Editing SHELTER:Simon Jordan
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=Skills= | =Skills= | ||
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Analysis +8/+8 (5 ranks, cap 30) | Analysis +8/+8 (5 ranks, cap 30) | ||
− | Blend* + | + | Blend* +4/+5 (3 ranks, cap 20) |
− | Bluff + | + | Bluff +11 (7 ranks, threat 19-20, cap 40) |
− | Cultures* (Western Europe, | + | Cultures* (Western Europe, North America, Eastern Europe) +5 (2 ranks, cap 20) |
− | Drive (Standard Ground Vehicles, | + | Drive (Standard Ground Vehicles, rotary-wing aircraft) +3 (2 ranks, cap 20) |
− | Impress + | + | Impress +11 (7 ranks, threat 19-20, cap 40) |
Intimidate +3/+6 (3 ranks, cap 20) | Intimidate +3/+6 (3 ranks, cap 20) | ||
− | Investigation + | + | Investigation +11/+10 (6 ranks, cap 30) |
− | Networking + | + | Networking +8/+7 (5 ranks, cap 30) |
− | Notice + | + | Notice +13 (8 ranks, 19-20 Threat Range, cap 40) |
Profession* (Agent) +2 (0 ranks, cap 15) | Profession* (Agent) +2 (0 ranks, cap 15) | ||
− | Resolve + | + | Resolve +9/+6 (6 ranks, cap 30) |
Science* (Chemistry) +3 (0 ranks, cap 15) | Science* (Chemistry) +3 (0 ranks, cap 15) | ||
− | Search + | + | Search + 13 (8 ranks, 19-20 threat range, cap 40) |
− | Sense Motive + | + | Sense Motive +12/+13 (7 ranks, 18-20 threat range, cap 40) |
− | Sneak + | + | Sneak +5/+6 (4 ranks, cap 30) |
− | Streetwise + | + | Streetwise +8/+7 (5 ranks, cap 30) |
Tactics* +8/+7 (5 ranks, cap 30) | Tactics* +8/+7 (5 ranks, cap 30) | ||
− | - Cross-class skills | + | * - Cross-class skills |
− | Interests: Politics, Food & Drink, Automobiles | + | Interests: Politics, Food & Drink, Automobiles |
=Abilities= | =Abilities= | ||
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It's Elementary (Inner Drive) - Your maximum vitality points increase by an amount equal to your class level, and your maximum wound points increase by an amount equal to your Charisma modifier (minimum +1) | It's Elementary (Inner Drive) - Your maximum vitality points increase by an amount equal to your class level, and your maximum wound points increase by an amount equal to your Charisma modifier (minimum +1) | ||
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Talented (Actor): Choose 1 Basic Skill feat (whether you possess it or not). Each skill covered by the chosen feat is always a class skill for you, and each time you purchase 1 rank with one of them, you also gain 1 rank with the other (not to exceed your maximum skill rank for either skill). Further, your result cap with each skill covered by the chosen feat increases by 5. | Talented (Actor): Choose 1 Basic Skill feat (whether you possess it or not). Each skill covered by the chosen feat is always a class skill for you, and each time you purchase 1 rank with one of them, you also gain 1 rank with the other (not to exceed your maximum skill rank for either skill). Further, your result cap with each skill covered by the chosen feat increases by 5. | ||
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=Resources= | =Resources= | ||
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Associate: Deep Cover I: You take extra precautions every time you go undercover. At Level 1, the Power Rating of each cover identity you create or request increases by 1 (maximum 10). | Associate: Deep Cover I: You take extra precautions every time you go undercover. At Level 1, the Power Rating of each cover identity you create or request increases by 1 (maximum 10). | ||
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− | + | Wealth: 4 | |
− | Wealth: | ||
Lifestyle: 2 (-1 Appearance modifier) | Lifestyle: 2 (-1 Appearance modifier) | ||
− | Spending Cash: | + | Spending Cash: 2 ($400) |
Possessions 5 (Forensics Kit II, Feat Training II (Tracking Basics), Walther PPK I (Holster, Holdout) | Possessions 5 (Forensics Kit II, Feat Training II (Tracking Basics), Walther PPK I (Holster, Holdout) | ||
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=Current Condition= | =Current Condition= | ||
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[[SHELTER:Main_Page]] | [[SHELTER:Main_Page]] |