Editing SHELTER:Simon Jordan

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Origin: Shrewd Journalist
 
Origin: Shrewd Journalist
  
Class: Sleuth 6
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Class: Sleuth 5
  
Reputation: 45
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Reputation: 30
  
 
XP: 14379  XP
 
XP: 14379  XP
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Subplots:
 
Subplots:
  
Nemesis (Personal Mission (Root out Jonathan Roberts' replacement in the Cartel hierarchy and bring him down) Preferred objective types: (Identification, Incrimination, Neutralisation)
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Nemesis (Jonathan Roberts, former partner in MI6, defected to a terrorist group, mirrors Simon's career, has been seeding disinformation to the NSA and MI6 about Simon being aligned with him)
  
 
=Attributes=
 
=Attributes=
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INT: 16 (+3)
 
INT: 16 (+3)
  
WIS 17 (+3)
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WIS 16 (+3)
  
 
CHA 14 (+2)
 
CHA 14 (+2)
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Action Dice: 3d4
 
Action Dice: 3d4
  
Vitality Points: 46
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Vitality Points: 40
  
 
Wound Points: 12
 
Wound Points: 12
  
  
Fortitude: +2
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Fortitude: +1
  
Reflex: +4
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Reflex: +3
  
Will: +7
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Will: +6
  
  
 
Subdual Threshold: 10
 
Subdual Threshold: 10
  
Stress Threshold: 17
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Stress Threshold: 16
  
  
Knowledge Check: +8
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Knowledge Check: +7
  
Request Check: +7
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Request Check: +6
  
Gear Check: +8
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Gear Check: +7
  
  
Defense: 15
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Defense: 14
  
Initiative: +5
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Initiative: +4
  
Base Attack Bonus: +4
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Base Attack Bonus: +3
  
Unarmed: +4
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Unarmed: +3
  
Melee: +4
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Melee: +3
  
Ranged: +5
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Ranged: +4
  
 
Weapon Proficiencies: Handgun (Forte), Edged, Submachine Gun, Unarmed
 
Weapon Proficiencies: Handgun (Forte), Edged, Submachine Gun, Unarmed
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=Skills=
 
=Skills=
  
Skills
 
 
 
Analysis +8/+8 (5 ranks, cap 30)
 
Analysis +8/+8 (5 ranks, cap 30)
 
   
 
   
Blend* +5/+6 (4 ranks, cap 20)  
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Blend* +4/+5 (3 ranks, cap 20)  
  
Bluff +13 (8 ranks, threat 19-20, cap 40)  
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Bluff +11 (7 ranks, threat 19-20, cap 40)  
  
Cultures* (Western Europe, Northern America, Eastern Europe) +5 (2 ranks, cap 20)  
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Cultures* (Western Europe) +5 (2 ranks, cap 20)  
  
Drive (Standard Ground Vehicles, Rotary-Wing Aircraft) +3 (2 ranks, cap 20)  
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Drive (Standard Ground Vehicles) +3 (2 ranks, cap 20)  
  
Impress +13 (8 ranks, threat 19-20, cap 40)  
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Impress +11 (7 ranks, threat 19-20, cap 40)  
  
 
Intimidate +3/+6 (3 ranks, cap 20)  
 
Intimidate +3/+6 (3 ranks, cap 20)  
  
Investigation +14/+13 (8 ranks, cap 30)  
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Investigation +10/+9 (5 ranks, cap 30)  
  
Networking +9/+8 (6 ranks, cap 30)  
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Networking +8/+7 (5 ranks, cap 30)  
  
Notice +15 (9 ranks, 19-20 Threat Range, cap 40)  
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Notice +13 (8 ranks, 19-20 Threat Range, cap 40)  
  
 
Profession* (Agent) +2 (0 ranks, cap 15)  
 
Profession* (Agent) +2 (0 ranks, cap 15)  
  
Resolve +10/+7 (7 ranks, cap 30)  
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Resolve +9/+6 (6 ranks, cap 30)  
  
 
Science* (Chemistry) +3 (0 ranks, cap 15)  
 
Science* (Chemistry) +3 (0 ranks, cap 15)  
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Search + 14 (9 ranks, 19-20 threat range, cap 40)  
 
Search + 14 (9 ranks, 19-20 threat range, cap 40)  
  
Sense Motive +13/+14 (7 ranks, 18-20 threat range, cap 40)  
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Sense Motive +12/+13 (7 ranks, 18-20 threat range, cap 40)  
  
Sneak +6/+7 (5 ranks, cap 30)  
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Sneak +5/+6 (4 ranks, cap 30)  
  
Streetwise +9/+8 (6 ranks, cap 30)  
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Streetwise +8/+7 (5 ranks, cap 30)  
  
 
Tactics* +8/+7 (5 ranks, cap 30)  
 
Tactics* +8/+7 (5 ranks, cap 30)  
  
- Cross-class skills  
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* - Cross-class skills  
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 +
Interests: Politics, Food & Drink, Automobiles
  
Interests: Politics, Food & Drink, Automobiles, Literature
 
  
 
=Abilities=
 
=Abilities=
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It's Elementary (Inner Drive) - Your maximum vitality points increase by an amount equal to your class level, and your maximum wound points increase by an amount equal to your Charisma modifier (minimum +1)
 
It's Elementary (Inner Drive) - Your maximum vitality points increase by an amount equal to your class level, and your maximum wound points increase by an amount equal to your Charisma modifier (minimum +1)
 
Perceptive +1 - At level 6, your Wisdom score rises by 1.
 
  
  
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Talented (Actor): Choose 1 Basic Skill feat (whether you possess it or not). Each skill covered by the chosen feat is always a class skill for you, and each time you purchase 1 rank with one of them, you also gain 1 rank with the other (not to exceed your maximum skill rank for either skill). Further, your result cap with each skill covered by the chosen feat increases by 5.
 
Talented (Actor): Choose 1 Basic Skill feat (whether you possess it or not). Each skill covered by the chosen feat is always a class skill for you, and each time you purchase 1 rank with one of them, you also gain 1 rank with the other (not to exceed your maximum skill rank for either skill). Further, your result cap with each skill covered by the chosen feat increases by 5.
  
Unfair Advantage: Each time you gain an insight bonus with a skill check, the bonus increases by +1.
 
  
 
=Resources=
 
=Resources=
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Royce Owen (NSA administrator; Simon was originally assigned to him during his liaison time.)
 
Royce Owen (NSA administrator; Simon was originally assigned to him during his liaison time.)
  
Acquaintance: Bookworm I: You have unparalleled research skills and can just ‘walk up to the right part of a library’ or ‘flip open a book to the right page’ with spooky accuracy. At Level 2, you may reduce the amount of time required to make an Investigation/Research check to 1/2 standard (minimum 5 minutes).
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Acquaintance: Bookworm I
  
Associate: Friends in Low Places: You can quickly plug into any local network, scouting the lay of the land. Soon, it’s as if you’ve been operating there forever. At Level 1, the time and money required for you to perform any Canvass Area check are reduced to 1/2 standard (rounded down, minimum 10 minutes and $10). Further, at any time during the same mission after you’ve made a successful Canvass Area check, the time required for you to make a Black Market check in the same area is reduced to 1/2 standard (rounded down, minimum 1 hour).
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Associate: Friends in Low Places
  
Confederate: All the Right Answers: At Level 6, when you undertake a Complex Task for which Analysis, Investigation, or Search is the key skill, the starting number of Challenges decreases by your Wisdom modifier (minimum 1).
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Confederate: All the Right Answers
  
Partner: Diplomatic Solution: Your powers of persuasion are so great you can talk people out of anything, including open hostility. At Level 8, once per scene, you may choose a number of standard NPCs equal to your career level × your Charisma modifier. As a full action, you may target these NPCs with an Impress check (DC 10 + the highest Will save among the targets). With success, a number of targets equal to twice the amount by which you beat the DC immediately halt all hostile action towards you, your teammates, and one another, and take no new hostile action against these people for a number of minutes equal to your class level, so long as you continue to speak calmly and no one makes hostile or threatening actions toward them (e.g. drawing or raising a weapon).
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Partner: Diplomatic Solution
  
  
 
Captain Mackenzie Ryan, British Armed Forces (Now running security for the British Embassy, studied alongside Simon)
 
Captain Mackenzie Ryan, British Armed Forces (Now running security for the British Embassy, studied alongside Simon)
  
Acquaintance: Backup I: You maintain contact with diverse friends who can help out in a pinch. At Level 5, once per session, you may call upon a friend to assist you. This friend’s disposition toward you is Supportive. He shows up 1d6 hours after he’s summoned and helps with 1 task that may be completed by the end of the current scene. The friend is a Tier I standard NPC of any type, chosen when you summon him (see page 453). He possesses a Grade VIII skill of your choice (see page 443), as well as 1 Caliber I gear pick of your choice. This item leaves with the friend at the end of the current scene.
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Acquaintance: Backup I
 
 
Associate: Deep Cover I:  You take extra precautions every time you go undercover. At Level 1, the Power Rating of each cover identity you create or request increases by 1 (maximum 10).
 
  
Confederate: Backup II
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Associate, Deep Cover I
  
Partner: Security Detail
 
  
  
Wealth: 5
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Wealth: 4
  
 
Lifestyle: 2 (-1 Appearance modifier)
 
Lifestyle: 2 (-1 Appearance modifier)
  
Spending Cash: 3 ($900)
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Spending Cash: 2 ($400)
  
Possessions 5 (Forensics Kit II, Feat Training II (Tracking Basics), Walther PPK I (Holster, Holdout)
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Possessions 5 (Forensics Kit II, Feat Training II, Walther PPK I (Holster, Holdout)
Parabolic Microphone I, Skill Training I (Survival), Commercial Grade Video Camera III)
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Parabolic Microphone I, Skill Training I, Commercial Grade Video Camera III)
  
 
=Currently Carrying=
 
=Currently Carrying=
Walther PPK I (Holster, Holdout)
 
Parabolic Microphone I
 
  
 
=Current Condition=
 
=Current Condition=
 
-14 vitality points
 
 
-4 .380 ACP rounds
 
  
 
[[SHELTER:Main_Page]]
 
[[SHELTER:Main_Page]]

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