Editing SHELTER:Carter Postma

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Origin: Clever Prodigy
 
Origin: Clever Prodigy
  
Class: Snoop 5/Soldier 1
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Class: Snoop 5
  
Reputation : 47
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Reputation : 32
  
XP : 17,500
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XP : 14,779
  
  
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=Derived Values=
 
=Derived Values=
  
Action Dice: 4d6
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Action Dice: 3d4
  
Vitality Points: 30
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Vitality Points: 23
  
 
Wound Points: 10
 
Wound Points: 10
  
  
Fortitude: +4
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Fortitude: +3
  
 
Reflex: +6  
 
Reflex: +6  
  
Will: +6
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Will: +4
  
  
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Defense: 17
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Defense: 16
  
Initiative: +6
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Initiative: +4
  
Base Attack Bonus: +3
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Base Attack Bonus: +2
  
  
Unarmed: +3
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Unarmed: +2
  
Melee: +3
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Melee: +2
 
   
 
   
Ranged: +4
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Ranged: +3
  
Weapon Proficiencies: Handgun (forte), Rifle, Shotgun, Submachine Guns, Unarmed
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Weapon Proficiencies: Handgun (forte), Submachine Guns, Unarmed
  
Primary Weapon:  
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Primary Weapon:
  
Secondary Weapon:  
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Secondary Weapon:
  
 
Armor and Protective Gear:
 
Armor and Protective Gear:
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=Skills=  
 
=Skills=  
  
Analysis +13/+10 (9 ranks, cap 45)
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Analysis +12/+9 (8 ranks, cap 45)
  
 
Blend +9/+9 (8 ranks, cap 40)
 
Blend +9/+9 (8 ranks, cap 40)
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Cultures (North America, Western Europe, Eastern Europe) +6 (2 rank, cap 20)
 
Cultures (North America, Western Europe, Eastern Europe) +6 (2 rank, cap 20)
  
Drive (Personal Ground Vehicle) +2 (1 rank, cap 20)
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Drive (Personal Ground Vehicle) +1 (0 ranks, cap 15)
  
 
Electronics +12/+9 (8 ranks, cap 40)
 
Electronics +12/+9 (8 ranks, cap 40)
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Investigation +9/+9 (8 ranks, cap 40)
 
Investigation +9/+9 (8 ranks, cap 40)
  
Notice +10 (9 ranks, 40 cap)
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Notice +9 (8 ranks, 40 cap)
  
 
Profession +1 (Musician) (0 ranks, cap 15)
 
Profession +1 (Musician) (0 ranks, cap 15)
 
Resolve +3/+4 (3 ranks, cap 20)
 
  
 
Science (Mathematics, Programming) +15 (11 ranks, cap 50)
 
Science (Mathematics, Programming) +15 (11 ranks, cap 50)
  
Search +13 (9 ranks, cap 45)
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Search +12 (8 ranks, cap 45)
  
 
Sense Motive +9/+9 (8 ranks, cap 40)
 
Sense Motive +9/+9 (8 ranks, cap 40)
  
Survival +3/+3 (2 ranks, cap 20)
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Slight of Hand +7 (6 ranks, cap 30)
 
 
Sleight of Hand +7 (6 ranks, cap 30)
 
  
  
  
Interests: conspiracy theories, music theory, contemporary composers, photography
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Interests: music theory, contemporary composers, photography
  
 
=Abilities=
 
=Abilities=
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Astute: Each time you spend 1 action die to boost an Intelligence- or Wisdom-based skill check, you roll and add the results of 2 dice (e.g. a Level 1 Snoop’s bonus of 1d4 becomes 2d4)
 
Astute: Each time you spend 1 action die to boost an Intelligence- or Wisdom-based skill check, you roll and add the results of 2 dice (e.g. a Level 1 Snoop’s bonus of 1d4 becomes 2d4)
 
Fight On: Carter gains two additional weapons proficiencies (Rifle, Shotgun).
 
  
 
Flawless Search: At Level 1, each time you fail an Analysis or Search check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your class level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.
 
Flawless Search: At Level 1, each time you fail an Analysis or Search check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your class level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.
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Living Cipher: When writing or cracking a code without a computer, you’re considered to be using a computer with a Power Rating equal to your Intelligence modifier. Further, when writing or cracking a code with a computer, its Power Rating is considered to be 1 higher (maximum 10).
 
Living Cipher: When writing or cracking a code without a computer, you’re considered to be using a computer with a Power Rating equal to your Intelligence modifier. Further, when writing or cracking a code with a computer, its Power Rating is considered to be 1 higher (maximum 10).
 
Marksmanship Basics: Each time Carter takes an Aim action, he may also Brace as a free action. Further, he may take a Brace action even when no obvious surface is available to brace against. Finally, Carter suffers only a -1 penalty with Reflex saves while braced instead of the standard -4.
 
  
 
Unlocked Potential (Science (Mathematics)): Choose 1 skill. This skill is always a class skill for you, and your maximum rank with the skill increases by 3 (to your career level + 6). This skill’s maximum rank may not be increased by any other character option or effect, however. At Level 1 and each time you gain a level, you must increase your chosen skill to its maximum possible rank before you may spend skill points on any other skill.
 
Unlocked Potential (Science (Mathematics)): Choose 1 skill. This skill is always a class skill for you, and your maximum rank with the skill increases by 3 (to your career level + 6). This skill’s maximum rank may not be increased by any other character option or effect, however. At Level 1 and each time you gain a level, you must increase your chosen skill to its maximum possible rank before you may spend skill points on any other skill.
  
 
Pack Rat: Your Possessions increase by 2 (maximum 10).
 
Pack Rat: Your Possessions increase by 2 (maximum 10).
 +
  
 
=Resources=
 
=Resources=
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=Currently Carrying=
 
=Currently Carrying=
 
Makarov PM (w/ standard loadout); Simonov SKS (w/ standard loadout); flak jacket; police scanner; GPS unit (commercial);
 
grapple gun; parabolic microphone; All-purpose replacement cipher (Code -- PR 4); still camera (commercial grade); video bug (PR 1); audio bug (PR 1); cover identity (PR 2 — Charles Parker, photographer for Urban Trends magazine); field glasses; Common items: cell phone, small pen flashlight, signal mirror, pitch pipe, stopwatch)
 
 
Also has low profile armor purchased before mission.
 
  
 
=Current Condition=
 
=Current Condition=
 
  
 
[[SHELTER:Main_Page]]
 
[[SHELTER:Main_Page]]

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