Editing SHELTER:Damian Wechsler

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 17: Line 17:
 
Origin: Creative Criminal
 
Origin: Creative Criminal
  
Class: Hacker 4/Inventor 2
+
Class: Hacker 4/Inventor 1
  
Reputation: 46
+
Reputation: 30
  
 
XP: 14,579 XP
 
XP: 14,579 XP
Line 28: Line 28:
 
Height: 6' 2" (1.88 m)
 
Height: 6' 2" (1.88 m)
  
Weight: 175 lbs (79.5 kg)
+
Weight: 165 lbs (74.8 kg)
  
 
Eyes: Hazel
 
Eyes: Hazel
Line 60: Line 60:
 
=Derived Values=
 
=Derived Values=
  
Action Dice: 4d6
+
Action Dice: 3d4
  
Vitality Points: 39
+
Vitality Points: 32
  
 
Wound Points: 12
 
Wound Points: 12
Line 69: Line 69:
 
Fortitude: +5
 
Fortitude: +5
 
   
 
   
Reflex: +4
+
Reflex: +3
  
Will: +9
+
Will: +8
  
  
Line 79: Line 79:
  
  
Knowledge Check: +9
+
Knowledge Check: +8
  
Request Check: +8
+
Request Check: +7
  
Gear Check: +8
+
Gear Check: +7
  
  
 
Defense: 13
 
Defense: 13
  
Initiative: +2
+
Initiative: +1
  
Base Attack Bonus: +3
+
Base Attack Bonus: +2
  
Unarmed: +4
+
Unarmed: +3
  
Melee: +4
+
Melee: +3
  
Ranged: +3
+
Ranged: +2
  
 
Weapon Proficiencies: Handgun (forte), Unarmed, Rifle
 
Weapon Proficiencies: Handgun (forte), Unarmed, Rifle
Line 102: Line 102:
 
Advanced Action and Tricks: Disrupting Shot
 
Advanced Action and Tricks: Disrupting Shot
  
Primary Weapon: H&K USP 9mm P (standard laser sight, ported barrel, CMP) +4 (+5 with laser sight), dmg 1d10+1, E/T 1/20, 15M4, rng 25 ft.
+
Primary Weapon: H&K USP 9mm P (standard laser sight, ported barrel): +2 to hit within 50 ft., Damage 1d10+1, Error/Threat 1/20, Ammo 15M4, Recoil 12, Range 25 ft.
  
Secondary Weapon: Ruger Mini-14 (vertical foregrip, concealment case, advanced combat sight) +3 (+4 with advanced combat sight), dmg 4d4 (AP 3), E/T 1/20, 30M3, rng 125 ft.
+
Secondary Weapon: Unarmed: +3, 1d4+1
  
 
Armor and Protective Gear: Low-Profile Armor (nomex underwear): 2/5, Resistances CD3, FR6
 
Armor and Protective Gear: Low-Profile Armor (nomex underwear): 2/5, Resistances CD3, FR6
Line 112: Line 112:
 
=Skills=
 
=Skills=
  
Bluff +14 (9 ranks, cap 40)
+
Bluff +12 (8 ranks, cap 40)
  
Computers +18 (12 ranks, cap 50, threat 19-20)
+
Computers +16 (11 ranks, cap 50, threat 19-20)
  
 
Cultures +10 (Central America, North America, Western Europe, Eastern Europe, South America, Southern Asia) (8 ranks, cap 40)
 
Cultures +10 (Central America, North America, Western Europe, Eastern Europe, South America, Southern Asia) (8 ranks, cap 40)
Line 120: Line 120:
 
Drive (Standard Ground Vehicle) +0 (0 ranks, cap 15)
 
Drive (Standard Ground Vehicle) +0 (0 ranks, cap 15)
  
Electronics +15/+13 (9 ranks, cap 40, threat 19-20)
+
Electronics +13/+12 (8 ranks, cap 40, threat 19-20)
  
Falsify +12/+11 (9 ranks, cap 40)
+
Falsify +11/+10 (8 ranks, cap 40)
  
Notice +10 (8 ranks, cap 40)
+
Notice +9 (7 ranks, cap 40)
  
 
Profession +2 (law enforcement officer) (0 ranks, cap 15)
 
Profession +2 (law enforcement officer) (0 ranks, cap 15)
  
Resolve +11/+10 (9 ranks, cap 40)
+
Resolve +10/+9 (8 ranks, cap 40)
  
Security +12 (9 ranks, cap 40)
+
Security +11 (8 ranks, cap 40)
  
 
Science (Pharmacology, Programming) +7 (4 ranks, cap 30)
 
Science (Pharmacology, Programming) +7 (4 ranks, cap 30)
  
Sleight of Hand +12 (9 ranks, cap 45, threat 19-20)
+
Sleight of Hand +10 (8 ranks, cap 45, threat 19-20)
  
Sneak +12/+14 (9 ranks, cap 40)
+
Sneak +10/+12 (8 ranks, cap 40)
  
Streetwise +14/+14 (9 ranks, cap 45, threat 19-20)
+
Streetwise +12/+12 (8 ranks, cap 45, threat 19-20)
  
  
Interests: electronics, table tennis, beer, playing the guitar, security vulnerabilities, criminal culture, psychology
+
Interests: electronics, table tennis, beer, playing the guitar, security vulnerabilities
  
 
=Abilities=
 
=Abilities=
  
Origin Benefits: +2 Int, -2 Dex, +3 Interest, 1/session free hint, extra class skills (Bluff, Sneak), bonus feat (fence), Handgun proficiency, 1 associate contact, +2 insight to bluff/sneak
+
Origin Benefits: +2 Int, -2 Dex, +2 Interest, 1/session free hint, extra class skills (Bluff, Sneak), bonus feat (fence), Handgun proficiency, 1 acquaintance contact, +2 insight to bluff/sneak
  
  
Line 161: Line 161:
  
 
Utility  Belt: You’re always building doohickeys and gizmos. At Level 1, you gain an additional number of Reserve Common Items equal to your class level. Further, you’re assumed to have made ‘improvements’ to all everyday items you carry. Whenever you make a successful Gear check to gain a Reserve Common Item in the field, you gain a +1 bonus with all skill checks made using the item.
 
Utility  Belt: You’re always building doohickeys and gizmos. At Level 1, you gain an additional number of Reserve Common Items equal to your class level. Further, you’re assumed to have made ‘improvements’ to all everyday items you carry. Whenever you make a successful Gear check to gain a Reserve Common Item in the field, you gain a +1 bonus with all skill checks made using the item.
 
Field Test: At Level 2, when you request gear during the Intel Phase, you may declare that a single pick is an experimental device and ‘under test.’ Your error range with each attack and skill check made using the item decreases by 1 (minimum 0). (Current target: laptop computer)
 
  
 
Bonus Feat: Attention to Detail
 
Bonus Feat: Attention to Detail
Line 178: Line 176:
 
Techie: You gain a +2 insight bonus with all skill and Knowledge checks made with Computers and Electronics. Further, your base threat range with these skills becomes 19–20.
 
Techie: You gain a +2 insight bonus with all skill and Knowledge checks made with Computers and Electronics. Further, your base threat range with these skills becomes 19–20.
  
Unfair Advantage: Each time you gain an insight bonus with a skill check, the bonus increases by +1.
 
  
 
Tricks:
 
Tricks:
Line 188: Line 185:
 
Contacts: Martin O'Leary, fellow former FBI agent
 
Contacts: Martin O'Leary, fellow former FBI agent
  
Acquaintance: Small Steps (Cover Up (city)): You may suppress information that might reveal your activities or those of your allies or Faction. Once per session, you may choose to cover up 1 event that occurs during the session (e.g. a kidnapping, a murder, a political maneuver). You must spend 4 hours getting in touch with your supporters, after which the DCs of all Analysis, Investigation, Search, and Request checks made to collect information about the event are increased by an amount equal to your class level.
+
Acquaintance: Small Steps (Cover Up (city))
 
 
Associate: Trap Door 2/mission: You’re constantly compiling a dizzying array of secret loopholes in security programs that you might one day want to compromise. At Level 3, once per mission as a free action, you may gain 1 dossier or 1 cover identity with a Power Rating up to 1/2 your Class Level (rounded up).
 
  
Confederate: Global Search: You can locate anyone, anywhere, anytime. At Level 10, once per mission, you may determine the city or 20-mile × 20-mile area in which any special character is located. This requires a number of hours equal to the target character’s level × 8. You may not perform any other non-free actions when using this ability.
+
Associate: Trap Door 2/mission
  
  
Wealth: 7
+
Wealth: 6
  
 
Lifestyle: 2 (Private Quarters in Baltimore, Light SUV, Rough Street Look -1)
 
Lifestyle: 2 (Private Quarters in Baltimore, Light SUV, Rough Street Look -1)
  
Possessions: 12 ( Cleaner Kit I, Disguise Kit I, Forgery Kit I, Electronics Kit I, Lockpicking Kit I, Goggles (night vision, thermal vision) I, Ruger Mini-14 (vertical foregrip, concealment case, advanced combat sight) II, Weapons Upgrades (4) II, Smuggling II, H&K USP 9mm P (standard laser sight, ported barrel, ) II, Cover identity II (PR 2, Jonas Walsh, Baltimore FBI agent),  
+
Possessions: 10 ( Cleaner Kit I, Disguise Kit I, Forgery Kit I, Electronics Kit I, Lockpicking Kit I, Goggles (night vision, thermal vision) I, Laptop Computer II (PR 5), Security Software (PR 5), Police Cruiser (plainclothes paintjob) (acceleration increase, control increase, emergency service package) II, Dossier (delay the details) II, H&K USP 9mm P (standard laser sight, ported barrel) II, Cover identity II (PR 2, Keith Anderson, Baltimore freelance security specialist), Low-Profile Armor (nomex underwear) III, Encrypted Headset Radio III, Jammer III (PR4), duct tape, laptop batteries, cell phone, leatherman tool, pack of zip ties, hardware key logger, hardware packet sniffer, hands-free headset attachment, maglite flashlight, binoculars, balaclava, surgical gloves, spare license plates, rope, messenger bag, USB stick, oven cleaner, (1 additional non-lethal 9mm P ammo stockpile) (3 common items))
Low-Profile Armor (nomex underwear) III, Encrypted Headset Radio III, Jammer III (PR4), Laptop Computer (PR7) III, Security Software (PR7), Gadget (Skill Check: Networking/Contact PR4 (+16 skill bonus), housing: cell phone) IV, duct tape, laptop batteries, cell phone, leatherman tool, pack of zip ties, hardware key logger, hardware packet sniffer, hands-free headset attachment, maglite flashlight, binoculars, balaclava, surgical gloves, rope, backpack, USB flash drive, (convert 5.56x45mm NATO stockpile to armor-piercing) (3 common items), (1 additional non-lethal 5.56x45mm NATO stockpile) (3 common items)))
 
  
 
Spending Cash: 1 ($100)
 
Spending Cash: 1 ($100)
  
 
=Currently Carrying=
 
=Currently Carrying=
 
Lockpicking Kit I, Goggles (night vision, thermal vision) I, Cover Identity (Jonas Walsh, Baltimore FBI agent), Low-Profile Armor (nomex underwear) III, Encrypted Headset Radio III, H&K USP II, duct tape, cell phone, leatherman tool, pack of zip ties, hands-free headset attachment, maglite flashlight, binoculars, balaclava, rope, backpack, surgical gloves, USB flash drive
 
  
 
=Current Condition=
 
=Current Condition=
 
-3 rounds from Ruger
 
  
 
[[SHELTER:Main_Page]]
 
[[SHELTER:Main_Page]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)