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− | =Savage Nyambe=
| + | =St. Dymphna Confidential= |
− | ; Game System
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− | : [http://www.peginc.com/Games/Savage%20Worlds/Savage%20Worlds.htm Savage Worlds]
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− | ; Pitch
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− | : The evil monkeys are waiting...
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− | ; Game Master
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− | : Edmund Metheny
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− | ; Players
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− | : 3
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− | ; Characters
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− | : Ajani (Wayne)
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− | : Kianga (Sophie)
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− | : (Laura)
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− | ; Date
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− | : November 21 & 28, 2005
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− | ; Technical Notes
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− | : Used the setting from [http://www.atlas-games.com/nyambe/index.php Nyambe].
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− | ; Recaps
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− | :
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− | ; Player Thoughts
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− | :
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− | ; Additional GM Thoughts
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− | :
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− | | |
− | | |
− | =St. Dympha Confidential= | |
| ; Game System | | ; Game System |
| : [http://www.dog-eared-designs.com/games.html Primetime Adventures] | | : [http://www.dog-eared-designs.com/games.html Primetime Adventures] |
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| : 4 | | : 4 |
| ; Characters | | ; Characters |
− | : Dr. , psychiatrist (Laura) | + | : |
− | : Joshua Tesfamichael, Jamaican nurse (Edmund Metheny)
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− | : Herbert, patient (Ed Freeman)
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− | : Ghost (Sophie)
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| ; Date | | ; Date |
− | : November 7 & 14, December 5 2005 | + | : |
| ; Technical Notes | | ; Technical Notes |
| : | | : |
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| ; Additional GM Thoughts | | ; Additional GM Thoughts |
| : | | : |
| + | |
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| =Masquerade= | | =Masquerade= |
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| : Laura Mortensen | | : Laura Mortensen |
| ; Players | | ; Players |
− | : 2 | + | : |
| ; Characters | | ; Characters |
− | : Lady Cecilia Wentworth, Adventuress (Sophie) | + | : Lady Cecilia Wentworth (Sophie) |
− | : Richard Upton, Gentleman Thief (Edmund Metheny) | + | : |
| ; Date | | ; Date |
− | : October 31, 2005 | + | : |
| ; Technical Notes | | ; Technical Notes |
− | : Third episode in a long-term mini-series. | + | : |
| ; Recaps | | ; Recaps |
| : | | : |
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| : | | : |
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− | =Serenity= | + | |
| + | =Title= |
| ; Game System | | ; Game System |
| : [http://www.serenityrpg.com/ Serenity RPG] | | : [http://www.serenityrpg.com/ Serenity RPG] |
| ; Pitch | | ; Pitch |
− | : ''Serenity'', on its way to Sihnon to disembark Inara, has detoured to Persephone after the events in "Objects In Space" in order to make arrangements for salvaging Jubal Early's ship. After a long, difficult negotiation with Badger Mal sells him the location of the ship in exchange for a good downpayment and a cut of the profits. | + | : Serenity, on its way to Sihnon to disembark Inara, has detoured to Persephone after the events in "Objects In Space" in order to make arrangements for salvaging Jubal Early's ship. After a long, difficult negotiation with Badger Mal sells him the location of the ship in exchange for a good downpayment and a cut of the profits. |
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| : Simon, having been shot and generally beaten up by Jubal Early, comes down with a severe case of the flu due to his weakened immune system and opts to stay aboard Serenity and be sick while the remainder of the crew heads out to take care of a very important event - Kaylee's birthday! | | : Simon, having been shot and generally beaten up by Jubal Early, comes down with a severe case of the flu due to his weakened immune system and opts to stay aboard Serenity and be sick while the remainder of the crew heads out to take care of a very important event - Kaylee's birthday! |
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| : 6 | | : 6 |
| ; Characters | | ; Characters |
− | : Captain Mal Reynolds (John Powell, 1st game; Dennis Poor, 2nd game) | + | : Captain Mal Reynolds (John Powell) |
| : Pilot Hoban "Wash" Washburn (Johnny Bliss) | | : Pilot Hoban "Wash" Washburn (Johnny Bliss) |
| : First Mate Zoe Warren (Sophie) | | : First Mate Zoe Warren (Sophie) |
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| : | | : |
| ; Recaps | | ; Recaps |
− | <blockquote>
| + | : |
− | <p>'''Part 1:''' While Inara was gone and Simon was sick (and worse, nursed by River!),
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− | the rest of ''Serenity'''s crew celebrated Kaylee's birthday. A pleasant
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− | perspective at first, this turned into a shopping marathon followed by a
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− | karaoke evening in the preppiest bar one can find on Persephone...
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− | Kaylee, Jayne, Wash and Mal got pretty plastered; Shepherd Book and Zoe
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− | had the dubious pleasure of stacking them like cordwood on the Mule and
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− | hauling them back to ''Serenity''. But as soon as the crew walked or
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− | staggered in, a dozen nattily dressed goons showed up in the cargo bay,
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− | pushing a groggy Simon. Mal and the crew angrily sat down in the galley
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− | as told. A big samovar was sitting in the middle of the table.</p>
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− | | |
− | <p>Their old friend Adelai Niska walked in and greeted them suavely. But
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− | behind him walked a woman dressed like a babushka in black, her head
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− | wrapped in a scarf; her face was that of a kindly grandmother, her body
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− | that of a tractor puller. "Adelai!" she called sharply as she whapped him in the back of the head with her purse. Niska seemed
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− | to shrink a bit and stepped back. The woman introduced herself as
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− | Alexandra Niskova, Adelai Niska's wife.</p>
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− | | |
− | <p>In a lilting Russian accent, she explained that she was unhappy that the
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− | relationship between Niska and Captain Reynolds was no longer business,
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− | and had become personal. She wished to make amends and restore a
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− | business relationship. She and Niska had a short, vicious argument in
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− | low-spoken slavic, which ended when the woman pinched and pulled Niska's
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− | ear, with a vicious: "Adelai!" Grudgingly, Niska stepped forward and
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− | muttered and apology for the "misunderstanding." Wash, still pretty
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− | drunk, got up and tried to throw his teacup at Niska, but was clumsy and
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− | ended up spilling it in Mal's lap instead.</p>
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− | | |
− | <p>Mrs. Niskova was not offended, but she did point out that Mal too had
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− | some responsibility to bear in the feud with her husband. Not because
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− | he had put Crow through his engine, no; that she found understandable.
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− | No, it was because Mal, when offered the chance in the original
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− | dealings, had refused to find out what were the contents of the train
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− | cargo he was to steal for Niska. Mrs. Niskova felt that she could offer
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− | a new job, one for which she would answer all questions, and which Mal
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− | and his crew would be able to take without remorse: an Alliance payroll job.</p>
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− | | |
− | <p>An Alliance cruiser was scheduled for what appeared to be a routine
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− | patrol on the border; but secretly, it carried 60,000 platinum in
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− | unmarked, untraceable funds, earmarked to pay Alliance informers and
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− | covert operatives. The Alliance-operated facility where it should
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− | normally refuel in a few days was "unfortunately" forced to close for
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− | maintenance so that the cruiser would have to refuel at a privately-run
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− | station. The Serenity could be there two days ahead if it left
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− | promptly. Mrs. Niskova wanted the money stolen and delivered in a town
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− | called Tamartaha on Beylix, to the priest of the "onion church".</p>
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− | | |
− | <p>As payment, Mrs. Niskova offered, on the one hand, to call all accounts
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− | quit; and on the other, to supply Mal with a computer worm that would
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− | remove Serenity's name from the short list of Firefly-class vessels the
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− | Alliance was investigating in connection with numerous bulletins on the
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− | Cortex (transport of known fugitives, theft, smuggling, robbery of St.
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− | Lucy's Hospital on Ariel, etc.) While the Alliance would eventually
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− | figure out that its database was compromised and would start its
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− | investigation from the beginning, it would buy Mal a few months. As a
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− | final bonus and incentive, she assured him that if, upon delivery, he
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− | decided that he could not in conscience support the use to which the
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− | money was to be put, he could keep the entire sum. She did put the
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− | condition that no Alliance personnel be killed, as she didn't want to
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− | attract attention to the Organization.</p>
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− | | |
− | <p>Mrs. Niskova and her thugs left Mal and his crew to discuss the offer;
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− | they decided to take the job. They obtained stun weapons -- molecularly imprinted sonic rifles -- from their old
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− | friend Badger, covered by an expense account from Mrs. Niskova. After a
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− | discussion of various wild schemes to rob the cruiser, they decided to
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− | get there early, refuel, and leave Shepherd Book and Zoe there to watch
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− | for the cruider while Serenity waited in the black nearby. The cruiser
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− | would be staying at the refueling facility, the Hard Burn J, for about
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− | 12 hours during which the crew of 16 would get R&R in shifts.
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− | Serenity's shuttle would approach one of the cruiser's other airlocks
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− | away from the docking ring; Kaylee would override the airlock control
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− | and Mal and Jayne would go in to search for the money.</p>
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− | | |
− | <p>Things went relatively smooth at first. When Book and Zoe spotted the
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− | Whitfield, they signalled Serenity. The first two personnel rotations
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− | seemed relatively crisp, so Mal decided to wait a bit, hoping to get a
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− | watch officer that was less vigilant. The third watch brought back
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− | three enlisted men and an officer who seemed to have had pretty intense
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− | R&R, so Mal decided to move. Wash did some pretty fancy piloting to get
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− | the shuttle in position, and Kaylee opened the airlock. Mal, Jayne and
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− | Kaylee boarded and started looking for the loot. Meanwhile, Book and
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− | Zoe spotted the captain heading back to his ship. Book distracted him
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− | by trying to strike up a conversation, and Zoe cold-cocked him from
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− | behind (the captain, not Book). Meanwhile, on board the Whitfield, Mal
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− | had a bit of a problem when the crewman he had knocked out fell on the
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− | control console and accidentally started the undocking sequence.
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− | Fortunately, Kaylee and him managed to avert disaster while Jayne
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− | located the money.</p>
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− | | |
− | <p>After picking up Book and Zoe, they ran from the Hard Burn J, leaving
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− | the bewildered crew of the Whitfield to a likely court-martial. An
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− | uneventful trip took them to Beylix, the landfill planet (it's HoL!)
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− | Beylix Control didn't know of any town called Tamartaha, however. But
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− | when asked about the "onion church", they said it must be Tumbletown --
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− | a town of destitute scavengers living in an active cell where waste was
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− | dumped by the spaceship load. (Did I mention HoL?) Although Serenity
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− | couldn't land there, they were able to land nearby and take the Mule.</p>
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− | <p>In Tumbletown, they looked in vain for the church - until someone told
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− | them it had just been destroyed the day before. All they had to do to
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− | find it was follow the plume of smoke. They did, and found the ruins of
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− | what had been a beautiful church. Around the wreckage were a few bodies
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− | of priests and children. Suddenly, Zoe spotted movement in the debris!
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− | She and Jayne managed to pull a little girl out of the ruins. The
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− | wounded girl wept, repeating over and over that men in black had come
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− | and taken everyone away before destroying the church. (No, no hands of
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− | blue!)</p>
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− | | |
− | </blockquote>
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| ; Player Thoughts | | ; Player Thoughts |
| : | | : |
| ; Additional GM Thoughts | | ; Additional GM Thoughts |
| : | | : |
| + | |
| + | |
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| =Savage World Spellslinger: Adventures in the Fantastic West= | | =Savage World Spellslinger: Adventures in the Fantastic West= |
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| ; Player Thoughts | | ; Player Thoughts |
| <blockquote> | | <blockquote> |
− | <p>'''[[User:Shosuro Kando|Shosuro Kando]]:'''First a disclaimer - I'm only discussing the Savage Worlds system here, | + | <p>'''Edmund Metheny:'''First a disclaimer - I'm only discussing the Savage Worlds system here, |
| so any critical comments I make should in no way be construed as | | so any critical comments I make should in no way be construed as |
| critical of Karl, his game mastering, or the scenario. I had a good | | critical of Karl, his game mastering, or the scenario. I had a good |