Editing SHELTER:Hailee Wyatt
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'''Hailee Wyatt''' | '''Hailee Wyatt''' | ||
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=Background= | =Background= | ||
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Origin: Witty Criminal | Origin: Witty Criminal | ||
− | Class: Faceman 3/Intruder 1/Con Artist | + | Class: Faceman 3/Intruder 1/Con Artist 1 |
− | Reputation: | + | Reputation: 2 |
XP: 10,000 XP | XP: 10,000 XP | ||
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=Derived Values= | =Derived Values= | ||
− | Action Dice: | + | Action Dice: 3d4 |
− | Vitality Points: 27 | + | Vitality Points: 27 |
Wound Points: 10 | Wound Points: 10 | ||
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Fortitude: +2 | Fortitude: +2 | ||
− | Reflex: + | + | Reflex: +7 |
− | Will: + | + | Will: +6 |
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Initiative: +8 | Initiative: +8 | ||
− | Base Attack Bonus: + | + | Base Attack Bonus: +2 |
− | Unarmed: + | + | Unarmed: +2 |
− | Melee: + | + | Melee: +2 |
− | Ranged: + | + | Ranged: +4 |
− | Weapon Proficiencies: Handgun (forte), Unarmed, | + | Weapon Proficiencies: Handgun (forte), Unarmed, Rifle, Edged, Hurled, Shotgun |
Advanced Action and Tricks: | Advanced Action and Tricks: | ||
− | Primary Weapon: | + | Primary Weapon: |
− | Secondary Weapon: | + | Secondary Weapon: |
− | Armor and Protective Gear: | + | Armor and Protective Gear: |
Speed: 30 ft. | Speed: 30 ft. | ||
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Blend +8/+9 (6 ranks, cap 30) | Blend +8/+9 (6 ranks, cap 30) | ||
− | Bluff + | + | Bluff +11 (6 ranks, cap 30, threat 18-20) |
Bureaucracy +6 (3 ranks, cap 20) | Bureaucracy +6 (3 ranks, cap 20) | ||
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Falsify +7/+7 (5 ranks, cap 30) | Falsify +7/+7 (5 ranks, cap 30) | ||
− | Impress + | + | Impress +9 (6 ranks, cap 30) |
− | Manipulate + | + | Manipulate +6/+7 (4 ranks, cap 30) |
Networking +7/+8 (5 ranks, cap 30) | Networking +7/+8 (5 ranks, cap 30) | ||
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Search +3 (1 rank, cap 20) | Search +3 (1 rank, cap 20) | ||
− | Security + | + | Security +4 (2 ranks, cap 20) |
Science (Chemistry) +2 (0 ranks, cap 15, error range 1-3) | Science (Chemistry) +2 (0 ranks, cap 15, error range 1-3) | ||
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Sleight of Hand +6 (2 ranks, cap 45, threat 19-20) | Sleight of Hand +6 (2 ranks, cap 45, threat 19-20) | ||
− | Sneak + | + | Sneak +7/+8 (3 ranks, cap 20) |
Streetwise +6/+7 (2 ranks, cap 20, threat 19-20) | Streetwise +6/+7 (2 ranks, cap 20, threat 19-20) | ||
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Tactics +3/+4 (1 rank, cap 20) | Tactics +3/+4 (1 rank, cap 20) | ||
− | Interests: Gambling, liquors, shopping, clubbing, fine cuisine | + | Interests: Gambling, liquors, shopping, clubbing, fine cuisine |
=Abilities= | =Abilities= | ||
− | Origin Benefits: +2 Cha, -2 Con, + | + | Origin Benefits: +2 Cha, -2 Con, +2 Interest, 1/session increase disposition by 1, Bluff threat +2 (+3 at 10, +4 at 15, +5 at 20), bonus feat (Fence), Handgun proficiency, 1 acquaintance contact, +2 insight to bluff/sneak |
Class Abilities: | Class Abilities: | ||
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Short Con I: You begin cons by creating a sense of urgency in your target, and consequently close many deals in just one sitting. At Level 1, you may increase your error range by 1 to decrease the time required to make any Impress, Intimidate or Manipulate check to 1/2 standard (rounded down, minimum 1 round). | Short Con I: You begin cons by creating a sense of urgency in your target, and consequently close many deals in just one sitting. At Level 1, you may increase your error range by 1 to decrease the time required to make any Impress, Intimidate or Manipulate check to 1/2 standard (rounded down, minimum 1 round). | ||
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Feats: | Feats: | ||
Fence: You gain a +2 insight bonus with all skill and Knowledge checks made with Sleight of Hand and Streetwise. Further, your base threat range with these skills becomes 19–20. | Fence: You gain a +2 insight bonus with all skill and Knowledge checks made with Sleight of Hand and Streetwise. Further, your base threat range with these skills becomes 19–20. | ||
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Flawless Identity: You gain a number of specific, named identities equal to your starting action dice. Each of these identities features complete background documentation equivalent to a cover identity with a Power Rating of 6. You must define these identities when you gain this feat; thereafter, you may only replace them during the Intel Phase of each mission. | Flawless Identity: You gain a number of specific, named identities equal to your starting action dice. Each of these identities features complete background documentation equivalent to a cover identity with a Power Rating of 6. You must define these identities when you gain this feat; thereafter, you may only replace them during the Intel Phase of each mission. | ||
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time as placing them.) | time as placing them.) | ||
− | + | Wealth: 11 | |
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− | Wealth: | ||
Lifestyle: 5 (Condo in New Orleans, Loft in Los Angeles, Exotic Sports Car w/ Luxury Fittings and Custom Appearance, +1 Appearance) | Lifestyle: 5 (Condo in New Orleans, Loft in Los Angeles, Exotic Sports Car w/ Luxury Fittings and Custom Appearance, +1 Appearance) | ||
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Possessions: 9 ( Glock 26 9mm P II (Holdout Holster, Custom Grip, Detailing), H&K MP5/10 10mm ACP III (Advanced Combat Sight, Tactical Sling, Reworked Action I), Escape Knife I, Low Profile Armor (Average) III, Disguise Kit II, Lockpick Kit I, Forgery Kit I, Legal Help (Immunity) II (PR 4), Laser Microphone II, Audio Bug III (PR 4), voice modulator, suitcase, flask, duct tape, padlock, chains, PDA, cell phone, slim jim, glass cutter, flashlight, flare, MP3 player, wire clippers, latex gloves, precision balance, power drill, magnifying glass, chewing gum, set of glasses) | Possessions: 9 ( Glock 26 9mm P II (Holdout Holster, Custom Grip, Detailing), H&K MP5/10 10mm ACP III (Advanced Combat Sight, Tactical Sling, Reworked Action I), Escape Knife I, Low Profile Armor (Average) III, Disguise Kit II, Lockpick Kit I, Forgery Kit I, Legal Help (Immunity) II (PR 4), Laser Microphone II, Audio Bug III (PR 4), voice modulator, suitcase, flask, duct tape, padlock, chains, PDA, cell phone, slim jim, glass cutter, flashlight, flare, MP3 player, wire clippers, latex gloves, precision balance, power drill, magnifying glass, chewing gum, set of glasses) | ||
− | Spending Cash: | + | Spending Cash: 1 ($100) |
=Currently Carrying= | =Currently Carrying= | ||
− | Escape Knife I, Low Profile Armor (Average) III, Lockpick Kit I, cell phone, slim jim, wire clippers | + | Glock 26 9mm P II (Holdout Holster, Custom Grip, Detailing), H&K MP5/10 10mm ACP III (Advanced Combat Sight, Tactical Sling, Reworked Action I), Escape Knife I, Low Profile Armor (Average) III, Lockpick Kit I, cell phone, slim jim, wire clippers |
=Current Condition= | =Current Condition= | ||
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+ | -4 rounds Glock 26 9mm P | ||
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[[SHELTER:Main_Page]] | [[SHELTER:Main_Page]] |