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Class: Hacker 4/Inventor 2
 
Class: Hacker 4/Inventor 2
  
Reputation: 46
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Reputation: 45
  
 
XP: 14,579 XP
 
XP: 14,579 XP
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Advanced Action and Tricks: Disrupting Shot
 
Advanced Action and Tricks: Disrupting Shot
  
Primary Weapon: H&K USP 9mm P (standard laser sight, ported barrel, CMP) +4 (+5 with laser sight), dmg 1d10+1, E/T 1/20, 15M4, rng 25 ft.
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Primary Weapon: H&K USP 9mm P (standard laser sight, ported barrel, CMP) +4 (+5 with laser sight), dmg 1d10+1, 15M4, rng 25 ft.
  
Secondary Weapon: Ruger Mini-14 (vertical foregrip, concealment case, advanced combat sight) +3 (+4 with advanced combat sight), dmg 4d4 (AP 3), E/T 1/20, 30M3, rng 125 ft.
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Secondary Weapon: Ruger Mini-14 (vertical forgrip, concealment case, advanced combat sight) +3 (+4 with advanced combat sight), dmg 4d4 (AP 3), 30M3, rng 125 ft.
  
 
Armor and Protective Gear: Low-Profile Armor (nomex underwear): 2/5, Resistances CD3, FR6
 
Armor and Protective Gear: Low-Profile Armor (nomex underwear): 2/5, Resistances CD3, FR6
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Utility  Belt: You’re always building doohickeys and gizmos. At Level 1, you gain an additional number of Reserve Common Items equal to your class level. Further, you’re assumed to have made ‘improvements’ to all everyday items you carry. Whenever you make a successful Gear check to gain a Reserve Common Item in the field, you gain a +1 bonus with all skill checks made using the item.
 
Utility  Belt: You’re always building doohickeys and gizmos. At Level 1, you gain an additional number of Reserve Common Items equal to your class level. Further, you’re assumed to have made ‘improvements’ to all everyday items you carry. Whenever you make a successful Gear check to gain a Reserve Common Item in the field, you gain a +1 bonus with all skill checks made using the item.
  
Field Test: At Level 2, when you request gear during the Intel Phase, you may declare that a single pick is an experimental device and ‘under test.’ Your error range with each attack and skill check made using the item decreases by 1 (minimum 0). (Current target: laptop computer)
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Field Test: At Level 2, when you request gear during the Intel Phase, you may declare that a single pick is an experimental device and ‘under test.’ Your error range with each attack and skill check made using the item decreases by 1 (minimum 0).
  
 
Bonus Feat: Attention to Detail
 
Bonus Feat: Attention to Detail
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Lifestyle: 2 (Private Quarters in Baltimore, Light SUV, Rough Street Look -1)
 
Lifestyle: 2 (Private Quarters in Baltimore, Light SUV, Rough Street Look -1)
  
Possessions: 12 ( Cleaner Kit I, Disguise Kit I, Forgery Kit I, Electronics Kit I, Lockpicking Kit I, Goggles (night vision, thermal vision) I, Ruger Mini-14 (vertical foregrip, concealment case, advanced combat sight) II, Weapons Upgrades (4) II, Smuggling II, H&K USP 9mm P (standard laser sight, ported barrel, ) II, Cover identity II (PR 2, Jonas Walsh, Baltimore FBI agent),  
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Possessions: 12 ( Cleaner Kit I, Disguise Kit I, Forgery Kit I, Electronics Kit I, Lockpicking Kit I, Goggles (night vision, thermal vision) I, Ruger Mini-14 (vertical forgrip, concealment case, advanced combat sight) II, Weapons Upgrades (4) II, Smuggling II, H&K USP 9mm P (standard laser sight, ported barrel, ) II, Cover identity II (PR 2, Jonas Kolff, Baltimore FBI agent),  
 
Low-Profile Armor (nomex underwear) III, Encrypted Headset Radio III, Jammer III (PR4), Laptop Computer (PR7) III, Security Software (PR7), Gadget (Skill Check: Networking/Contact PR4 (+16 skill bonus), housing: cell phone) IV, duct tape, laptop batteries, cell phone, leatherman tool, pack of zip ties, hardware key logger, hardware packet sniffer, hands-free headset attachment, maglite flashlight, binoculars, balaclava, surgical gloves, rope, backpack, USB flash drive, (convert 5.56x45mm NATO stockpile to armor-piercing) (3 common items), (1 additional non-lethal 5.56x45mm NATO stockpile) (3 common items)))
 
Low-Profile Armor (nomex underwear) III, Encrypted Headset Radio III, Jammer III (PR4), Laptop Computer (PR7) III, Security Software (PR7), Gadget (Skill Check: Networking/Contact PR4 (+16 skill bonus), housing: cell phone) IV, duct tape, laptop batteries, cell phone, leatherman tool, pack of zip ties, hardware key logger, hardware packet sniffer, hands-free headset attachment, maglite flashlight, binoculars, balaclava, surgical gloves, rope, backpack, USB flash drive, (convert 5.56x45mm NATO stockpile to armor-piercing) (3 common items), (1 additional non-lethal 5.56x45mm NATO stockpile) (3 common items)))
  
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=Currently Carrying=
 
=Currently Carrying=
  
Lockpicking Kit I, Goggles (night vision, thermal vision) I, Cover Identity (Jonas Walsh, Baltimore FBI agent), Low-Profile Armor (nomex underwear) III, Encrypted Headset Radio III, H&K USP II, duct tape, cell phone, leatherman tool, pack of zip ties, hands-free headset attachment, maglite flashlight, binoculars, balaclava, rope, backpack, surgical gloves, USB flash drive
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Lockpicking Kit I, Goggles (night vision, thermal vision) I, Cover Identity (Jonas Grimson, Baltimore FBI agent), Low-Profile Armor (nomex underwear) III, Encrypted Headset Radio III, H&K USP, duct tape, cell phone, leatherman tool, pack of zip ties, hands-free headset attachment, maglite flashlight, binoculars, balaclava, rope, backpack, surgical gloves, USB flash drive
  
 
=Current Condition=
 
=Current Condition=
 
-3 rounds from Ruger
 
  
 
[[SHELTER:Main_Page]]
 
[[SHELTER:Main_Page]]

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