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[[Category:PBP]]
 
[[Category:PBP]]
 
[[Category:Spycraft]]
 
[[Category:Spycraft]]
 
 
'''Carter Micah Postma'''
 
'''Carter Micah Postma'''
  
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=Background=
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Snoop 1
 
 
Name: Carter Postma
 
 
 
Codename: PLUMBER
 
 
 
Player: Jason Panella
 
 
 
 
 
Origin: Clever Prodigy
 
 
 
Class: Snoop 5/Soldier 1
 
 
 
Reputation : 47
 
 
 
XP : 17,500
 
 
 
 
 
Age: 28
 
 
 
Height: 5'11"
 
 
 
Weight: 165 lbs.
 
 
 
Eyes: hazel
 
 
 
Hair: brown
 
  
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Clever Prodigy
  
Backstory:
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Action Dice : 3d4
  
 +
Reputation : 2
  
Subplots:  
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XP : 1.000
Personal Mission — Since Carter discovered that SHELTER may be a secret arm of the Shadow Patriots, the cryptographer has been significantly shaken by this possibility. He's made it his personal goal to find out as much as he can about the connection between SHELTER and the Patriots, and do it as subtly as possible.
 
  
=Attributes=
 
  
 
STR 11 (+0)
 
STR 11 (+0)
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CON 10 (+0)
 
CON 10 (+0)
  
INT 18 (+4)
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INT 17 (+3)
  
 
WIS 13 (+1)
 
WIS 13 (+1)
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=Derived Values=
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BAB: +0
  
Action Dice: 4d6
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Defence: 13
  
Vitality Points: 30
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Initiative: +2
  
Wound Points: 10
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Vitality: 8
  
 +
Wounds: 10
  
Fortitude: +4
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Unarmed: +0
  
Reflex: +6
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Melee: +0
  
Will: +6
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Ranged: +1
  
  
Stress Threshold: 13
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Fortitude: +1
  
Subdual Threshold: 10
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Reflex: +2
  
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Will: +2
  
Knowledge: +9
 
  
Request: +6
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Stress Threshold: 13
  
Gear: +6
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Subdual Threshold: 10
  
  
Defense: 17
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Knowledge: +4
  
Initiative: +6
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Request: +2
  
Base Attack Bonus: +3
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Gear: +2
  
  
Unarmed: +3
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Abilities:
  
Melee: +3
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Astute (action die spent on Int/Wis checks = 2 dice)
 
Ranged: +4
 
  
Weapon Proficiencies: Handgun (forte), Rifle, Shotgun, Submachine Guns, Unarmed
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Flawless search (any failed Analysis or Search check that isn't an error is considered success if DC =/< class level + 20)
  
Primary Weapon:
 
  
Secondary Weapon:  
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Skills:
  
Armor and Protective Gear:
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Analysis +7/+5 (4 ranks, cap 35)
  
Speed: 30 ft.
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Blend +5/+5 (4 ranks, cap 30)
  
=Skills=
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Bluff +5 (4 ranks, cap 30)
  
Analysis +13/+10 (9 ranks, cap 45)
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Bureaucracy +5 (4 ranks, cap 30)
  
Blend +9/+9 (8 ranks, cap 40)
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Computers +7 (4 ranks, cap 30)
  
Bluff +9 (8 ranks, cap 40)
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Cultures (North America, Western Europe, Eastern Europe) +3 (0 ranks, cap 15)
  
Bureaucracy +9 (8 ranks, cap 40)
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Drive (Personal Ground Vehicle, Standard Ground Vehicle) +1 (0 ranks, cap 15)
  
Computers +12 (8 ranks, cap 40)
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Electronics +7/+5 (4 ranks, cap 30)
  
Cultures (North America, Western Europe, Eastern Europe) +6 (2 rank, cap 20)
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Investigation +5/+5 (4 ranks, cap 30)
  
Drive (Personal Ground Vehicle) +2 (1 rank, cap 20)
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Notice +5 (4 ranks, 30 cap)
  
Electronics +12/+9 (8 ranks, cap 40)
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Profession +5 (Codebreaker, Musician) (4 ranks, cap 30)
  
Investigation +9/+9 (8 ranks, cap 40)
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Science (Mathematics, Programming) +10 (7 ranks, cap 40)
  
Notice +10 (9 ranks, 40 cap)
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Search +7 (4 ranks, cap 35)
  
Profession +1 (Musician) (0 ranks, cap 15)
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Sense Motive +4/+4 (3 ranks, cap 20)
  
Resolve +3/+4 (3 ranks, cap 20)
 
  
Science (Mathematics, Programming) +15 (11 ranks, cap 50)
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Feats: Unlocked Potential (Science (Mathematics)), Cryptographer
  
Search +13 (9 ranks, cap 45)
 
  
Sense Motive +9/+9 (8 ranks, cap 40)
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Proficiencies: Handgun, Unarmed
  
Survival +3/+3 (2 ranks, cap 20)
 
  
Sleight of Hand +7 (6 ranks, cap 30)
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Interests: music theory, contemporary composers
  
  
 
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Subplot: Mystery (Carter intercepted a coded e-mail several months ago. He hasn't been able to break down the code completely, but based one what he's figured out so far there's a strong chance SHELTER is mentioned more than once. The sender -- root@nexus.org -- bounces back anything sent to it. The thing is, even after this, he's intercepted a few more e-mails from root; and again, SHELTER is almost definitely mentioned. Carter isn't sure of the content or context of the messages, but just the fact that they're mentioning SHELTER is something that's troubling him.)
Interests: conspiracy theories, music theory, contemporary composers, photography
 
 
 
=Abilities=
 
 
 
Origin Abilities: +2 Int, -2 Con, +1 bonus to skill checks determining surprise, +1 insight to Reflex save, bonus feat (Unlocked Potential), additional skill points, additional class skills (Analysis, Search)
 
 
 
 
 
Class Abilities:
 
 
 
Astute: Each time you spend 1 action die to boost an Intelligence- or Wisdom-based skill check, you roll and add the results of 2 dice (e.g. a Level 1 Snoop’s bonus of 1d4 becomes 2d4)
 
 
 
Fight On: Carter gains two additional weapons proficiencies (Rifle, Shotgun).
 
 
 
Flawless Search: At Level 1, each time you fail an Analysis or Search check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your class level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.
 
 
 
Intuition: At Level 2, as a 1-minute action, you may request a hint from the GC for which the GC gains no action dice (see page 398). If the GC refuses, you gain 1 bonus action die. You may use this ability a number of times per mission equal to your starting action dice.
 
 
 
Intercept Communication: At Level 3, once per session, you may choose 1 specific location of which you’re aware. You clandestinely intercept the next telephone call, email, or other communication to or from the target without making a skill check (though if it’s encrypted, you must still decipher it). You also learn the address, phone number, or frequency from which the message was sent.
 
 
 
Spookshow — Intelligence Analysis: You may quickly sift through large amounts of data. The time required for you to perform research using a computer decreases to 1/2 standard (rounded up, minimum 1 minute).
 
 
 
Bonus Feat:
 
 
 
 
 
Feats:
 
 
 
Cryptographer: You may break, write, or request any code as if its Power Rating were 2 lower.
 
 
 
Living Cipher: When writing or cracking a code without a computer, you’re considered to be using a computer with a Power Rating equal to your Intelligence modifier. Further, when writing or cracking a code with a computer, its Power Rating is considered to be 1 higher (maximum 10).
 
 
 
Marksmanship Basics: Each time Carter takes an Aim action, he may also Brace as a free action. Further, he may take a Brace action even when no obvious surface is available to brace against. Finally, Carter suffers only a -1 penalty with Reflex saves while braced instead of the standard -4.
 
 
 
Unlocked Potential (Science (Mathematics)): Choose 1 skill. This skill is always a class skill for you, and your maximum rank with the skill increases by 3 (to your career level + 6). This skill’s maximum rank may not be increased by any other character option or effect, however. At Level 1 and each time you gain a level, you must increase your chosen skill to its maximum possible rank before you may spend skill points on any other skill.
 
 
 
Pack Rat: Your Possessions increase by 2 (maximum 10).
 
 
 
=Resources=
 
  
  
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Acquaintance: Security
 
Acquaintance: Security
  
Associate: Assembly: You’re an ingenious tinker, routinely creating devices on the fly. At Level 3, you may choose 1 gear table. Once per session, you may assemble any pick of Medium or smaller Size listed on this table. This requires a number of Reserve Common Items equal to the target pick’s Caliber and a number of minutes equal to the pick’s Request DC. The pick’s maximum Caliber may not exceed 1/2 your class level (rounded up). Once assembled, the gear pick operates in all ways according to its standard statistics, except that the error range of each attack and skill check made using it increases by 2.You may cannibalize gear assembled with this ability by spending a number of minutes equal to the item’s Request DC. Once the item is cannibalized, you gain a number of Reserve Common Items equal to 1/2 the item’s Caliber (rounded down, minimum 1). An item assembled using this ability is lost at the end of the mission, as standard. At Levels 5, 7, and 9, you may choose 1 additional gear table to which this ability applies.
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Associate: Assembly (1 table)
  
Wealth: 4
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 +
Wealth: 2
  
 
Lifestyle: 3 (Loft in Baltimore, small sedan, common street look +0)
 
Lifestyle: 3 (Loft in Baltimore, small sedan, common street look +0)
  
Possessions: 7 (FN Browning High-Power (9mmP, holster + additional load of non-lethal ammo); parabolic microphone; All-purpose replacement cipher (Code -- PR 4); still camera (commercial grade); video bug (PR 1); audio bug (PR 1); cover identity (PR 2 — Charles Parker, photographer for Urban Trends magazine); field glasses; physical tap; Common items: cell phone, small pen flashlight, pack of AA batteries, tablet, several pens, signal mirror, folder with several sheets of music, viola, thumbed-through western novel, caffeine pills, several packs of over-the-counter painkillers, pitch pipe, stopwatch)
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Possessions: 1 (FN Browning High-Power (9mmP, holster + additional load of non-lethal ammo); All-purpose replacement cipher (Code -- PR 1); Police scanner; Common items: cell phone, small pen flashlight, pack of AA batteries, tablet, several pens, signal mirror, folder with several sheets of music, viola, thumbed-through western novel, caffeine pills, several packs of over-the-counter painkillers, pitch pipe, stopwatch)
  
Spending Cash: 3 ($900)
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Spending Cash: 1
  
=Currently Carrying=
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Gear Picks: 1 Tradecraft, 1 Gear, 1 CHA, 5 common items, up to one reserve pick
  
Makarov PM (w/ standard loadout); Simonov SKS (w/ standard loadout); flak jacket; police scanner; GPS unit (commercial);
 
grapple gun; parabolic microphone; All-purpose replacement cipher (Code -- PR 4); still camera (commercial grade); video bug (PR 1); audio bug (PR 1); cover identity (PR 2 — Charles Parker, photographer for Urban Trends magazine); field glasses; Common items: cell phone, small pen flashlight, signal mirror, pitch pipe, stopwatch)
 
  
Also has low profile armor purchased before mission.
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Origin Abilities: +2 Int, -2 Con, +1 bonus to skill checks determining surprise, +1 insight to Reflex save, bonus feat (Unlocked Potential), additional skill points, additional class skills (Analysis, Search)
  
=Current Condition=
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Class Abilities: Astute, flawless search
  
  
[[SHELTER:Main_Page]]
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----
  
=Transcript #34712=
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Transcript #34712
  
 
C. Postma (A) and M. Landsman (B)
 
C. Postma (A) and M. Landsman (B)
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(transmission ends abruptly)
 
(transmission ends abruptly)
 
 
 
=Agent Evaluation=
 
 
 
'''Physical'''
 
 
 
Carter has slightly above average physical power and musculature. He has above average hand-eye coordination, reflexes, agility, and balance. He has average health and toughness.
 
 
 
'''Mental'''
 
 
 
Carter has superb ability to learn and reason. He has above average willpower, common sense, intuition, and perception. He has above average attractiveness, personality, persuasiveness, and guile.
 
 
 
'''Combat'''
 
 
 
Carter is trained in unarmed combat and handguns. He is particularly focused on handguns. His skill with handguns is comparable to that of a professional soldier.
 
 
 
'''Skills'''
 
 
 
Carter is a professional analyst. He can determine the value of objects and offers, determine the authenticity of documents and other objects, decipher codes, pick apart film, video, and other media for clues, and perform forensic tests.
 
 
 
Carter is a professional at blending. He can passively avoid notice.
 
 
 
Carter is a professional liar. He can convince others that a false statement or action is legitimate.
 
 
 
Carter is a professional bureaucrat. He can bribe people inside an organization and engage in infiltration.
 
 
 
Carter is a professional computer user. He can optimize computers and engage in hacking.
 
 
 
Carter has novice training in linguistics and cultures. He is familiar with Northern America, Western Europe, and Eastern Europe.
 
 
 
Carter is a novice driver. He is familiar with personal and standard ground vehicles. He can maneuver in a chase.
 
 
 
Carter is a professional electrician. He can build, modify, repair, disable, and sabotage electronic items.
 
 
 
Carter is a professional investigator. He can canvass an area, detect searches, and do research.
 
 
 
Carter is a professional observer. He can effortlessly notice things.
 
 
 
Carter is a professional codebreaker and musician. He can improve his mission reputation.
 
 
 
Carter is an expert scientist. He is familiar with mathematics and programming. He can create codes and programs.
 
 
 
Carter is a professional searcher. He can intentionally notice things.
 
 
 
Carter is a novice at sensing motives. He can detect lies, convey and understand hidden signals and brief messages, and resist manipulation.
 
 
 
Carter's interests lie in music theory, contemporary composers, and photography.
 
 
 
'''Special Qualifications'''
 
 
 
Carter has keen observational skills matched only by his superior mind. He rarely fails at common analysis and search tasks. His instincts provide him with the same benefits that many modern technologies provide others. Carter can clandestinely intercept communications with relative ease.
 
 
 
Carter is an expert cryptographer. He has an intuitive understanding of complex mathematical concepts and has a natural gift with numbers.
 
 
 
'''Performance Review'''
 
 
"Carter likes to fade into the background and focus on a single task. On the downside, he's put himself on the sideline more often than I'd like. On the upside, he does whatever he's decided to do professionally and with discretion. In the field he's quickly proving the team's primary surveillance expert, and there's few better when it comes to solving an intel problem. Y was right about this kid's ability with numbers; I just wonder if he'll have much to do when its time to play hardball with the enemy."
 
 
-Z
 
 
 
[[SHELTER:Main_Page]]
 

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