Editing SHELTER:Simon Jordan

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INT: 16 (+3)
 
INT: 16 (+3)
  
WIS 17 (+3)
+
WIS 16 (+3)
  
 
CHA 14 (+2)
 
CHA 14 (+2)
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Action Dice: 3d4
 
Action Dice: 3d4
  
Vitality Points: 46
+
Vitality Points: 40
  
 
Wound Points: 12
 
Wound Points: 12
  
  
Fortitude: +2
+
Fortitude: +1
  
Reflex: +4
+
Reflex: +3
  
Will: +7
+
Will: +6
  
  
 
Subdual Threshold: 10
 
Subdual Threshold: 10
  
Stress Threshold: 17
+
Stress Threshold: 16
  
  
Knowledge Check: +8
+
Knowledge Check: +7
  
Request Check: +7
+
Request Check: +6
  
Gear Check: +8
+
Gear Check: +7
  
  
Defense: 15
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Defense: 14
  
Initiative: +5
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Initiative: +4
  
Base Attack Bonus: +4
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Base Attack Bonus: +3
  
Unarmed: +4
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Unarmed: +3
  
Melee: +4
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Melee: +3
  
Ranged: +5
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Ranged: +4
  
 
Weapon Proficiencies: Handgun (Forte), Edged, Submachine Gun, Unarmed
 
Weapon Proficiencies: Handgun (Forte), Edged, Submachine Gun, Unarmed
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=Skills=
 
=Skills=
  
Skills
 
 
 
Analysis +8/+8 (5 ranks, cap 30)
 
Analysis +8/+8 (5 ranks, cap 30)
 
   
 
   
Blend* +5/+6 (4 ranks, cap 20)  
+
Blend* +4/+5 (3 ranks, cap 20)  
  
Bluff +13 (8 ranks, threat 19-20, cap 40)  
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Bluff +11 (7 ranks, threat 19-20, cap 40)  
  
Cultures* (Western Europe, Northern America, Eastern Europe) +5 (2 ranks, cap 20)  
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Cultures* (Western Europe, North America, Eastern Europe) +5 (2 ranks, cap 20)  
  
Drive (Standard Ground Vehicles, Rotary-Wing Aircraft) +3 (2 ranks, cap 20)  
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Drive (Standard Ground Vehicles, rotary-wing aircraft) +3 (2 ranks, cap 20)  
  
Impress +13 (8 ranks, threat 19-20, cap 40)  
+
Impress +11 (7 ranks, threat 19-20, cap 40)  
  
 
Intimidate +3/+6 (3 ranks, cap 20)  
 
Intimidate +3/+6 (3 ranks, cap 20)  
  
Investigation +14/+13 (8 ranks, cap 30)  
+
Investigation +11/+10 (6 ranks, cap 30)  
  
Networking +9/+8 (6 ranks, cap 30)  
+
Networking +8/+7 (5 ranks, cap 30)  
  
Notice +15 (9 ranks, 19-20 Threat Range, cap 40)  
+
Notice +13 (8 ranks, 19-20 Threat Range, cap 40)  
  
 
Profession* (Agent) +2 (0 ranks, cap 15)  
 
Profession* (Agent) +2 (0 ranks, cap 15)  
  
Resolve +10/+7 (7 ranks, cap 30)  
+
Resolve +9/+6 (6 ranks, cap 30)  
  
 
Science* (Chemistry) +3 (0 ranks, cap 15)  
 
Science* (Chemistry) +3 (0 ranks, cap 15)  
  
Search + 14 (9 ranks, 19-20 threat range, cap 40)  
+
Search + 13 (8 ranks, 19-20 threat range, cap 40)  
  
Sense Motive +13/+14 (7 ranks, 18-20 threat range, cap 40)  
+
Sense Motive +12/+13 (7 ranks, 18-20 threat range, cap 40)  
  
Sneak +6/+7 (5 ranks, cap 30)  
+
Sneak +5/+6 (4 ranks, cap 30)  
  
Streetwise +9/+8 (6 ranks, cap 30)  
+
Streetwise +8/+7 (5 ranks, cap 30)  
  
 
Tactics* +8/+7 (5 ranks, cap 30)  
 
Tactics* +8/+7 (5 ranks, cap 30)  
  
- Cross-class skills  
+
* - Cross-class skills  
  
Interests: Politics, Food & Drink, Automobiles, Literature
+
Interests: Politics, Food & Drink, Automobiles
  
 
=Abilities=
 
=Abilities=
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It's Elementary (Inner Drive) - Your maximum vitality points increase by an amount equal to your class level, and your maximum wound points increase by an amount equal to your Charisma modifier (minimum +1)
 
It's Elementary (Inner Drive) - Your maximum vitality points increase by an amount equal to your class level, and your maximum wound points increase by an amount equal to your Charisma modifier (minimum +1)
 
Perceptive +1 - At level 6, your Wisdom score rises by 1.
 
  
  
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Talented (Actor): Choose 1 Basic Skill feat (whether you possess it or not). Each skill covered by the chosen feat is always a class skill for you, and each time you purchase 1 rank with one of them, you also gain 1 rank with the other (not to exceed your maximum skill rank for either skill). Further, your result cap with each skill covered by the chosen feat increases by 5.
 
Talented (Actor): Choose 1 Basic Skill feat (whether you possess it or not). Each skill covered by the chosen feat is always a class skill for you, and each time you purchase 1 rank with one of them, you also gain 1 rank with the other (not to exceed your maximum skill rank for either skill). Further, your result cap with each skill covered by the chosen feat increases by 5.
  
Unfair Advantage: Each time you gain an insight bonus with a skill check, the bonus increases by +1.
 
  
 
=Resources=
 
=Resources=
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Associate: Deep Cover I:  You take extra precautions every time you go undercover. At Level 1, the Power Rating of each cover identity you create or request increases by 1 (maximum 10).
 
Associate: Deep Cover I:  You take extra precautions every time you go undercover. At Level 1, the Power Rating of each cover identity you create or request increases by 1 (maximum 10).
  
Confederate: Backup II
 
  
Partner: Security Detail
 
  
 
+
Wealth: 4
Wealth: 5
 
  
 
Lifestyle: 2 (-1 Appearance modifier)
 
Lifestyle: 2 (-1 Appearance modifier)
  
Spending Cash: 3 ($900)
+
Spending Cash: 2 ($400)
  
 
Possessions 5 (Forensics Kit II, Feat Training II (Tracking Basics), Walther PPK I (Holster, Holdout)
 
Possessions 5 (Forensics Kit II, Feat Training II (Tracking Basics), Walther PPK I (Holster, Holdout)
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=Current Condition=
 
=Current Condition=
 
-14 vitality points
 
 
-4 .380 ACP rounds
 
  
 
[[SHELTER:Main_Page]]
 
[[SHELTER:Main_Page]]

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