +
*Intimidation (Cha) +1
+
*Intimidation (Cha) +
 
*'''Investigation''' (Int) +4
 
*'''Investigation''' (Int) +4
*Medicine (Wis) +0
+
*Medicine (Wis) +
*Nature (Int) +2
+
*Nature (Int) +
*Perception (Wis) +0
+
*Perception (Wis) +
*Performance (Cha) +1
+
*Performance (Cha) +
 
*'''Persuasion''' (Cha) +3
 
*'''Persuasion''' (Cha) +3
*Religion (Int) +2
+
*Religion (Int) +
*Sleight of Hand (Dex) +2
+
*Sleight of Hand (Dex) +
*Stealth (Dex) +2
+
*Stealth (Dex) +
 
*Survival (Wis) +0
 
*Survival (Wis) +0
  
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*Saving Throws: Constitution and Intelligence
+
*Saving Throws:  
*Languages: Common, Dwarvish, Elvish
+
*Languages: Common,  
*Tools: Masonry, Smithing, Thieving, Tinkering, Carpentry-ing, Chess-ing
+
*Tools:  
 
*Training: ---
 
*Training: ---
*Weapons and Armor: Light & Medium Armor, Simple Weapons, Battleax, Handaxe, Throwing Hammer, Warhammr
+
*Weapons and Armor:
  
 
==Spells and Features and Feats==
 
==Spells and Features and Feats==
  
*Spells
 
**Cantrips
 
***Mending
 
**Rituals
 
***Detect Magic
 
***Identify
 
  
*Thunder Cannon
+
==Weapons and Armor==
**See Weapons below
 
 
 
*Arcane Magazine
 
**See Weapons and Equipment below
 
 
 
*Magic Item Analysis
 
**know Detect Magic and Identify
 
**Can cast as rituals
 
**do not need material component for Identify
 
  
==Weapons and Armor==
 
  
* 'Kristryd' - thunder cannon
 
** +4, 2d6 piercing, 150/600, reload with BA.
 
* Arcane magazine
 
** Holds 40 rounds of ammo
 
** Produce 10 rounds after each short rest
 
** produce 40 rounds after each long rest
 
* Handaxe
 
** +2, 1d6 slashing, 20/60
 
* Light hammer
 
** +2, 1d4 bludgeoning, 20/60
 
* Light crossbow
 
** +4, 1d8 piercing, 80/320, reload with BA
 
* Studded leather
 
** AC 14 with Dex
 
** No disadvantage on Stealth
 
  
 
==Retainers, Familiars, and Mounts==
 
==Retainers, Familiars, and Mounts==
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==Possessions, Treasure==
 
==Possessions, Treasure==
  
Gold: 76.1
+
Gold:
  
 
==Possessions, Party Loot==
 
==Possessions, Party Loot==

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