Editing SGA 2002 Archive

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=Universalis 2=
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=Trollbabe=
 
; Game System
 
; Game System
: [http://universalis.actionroll.com/ Universalis]
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: Trollbabe
 
; Pitch
 
; Pitch
 
:  
 
:  
; Game Master
 
: Alan Barclay
 
; Players
 
: 6
 
; Characters
 
:
 
; Date
 
: December 23, 2002
 
; Technical Notes
 
:
 
; Recaps
 
: '''Alan:''' Well, last Monday had a surprising turn out, considering the season. Six people showed up and we had a rousing game of Universalis. Murder and mayhem surrounded a Nazi plot to steal the true ring of the Neibelung while riding the Orient Express from Paris to Istanbul. Lots of fun.
 
; Player Thoughts
 
:
 
; Additional GM Thoughts
 
:
 
 
=Trollbabe=
 
; Game System
 
: [http://www.adept-press.com/trollbabe/ Trollbabe]
 
; Pitch
 
: ''Trollbabe'' is my Game of the Year, by the way. In ''Trollbabe'', you play trollbabes: giant horned women that are neither troll nor human and yet are a bit of both. Because of this, you are always in the center of a conflict. The system is incredibly simple, but has a lot of neat permutations. I think of it like Go: 5 minutes to learn, a lifetime to master. It also has some neat mechanics for establishing and ending scenes, and letting the characters explore in completely different areas while tying the game together.  ''Trollbabe'' is available in PDF from the website.
 
 
; Game Master
 
; Game Master
 
: Clinton R. Nixon
 
: Clinton R. Nixon
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=Dust Devils=
 
=Dust Devils=
 
; Game System
 
; Game System
: [http://www.chimera.info/dust-devils/ Dust Devils]
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: Dust Devils
 
; Pitch
 
; Pitch
 
: I'll be running a one-shot adventure of ''Dust Devils''. This is an author-published (Indie) western RPG that won pick of Gencon and recommendations of several big name game designers. ''Dust Devil'' play revolves around the question "Will you shoot or give up the gun?" Action is resolved by playing poker hands instead of rolling dice. Each PC has a "devil," an event from his past which haunts him and drives him in play. If the PC is driven to zero in a trait, he gets to make a deal with  
 
: I'll be running a one-shot adventure of ''Dust Devils''. This is an author-published (Indie) western RPG that won pick of Gencon and recommendations of several big name game designers. ''Dust Devil'' play revolves around the question "Will you shoot or give up the gun?" Action is resolved by playing poker hands instead of rolling dice. Each PC has a "devil," an event from his past which haunts him and drives him in play. If the PC is driven to zero in a trait, he gets to make a deal with  
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=Extreme Vengeance=
 
=Extreme Vengeance=
 
; Game System
 
; Game System
: Extreme Vengeance
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:  
 
; Pitch
 
; Pitch
: This Monday, we'll be playing at Cardhaus Games at 6:30 again. I'm running a game called ''Extreme Vengeance'' (see [http://www.rpg.net/news+reviews/reviews/rev_36.html review on RPGNet]), in which you play action stars in a rip-roaring action movie. You'll need a lot of d6's to play - I recommend bringing 10 or more if you're coming.  By the way, ''Extreme Vengeance'' isn't indie, but it's out-of-print and cool.
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:  
 
; Game Master
 
; Game Master
 
: Clinton R. Nixon
 
: Clinton R. Nixon
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: The game itself structures play into five "phases" of story - like "Getting the Call", "Investigating", etc. As GM I was trying to encourage player development of the story, and I think maybe I restrained myself a little too much. In future play, I think I'd identify when a given phase had ended and review what the objective of the next one is. Likewise, players need to be reminded to use the "confessional" mechanic (where they can step into the confessional booth and set up future events and/or give other characters traits to add to their character.)
 
: The game itself structures play into five "phases" of story - like "Getting the Call", "Investigating", etc. As GM I was trying to encourage player development of the story, and I think maybe I restrained myself a little too much. In future play, I think I'd identify when a given phase had ended and review what the objective of the next one is. Likewise, players need to be reminded to use the "confessional" mechanic (where they can step into the confessional booth and set up future events and/or give other characters traits to add to their character.)
  
: ''InSpectres'' was interesting and fun and I'd like to GM it again, with a bit more attention to the structure rules. I'm actually working on an official "mini-suppliment" called Space Trek, which would use the same rules with gimicks that would recreate Star Trek tropes.
+
InSpectres was interesting and fun and I'd like to GM it again, with a bit more attention to the structure rules. I'm actually working on an official "mini-suppliment" called Space Trek, which would use the same rules with gimicks that would recreate Star Trek tropes.
 
; Player Thoughts
 
; Player Thoughts
 
: '''Laura:''' My favorite part of the InSpectres game was where Clinton rolled a six while jumping in the pool and decided that on the other side of the magical portal was a locker room. Then it ended up being the locker room of the dead. I think you were pretty surprised by that Allan! :)
 
: '''Laura:''' My favorite part of the InSpectres game was where Clinton rolled a six while jumping in the pool and decided that on the other side of the magical portal was a locker room. Then it ended up being the locker room of the dead. I think you were pretty surprised by that Allan! :)

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