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Ryka Kobum, Bothan Republic Mercenary
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==Ryka Kobum== A character in [https://wiki.rpg.net/index.php/Star_Wars_AU:_Knights_of_the_Fallen_Republic Star Wars: Knights of the Fallen Republic] '''Role:''' The Commando '''Trope:''' Wild Warrior '''Background:''' Republic Mercenary (Bothan) '''Age:''' Old '''Flaw:''' Obsession with explosives at an old age can be risky '''Catchphrase:''' "A bomb a day keeps the Sith Empire at bay." '''Played by:''' TorielPadme ---- {| class="wikitable" |+ '''Attributes''' |- ! Brawn || Nerves || Smooth || Focus || Crime |- | 3 || 3 || 2 || 2 || 2 |} {| class="wikitable" |+ '''Skills''' |- ! Brawn || Nerves || Smooth || Focus || Crime |- | * Endure 3 * Fight 3 * Force 3 * Stunt 3 | * Cool 3 * Drive 1 * Shoot 3 * Survival 1 | * Flirt 1 * Leadership 3 * Speech 1 * Style 3 | * Detect 1 * Fix 1 * Heal 1 * Know 1 | * Awareness 3 * Dexterity 3 * Stealth 1 * Streetwise 1 |} {| class="wikitable" |+ '''Feats''' |- | * '''Hard to Kill''': When you fill in your Bad Box, you gain 1 Adrenaline and +1 to your next roll. * '''Little Guy''': Gain a Free Re-roll to all rolls in Stunt and Stealth. * '''Military Background''': Gain a Free Re-roll for all rolls about military knowledge, for coordinating a strategy, or when recalling your training. * '''That's All?''': Gain a Free Re-roll for all rolls made to show courage, to withstand pain, and to resist threats or interrogations. |} {| class="wikitable" |+ '''Gear & Resources''' |- ! Gear || Resources |- | '''Blaster Pistol''' (Melee 0 / Close 0 / Medium 0 / Long -2)<br> * Mags: 3/3 '''Rocket Launcher''' (Melee +2G / Close +2G / Medium +3 / Long +3)<br> * Shots: 3/3 * Explosive: This weapon ignores the Bulletproof Vest and Armored Enemy Feats. Using this gun in Melee or Close Range is always a Gamble. If you lose Grit because of a Gamble, all nearby Heroes also lose the same amount of Grit. *Single Shot: The gun doesn't use a Mag but single munitions. Ignore Mags and keep track of munitions in your equipment. *Slow Reload: The weapon requires a longer time to be reloaded. You need a Full Action instead of a Quick Action in order to reload the gun. | * Grit: 0 * Spotlight: 1 / 3 * Adrenalin: 2 / 6 * Credit: 0 * Death Roulette: 2 / 6 |} == Background == tbd ---- Template originally by [https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]
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