Editing SHELTER:John Vaught
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=Background= | =Background= | ||
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Codename: HANDSHAKE | Codename: HANDSHAKE | ||
− | Player: | + | Player: Psyke |
Origin: Witty Suit | Origin: Witty Suit | ||
− | Class: Fixer 3/Advocate | + | Class: Fixer 3/Advocate 2 |
− | Reputation: | + | Reputation: 2 |
− | XP: | + | XP: 10,000 |
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Subplots: | Subplots: | ||
− | + | Nemesis - John has one major rivalry, in Arnold Monk, the former leader of the FBI's Economic Espionage Task Force. When John's formal complaint was rejected by a board of appeals (because the man's CYA approach was technically within the rules & regs), John used his social network to have the man ostracized and eventually pushed out of his position. Arnold held a grudge, and he's aware that John has moved into the espionage arena. | |
− | Nemesis | ||
=Attributes= | =Attributes= | ||
− | STR | + | STR 08 (-1) |
DEX 12 (+1) | DEX 12 (+1) | ||
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CHA 20 (+5) | CHA 20 (+5) | ||
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=Derived Values= | =Derived Values= | ||
− | Action Dice: | + | Action Dice: 3d4 |
− | Vitality Points: | + | Vitality Points: 34 |
Wound Points: 12 | Wound Points: 12 | ||
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Fortitude: +4 | Fortitude: +4 | ||
− | Reflex: + | + | Reflex: +3 |
Will: +7 | Will: +7 | ||
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− | Knowledge: + | + | Knowledge: +7 |
− | Request: + | + | Request: +10 |
− | Gear: + | + | Gear: +6 |
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Initiative: +5 | Initiative: +5 | ||
− | Base Attack Bonus: + | + | Base Attack Bonus: +2 |
− | Unarmed: + | + | Unarmed: +1 |
− | Melee: + | + | Melee: +1 |
− | Ranged: + | + | Ranged: +3 |
Weapon Proficiencies: Blunt, Handgun (forte), Unarmed | Weapon Proficiencies: Blunt, Handgun (forte), Unarmed | ||
− | Primary Weapon: Glock 26 9mm | + | Primary Weapon: Glock 26 9mm |
− | Secondary Weapon: | + | Secondary Weapon: |
− | Armor and Protective Gear: Low | + | Armor and Protective Gear: Low Profile Armor |
Speed: 30 ft. | Speed: 30 ft. | ||
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=Skills= | =Skills= | ||
Analysis +8/+7 (7 ranks, cap 40) | Analysis +8/+7 (7 ranks, cap 40) | ||
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Blend +2/+6 (1 rank, cap 20)* | Blend +2/+6 (1 rank, cap 20)* | ||
− | Bluff + | + | Bluff +16 (8 ranks, threat 17-20, cap 40) |
Bureaucracy +15 (8 ranks, cap 40) | Bureaucracy +15 (8 ranks, cap 40) | ||
− | Cultures (North America | + | Cultures (North America) +3 (1 rank, cap 20) |
Drive (Personal Ground Vehicle) +2 (1 rank, cap 20) | Drive (Personal Ground Vehicle) +2 (1 rank, cap 20) | ||
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Falsify +3/+2 (1 rank, cap 20) | Falsify +3/+2 (1 rank, cap 20) | ||
− | Impress + | + | Impress +16 (8 ranks, threat 19-20, cap 40) |
Intimidate +0/+2 (1 rank, cap 20) | Intimidate +0/+2 (1 rank, cap 20) | ||
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Medicine +3/+2 (1 rank, cap 20) | Medicine +3/+2 (1 rank, cap 20) | ||
− | Networking + | + | Networking +9/+13 (8 ranks, cap 40) |
Notice +5 (4 ranks, 30 cap) | Notice +5 (4 ranks, 30 cap) | ||
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Profession (Finance, Accounting forte) +16 (7 ranks, threat 19-20, cap 40) | Profession (Finance, Accounting forte) +16 (7 ranks, threat 19-20, cap 40) | ||
− | Resolve + | + | Resolve +7/+7 (4 ranks, threat 19-20, cap 30) |
Search +3 (1 ranks, cap 20) | Search +3 (1 ranks, cap 20) | ||
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Absolute Certainty: At Level 1, your class level is added to your Wisdom when calculating your stress damage thresholds (see page 339). Further, any time you succeed with an opposed Resolve check (i.e. as part of a standard skill check), you gain a +2 morale bonus with all opposed skill checks against the same opponent until the end of the current scene. | Absolute Certainty: At Level 1, your class level is added to your Wisdom when calculating your stress damage thresholds (see page 339). Further, any time you succeed with an opposed Resolve check (i.e. as part of a standard skill check), you gain a +2 morale bonus with all opposed skill checks against the same opponent until the end of the current scene. | ||
− | Behind the Scenes I: | + | Behind the Scenes I: free request checks, DC 20 or less, 3/mission, takes 1 hour |
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Candidate: Your 2 lowest attributes each increase by 1 (your choice of attribute in the case of a tie). | Candidate: Your 2 lowest attributes each increase by 1 (your choice of attribute in the case of a tie). | ||
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=Resources= | =Resources= | ||
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Contact: Marie Turka, DEA Internal Affairs -- known via some "creative accounting" for a DEA op | Contact: Marie Turka, DEA Internal Affairs -- known via some "creative accounting" for a DEA op | ||
− | Acquaintance: Assistance I | + | Acquaintance: Assistance I (Pointman 2) |
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− | Associate: Red Herrings | + | Associate: Red Herrings (Cleaner 4) |
− | Confederate: Cleaning Crew | + | Confederate: Cleaning Crew (Cleaner 6) |
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Lifestyle: 5 (cruising yacht w/ Potomac berth, luxury sports car, professional attire +1) | Lifestyle: 5 (cruising yacht w/ Potomac berth, luxury sports car, professional attire +1) | ||
− | Possessions: 11 ( | + | Possessions: 11 (Limosine SUV II (Security Package II, Run-flat tires, Basic Emergency Service Package, Structural Reinforcement, Ergonomic Seats), Glock 26 9mm III (Concealed Holster, Tactical Flashlight), Glock 26 9mm II (Holdout Holster, Threaded Barrel, Removable Suppressor, Subsonic Rounds), Low Profile Armor (Average) III (Nomex Underwear), Skill Boost I (+2 Impress), Cellular Interceptor IV, Commercial Grade Video Camera III, Cover Identity II (FBI agent James Mullen, PR 2), Cover Identity II (Business CFO Mike Johnson, PR 2), Cleaner Kit I, cigarettes, lighter, chewing gum, blackberry, disposable cell phone, attache case, portable document shredder, 2x handcuffs, bluetooth headset, tactical radio, needle-nose pliers, blank search warrant, business cards, gun cleaning kit, fancy watch) |
Spending Cash: 3 ($900) | Spending Cash: 3 ($900) | ||
=Currently Carrying= | =Currently Carrying= | ||
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=Current Condition= | =Current Condition= | ||
− | + | [[SHELTER:Main_Page]] | |
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=Transcript= | =Transcript= |