Editing SHELTER:John Vaught

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Origin: Witty Suit
 
Origin: Witty Suit
  
Class: Fixer 3/Advocate 3
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Class: Fixer 3/Advocate 2
  
Reputation: 16
+
Reputation: 2
  
XP: 15,250
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XP: 10,000
  
  
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=Attributes=
 
=Attributes=
  
STR 8 (-1)
+
STR 08 (-1)
  
 
DEX 12 (+1)
 
DEX 12 (+1)
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CHA 20 (+5)
 
CHA 20 (+5)
 +
  
 
=Derived Values=
 
=Derived Values=
  
Action Dice: 4d6
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Action Dice: 3d4
  
Vitality Points: 39
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Vitality Points: 34
  
 
Wound Points: 12
 
Wound Points: 12
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Fortitude: +4
 
Fortitude: +4
  
Reflex: +4
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Reflex: +3
  
 
Will: +7
 
Will: +7
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Knowledge: +8
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Knowledge: +7
  
Request: +11
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Request: +10
  
Gear: +7
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Gear: +6
  
  
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Initiative: +5
 
Initiative: +5
  
Base Attack Bonus: +3
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Base Attack Bonus: +2
  
  
Unarmed: +2
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Unarmed: +1
  
Melee: +2
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Melee: +1
  
Ranged: +4
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Ranged: +3
  
 
Weapon Proficiencies: Blunt, Handgun (forte), Unarmed
 
Weapon Proficiencies: Blunt, Handgun (forte), Unarmed
  
Primary Weapon: Glock 26 9mm (favored): +5, 1d10+1, Error/Threat 1/20, Ammo 12M3, Recoil ?, Range 20 ft, Qualities: Holdout Holster, Threaded Barrel, Removable Suppressor, Subsonic Rounds
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Primary Weapon: Glock 26 9mm
  
Secondary Weapon:  
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Secondary Weapon:
  
Armor and Protective Gear: Low-Profile Armor (nomex underwear): 2/5, Resistances CD3, FR6
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Armor and Protective Gear: Low Profile Armor
  
 
Speed: 30 ft.
 
Speed: 30 ft.
 +
  
 
=Skills=
 
=Skills=
  
 
Analysis +8/+7 (7 ranks, cap 40)
 
Analysis +8/+7 (7 ranks, cap 40)
 
[Athletics +1/+3 (2 ranks, cap 20) -- Skill Training II]
 
  
 
Blend +2/+6 (1 rank, cap 20)*
 
Blend +2/+6 (1 rank, cap 20)*
  
Bluff +17 (9 ranks, threat 17-20, cap 40)
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Bluff +16 (8 ranks, threat 17-20, cap 40)
  
 
Bureaucracy +15 (8 ranks, cap 40)
 
Bureaucracy +15 (8 ranks, cap 40)
  
Cultures (North America, North Africa, West Asia) +6 (4 ranks, cap 30)
+
Cultures (North America, [Feat Training: North Africa, West Asia]) +3 (1 rank, cap 20)
  
 
Drive (Personal Ground Vehicle) +2 (1 rank, cap 20)
 
Drive (Personal Ground Vehicle) +2 (1 rank, cap 20)
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Falsify +3/+2 (1 rank, cap 20)
 
Falsify +3/+2 (1 rank, cap 20)
  
Impress +17 (9 ranks, threat 19-20, cap 40)
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Impress +16 (8 ranks, threat 19-20, cap 40)
  
 
Intimidate +0/+2 (1 rank, cap 20)
 
Intimidate +0/+2 (1 rank, cap 20)
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Medicine +3/+2 (1 rank, cap 20)
 
Medicine +3/+2 (1 rank, cap 20)
  
Networking +10/+14 (9 ranks, cap 40)
+
Networking +9/+13 (8 ranks, cap 40)
  
 
Notice +5 (4 ranks, 30 cap)
 
Notice +5 (4 ranks, 30 cap)
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Profession (Finance, Accounting forte) +16 (7 ranks, threat 19-20, cap 40)
 
Profession (Finance, Accounting forte) +16 (7 ranks, threat 19-20, cap 40)
  
Resolve +9/+9 (6 ranks, threat 19-20, cap 30)
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Resolve +7/+7 (4 ranks, threat 19-20, cap 30)
  
 
Search +3 (1 ranks, cap 20)
 
Search +3 (1 ranks, cap 20)
  
 
Sense Motive +5/+9 (4 ranks, cap 30)
 
Sense Motive +5/+9 (4 ranks, cap 30)
 +
 +
[Survival +2/+6 (1 rank, cap 20) -- Skill Training I]
  
 
Streetwise +2/+6 (1 rank, cap 20)
 
Streetwise +2/+6 (1 rank, cap 20)
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Absolute Certainty: At Level 1, your class level is added to your Wisdom when calculating your stress damage thresholds (see page 339). Further, any time you succeed with an opposed Resolve check (i.e. as part of a standard skill check), you gain a +2 morale bonus with all opposed skill checks against the same opponent until the end of the current scene.
 
Absolute Certainty: At Level 1, your class level is added to your Wisdom when calculating your stress damage thresholds (see page 339). Further, any time you succeed with an opposed Resolve check (i.e. as part of a standard skill check), you gain a +2 morale bonus with all opposed skill checks against the same opponent until the end of the current scene.
  
Behind the Scenes I: At Level 2, a number of times per mission equal to your starting action dice, you may devote 1 hour to informing your supporters of your needs, after which you may make any 1 Request check with a DC of 20 or less without spending action dice (see pages 62 and 219). This check is automatically successful.
+
Behind the Scenes I: free request checks, DC 20 or less, 3/mission, takes 1 hour
  
  
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Candidate: Your 2 lowest attributes each increase by 1 (your choice of attribute in the case of a tie).
 
Candidate: Your 2 lowest attributes each increase by 1 (your choice of attribute in the case of a tie).
  
Favored Gear: You gain 1 additional Possession (personal gear). This item’s Caliber may not exceed 1/3 your career level (rounded up).
 
• If the item’s Caliber exceeds the current mission caliber, you must discard a number of action dice equal to the difference
 
between these Calibers at the start of each session or you lose access to the item for the duration of the current mission.
 
• If the item’s Caliber is lower than the current mission caliber, you gain a number of action dice equal to the difference between these Calibers at the start of each session. These bonus action dice may only be spent to boost skill checks and activate threats using your favored gear item.
 
 
Comtempt: Once per round, you may make a final attack against a standard character as a free action. You may use this ability a number of times per combat equal to your starting action dice (4).
 
 
[Escape and Evasion Training -- Feat Training I]: You gain a +3 synergy bonus with all Blend checks made as the Prey in a manhunt. Further, all checks you make as the Prey in a manhunt gain a synergy bonus from your Falsify skill. Also, your maximum synergy bonus with checks made as the Prey in a manhunt increases to (5 + the number of Terrain feats you possess). Finally, you gain a synergy bonus from your Bluff skill with all Maneuver checks made as the Prey in a chase.
 
  
 
=Resources=
 
=Resources=
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Lifestyle: 5 (cruising yacht w/ Potomac berth, luxury sports car, professional attire +1)
 
Lifestyle: 5 (cruising yacht w/ Potomac berth, luxury sports car, professional attire +1)
  
Possessions: 11 (Limousine SUV II (Security Package II, Run-flat tires, Basic Emergency Service Package, Structural Reinforcement, Ergonomic Seats), Glock 26 9mm II (Concealed Holster, Tactical Flashlight), Glock 26 9mm [favored] (Holdout Holster, Threaded Barrel, Removable Suppressor, Subsonic Rounds), Low Profile Armor (Average) III (Nomex Underwear), Skill Boost I (+2 Impress), Cellular Interceptor IV, Commercial Grade Video Camera III, Cover Identity II (FBI agent James Mullen, PR 2), Cover Identity II (Business CFO Mike Johnson, PR 2), Cleaner Kit I, Skill Training II (Athletics), Feat Training I (Escape and Evasion Training), cigarettes, lighter, chewing gum, blackberry, disposable cell phone, attache case, portable document shredder, 2x handcuffs, bluetooth headset, tactical radio, needle-nose pliers, blank search warrant, business cards, gun cleaning kit, fancy watch)
+
Possessions: 11 (Limousine SUV II (Security Package II, Run-flat tires, Basic Emergency Service Package, Structural Reinforcement, Ergonomic Seats), Glock 26 9mm II (Concealed Holster, Tactical Flashlight), Glock 26 9mm II (Holdout Holster, Threaded Barrel, Removable Suppressor, Subsonic Rounds), Low Profile Armor (Average) III (Nomex Underwear), Skill Boost I (+2 Impress), Cellular Interceptor IV, Commercial Grade Video Camera III, Cover Identity II (FBI agent James Mullen, PR 2), Cover Identity II (Business CFO Mike Johnson, PR 2), Cleaner Kit I, Skill Training I (Survival), Feat Training I (Depth of Study - Northern Africa, Western Asia), cigarettes, lighter, chewing gum, blackberry, disposable cell phone, attache case, portable document shredder, 2x handcuffs, bluetooth headset, tactical radio, needle-nose pliers, blank search warrant, business cards, gun cleaning kit, fancy watch)
  
 
Spending Cash: 3 ($900)
 
Spending Cash: 3 ($900)
  
 
=Currently Carrying=
 
=Currently Carrying=
 
Glock 26 9mm II (Concealed Holster, Tactical Flashlight) [small of back]
 
Glock 26 9mm [favored] (Holdout Holster, Threaded Barrel, Removable Suppressor, Subsonic Rounds) [ankle holster]
 
Low Profile Armor (Average) III (Nomex Underwear) [blazer]
 
Gadget: Skill Boost I (+2 Impress) [blazer front pocket]
 
Cover Identity II (FBI agent James Mullen, PR 2) [blazer inside pocket]
 
cigarettes, lighter, chewing gum, blackberry, business cards, disposable cell phone [pants pocket]
 
attache case [carried]
 
bluetooth headset [worn or blazer pocket]
 
fancy watch [worn]
 
 
=Trunk of Rental Vehicle=
 
Cellular Interceptor IV, Commercial Grade Video Camera III, Cover Identity II (Business CFO Mike Johnson, PR 2), Cleaner Kit I, portable document shredder, 2x handcuffs, tactical radio, needle-nose pliers, blank search warrant, gun cleaning kit
 
  
 
=Current Condition=
 
=Current Condition=
  
-16 vitality
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[[SHELTER:Main_Page]]
 
 
-5 9mmP round
 
  
 
=Transcript=
 
=Transcript=

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