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[[Image:Damian_wechsler.jpg]]
 
[[Image:Damian_wechsler.jpg]]
  
=Background=
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=Sheet=
  
Name: Damian Wechsler
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Codename SOLICITOR
  
Codename: SOLICITOR
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Hacker 4
  
Player: /nil
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Creative Criminal
  
 +
Action Dice : 3d4
  
Origin: Creative Criminal
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Reputation : 25
  
Class: Hacker 4/Inventor 2
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XP : 9,259
  
Reputation: 46
 
 
XP: 14,579 XP
 
 
 
Age: 31
 
 
Height: 6' 2" (1.88 m)
 
 
Weight: 175 lbs (79.5 kg)
 
 
Eyes: Hazel
 
 
Hair: Brown - Dark
 
 
 
 
Backstory:
 
 
 
Subplots:
 
 
Subplot: Personal Mission (Tie up loose ends from a discontinued investigation. Evidence acquired during a routine operation targeting Russian organised crime in the USA implicated unidentified US-American operatives aiding the Russian mob in some "business ventures" in the Middle East. Before the nature of those assets and their relationship to the mob could be determined, the investigation was discontinued, conflicting fields of responsibility being cited. Damian's superior at the time, Susannah White, was transfered to some meaningless job without influence after protesting. Out of friendship and respect for his old superior and her skill at law enforcement work, Damian makes an effort to clear the woman's name by getting to the bottom of the incident, acutely aware that one wrong step might compromise SHELTER as well as his career. (Investigate, Aid, Confirm))
 
 
 
=Attributes=
 
  
 
STR: 12 (+1)
 
STR: 12 (+1)
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CHA: 14 (+2)
 
CHA: 14 (+2)
 
=Derived Values=
 
 
Action Dice: 4d6
 
 
Vitality Points: 39
 
 
Wound Points: 12
 
 
 
Fortitude: +5
 
 
Reflex: +4
 
 
Will: +9
 
  
  
Stress Threshold: 14
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BAB: +2 Defence: 12 Initiative: +1 Vitality: 26 Wounds: 12
  
Subdual Threshold: 12
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Unarmed: +3 Melee: +3 Ranged: +2
  
 +
Fortitude: +5 Reflex: +2 Will: +6
  
Knowledge Check: +9
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Stress Threshold: 14 Subdual Threshold: 12
  
Request Check: +8
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Knowledge: +7 Request: +6 Gear: +6
  
Gear Check: +8
 
  
 +
Abilities: 'L337 : Computers/Falsify failure that is not an error becomes success if DC =< 24
  
Defense: 13
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Custom 'ware : Intel phase: 1 computer +3 PR and free security software with PR = PR computer
  
Initiative: +2
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Master Key I : PR for all codes and software 1 lower when requesting, creating or cracking
  
Base Attack Bonus: +3
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Trap Door : 1/mission as free action get cover identity or dossier with PR 2
  
Unarmed: +4
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Creative : 1/session free hint
  
Melee: +4
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Attention to detail : Able to take 20 when error range is 1-2, all secret skills gain cross-check tag
  
Ranged: +3
 
  
Weapon Proficiencies: Handgun (forte), Unarmed, Rifle
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Skills:
  
Advanced Action and Tricks: Disrupting Shot
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Bluff +11 (7 ranks, cap 40)
  
Primary Weapon: H&K USP 9mm P (standard laser sight, ported barrel, CMP) +4 (+5 with laser sight), dmg 1d10+1, E/T 1/20, 15M4, rng 25 ft.
+
Computers +15 (10 ranks, cap 50, threat 19-20)
  
Secondary Weapon: Ruger Mini-14 (vertical foregrip, concealment case, advanced combat sight) +3 (+4 with advanced combat sight), dmg 4d4 (AP 3), E/T 1/20, 30M3, rng 125 ft.
+
Cultures +9 (Central America, North America, Western Europe, Eastern Europe, South America) (7 ranks, cap 40)
 
 
Armor and Protective Gear: Low-Profile Armor (nomex underwear): 2/5, Resistances CD3, FR6
 
 
 
Speed: 30 ft.
 
 
 
=Skills=
 
 
 
Bluff +14 (9 ranks, cap 40)
 
 
 
Computers +18 (12 ranks, cap 50, threat 19-20)
 
 
 
Cultures +10 (Central America, North America, Western Europe, Eastern Europe, South America, Southern Asia) (8 ranks, cap 40)
 
  
 
Drive (Standard Ground Vehicle) +0 (0 ranks, cap 15)
 
Drive (Standard Ground Vehicle) +0 (0 ranks, cap 15)
  
Electronics +15/+13 (9 ranks, cap 40, threat 19-20)
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Electronics +12/+11 (7 ranks, cap 40, threat 19-20)
  
Falsify +12/+11 (9 ranks, cap 40)
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Falsify +10/+9 (7 ranks, cap 40)
  
Notice +10 (8 ranks, cap 40)
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Notice +9 (7 ranks, cap 40)
  
 
Profession +2 (law enforcement officer) (0 ranks, cap 15)
 
Profession +2 (law enforcement officer) (0 ranks, cap 15)
  
Resolve +11/+10 (9 ranks, cap 40)
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Resolve +9/+8 (7 ranks, cap 40)
  
Security +12 (9 ranks, cap 40)
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Security +10 (7 ranks, cap 40)
  
 
Science (Pharmacology, Programming) +7 (4 ranks, cap 30)
 
Science (Pharmacology, Programming) +7 (4 ranks, cap 30)
  
Sleight of Hand +12 (9 ranks, cap 45, threat 19-20)
+
Sleight of Hand +9 (7 ranks, cap 45, threat 19-20)
 
 
Sneak +12/+14 (9 ranks, cap 40)
 
 
 
Streetwise +14/+14 (9 ranks, cap 45, threat 19-20)
 
 
 
 
 
Interests: electronics, table tennis, beer, playing the guitar, security vulnerabilities, criminal culture, psychology
 
 
 
=Abilities=
 
 
 
Origin Benefits: +2 Int, -2 Dex, +3 Interest, 1/session free hint, extra class skills (Bluff, Sneak), bonus feat (fence), Handgun proficiency, 1 associate contact, +2 insight to bluff/sneak
 
 
 
 
 
Class Abilities:
 
 
 
Custom 'ware: Once per mission during the Intel Phase, you may designate 1 computer to be loaded with your personal software. Until the end of the current mission, the computer’s Power Rating increases by a number equal to your starting action dice (maximum Power Rating 10). Further, the computer is also considered to be running security software with a Power Rating equal to the computer’s Power Rating. This software does not count against the maximum total software that may run on the system (see page 276). If the computer is lost or destroyed, you must wait until your next Intel Phase to customize another computer.
 
 
 
'L337: At Level 1, each time you fail a Computers or Falsify check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your class level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.
 
 
 
Master Key I: At Level 2, your maximum ranks in the Computers and Science skills each increase to your career level + 6. Further, when you create, crack, or request any code, or create or request any software, its Power Rating is considered to be 1 lower for the purpose of determining skill and Request check DCs.
 
 
 
Trap Door: At Level 3, once per mission as a free action, you may gain 1 dossier or 1 cover identity with a Power Rating up to 1/2 your Class Level (rounded up).
 
 
 
Technophile: You’re an avid collector of technological miscellanea, with a penchant for bleeding-edge technology. You may spend 1 action die to automatically succeed with any Gear check, or any Electronic or Gadget Request check.
 
 
 
Utility  Belt: You’re always building doohickeys and gizmos. At Level 1, you gain an additional number of Reserve Common Items equal to your class level. Further, you’re assumed to have made ‘improvements’ to all everyday items you carry. Whenever you make a successful Gear check to gain a Reserve Common Item in the field, you gain a +1 bonus with all skill checks made using the item.
 
  
Field Test: At Level 2, when you request gear during the Intel Phase, you may declare that a single pick is an experimental device and ‘under test.’ Your error range with each attack and skill check made using the item decreases by 1 (minimum 0). (Current target: laptop computer)
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Sneak +9/+11 (7 ranks, cap 40)
  
Bonus Feat: Attention to Detail
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Streetwise +11/+11 (7 ranks, cap 45, threat 19-20)
  
  
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Techie: You gain a +2 insight bonus with all skill and Knowledge checks made with Computers and Electronics. Further, your base threat range with these skills becomes 19–20.
 
Techie: You gain a +2 insight bonus with all skill and Knowledge checks made with Computers and Electronics. Further, your base threat range with these skills becomes 19–20.
  
Unfair Advantage: Each time you gain an insight bonus with a skill check, the bonus increases by +1.
 
  
Tricks:
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Proficiencies: Handgun (forte), Unarmed, Rifle
 +
 
 +
Interests: electronics, table tennis, beer, playing the guitar, security vulnerabilities
  
Disrupting Shot: (Tire Trick — +1 Shot; Forte) 1 Free Action • Error Range +1, You may use a ranged weapon to make a Tire action targeting an opponent within CQB Range. Your Resolve check loses the Armor Check Penalty tag during this action. This trick uses 1 shot.
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Subplot: Personal Mission (Tie up loose ends from a discontinued investigation. Evidence acquired during a routine operation targeting Russian organised crime in the USA implicated unidentified US-American operatives aiding the Russian mob in some "business ventures" in the Middle East. Before the nature of those assets and their relationship to the mob could be determined, the investigation was discontinued, conflicting fields of responsibility being cited. Damian's superior at the time, Susannah White, was transfered to some meaningless job without influence after protesting. Out of friendship and respect for his old superior and her skill at law enforcement work, Damian makes an effort to clear the woman's name by getting to the bottom of the incident, acutely aware that one wrong step might compromise SHELTER as well as his career. (Investigate, Aid, Confirm))
  
=Resources=
 
  
 
Contacts: Martin O'Leary, fellow former FBI agent
 
Contacts: Martin O'Leary, fellow former FBI agent
  
Acquaintance: Small Steps (Cover Up (city)): You may suppress information that might reveal your activities or those of your allies or Faction. Once per session, you may choose to cover up 1 event that occurs during the session (e.g. a kidnapping, a murder, a political maneuver). You must spend 4 hours getting in touch with your supporters, after which the DCs of all Analysis, Investigation, Search, and Request checks made to collect information about the event are increased by an amount equal to your class level.
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Acquaintance: Small Steps (Cover Up (city))
 
 
Associate: Trap Door 2/mission: You’re constantly compiling a dizzying array of secret loopholes in security programs that you might one day want to compromise. At Level 3, once per mission as a free action, you may gain 1 dossier or 1 cover identity with a Power Rating up to 1/2 your Class Level (rounded up).
 
  
Confederate: Global Search: You can locate anyone, anywhere, anytime. At Level 10, once per mission, you may determine the city or 20-mile × 20-mile area in which any special character is located. This requires a number of hours equal to the target character’s level × 8. You may not perform any other non-free actions when using this ability.
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Associate: Trap Door 2/mission
  
  
Wealth: 7
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Wealth: 6
  
 
Lifestyle: 2 (Private Quarters in Baltimore, Light SUV, Rough Street Look -1)
 
Lifestyle: 2 (Private Quarters in Baltimore, Light SUV, Rough Street Look -1)
  
Possessions: 12 ( Cleaner Kit I, Disguise Kit I, Forgery Kit I, Electronics Kit I, Lockpicking Kit I, Goggles (night vision, thermal vision) I, Ruger Mini-14 (vertical foregrip, concealment case, advanced combat sight) II, Weapons Upgrades (4) II, Smuggling II, H&K USP 9mm P (standard laser sight, ported barrel, ) II, Cover identity II (PR 2, Jonas Walsh, Baltimore FBI agent),
+
Possessions: 8 ( Disguise Kit I, Forgery Kit I, Electronics Kit I, Lockpicking Kit I, Goggles (night vision, thermal vision) I, Laptop Computer II (PR 5), Security Software (PR 5), Raid Jacket (nomex underwear) II, H&K USP 9mm P (standard laser sight, ported barrel) II, Cover identity II (PR 2, Keith Anderson, Baltimore freelance security specialist), Encrypted Headset Radio III, Jammer III (PR4), duct tape, laptop batteries, cell phone, leatherman tool, pack of zip ties, hardware key logger, hardware packet sniffer, hands-free headset attachment, maglite flashlight, binoculars, balaclava, surgical gloves, spare license plates, rope, messenger bag, USB stick, (Beretta : 1 additional non-lethal ammo stockpile) (3 common items))
Low-Profile Armor (nomex underwear) III, Encrypted Headset Radio III, Jammer III (PR4), Laptop Computer (PR7) III, Security Software (PR7), Gadget (Skill Check: Networking/Contact PR4 (+16 skill bonus), housing: cell phone) IV, duct tape, laptop batteries, cell phone, leatherman tool, pack of zip ties, hardware key logger, hardware packet sniffer, hands-free headset attachment, maglite flashlight, binoculars, balaclava, surgical gloves, rope, backpack, USB flash drive, (convert 5.56x45mm NATO stockpile to armor-piercing) (3 common items), (1 additional non-lethal 5.56x45mm NATO stockpile) (3 common items)))
 
  
 
Spending Cash: 1 ($100)
 
Spending Cash: 1 ($100)
  
=Currently Carrying=
 
 
Lockpicking Kit I, Goggles (night vision, thermal vision) I, Cover Identity (Jonas Walsh, Baltimore FBI agent), Low-Profile Armor (nomex underwear) III, Encrypted Headset Radio III, H&K USP II, duct tape, cell phone, leatherman tool, pack of zip ties, hands-free headset attachment, maglite flashlight, binoculars, balaclava, rope, backpack, surgical gloves, USB flash drive
 
  
=Current Condition=
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Origin Abilities: +2 Int, -2 Dex, +2 Interest, 1/session free hint, extra class skills (Bluff, Sneak), bonus feat (fence), Handgun proficiency, 1 acquaintance contact, +2 insight to bluff/sneak
  
-3 rounds from Ruger
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Class Abilities: Custom 'ware, 'L337, Master Key I, Trap Door 1/mission
 
 
[[SHELTER:Main_Page]]
 
  
 
=Agent Evaluation=
 
=Agent Evaluation=
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[[SHELTER:Main_Page]]
 
[[SHELTER:Main_Page]]

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