Editing SHoD PC05
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'''Doesn’t sleep''' - and powers can’t put them to sleep. | '''Doesn’t sleep''' - and powers can’t put them to sleep. | ||
− | + | • Cannot heal naturally, and using the Healing skill or casting healing on a warforged has a −2 penalty. Wounds can be removed with the Repair skill, which takes one hour per Wound per attempt and is not limited to the “Golden Hour,” or by casting repairing. (−2) | |
− | + | • With a failed Vigor roll when Incapacitated, becomes automatically stabilized but inert and helpless. (+0) | |
− | + | • Injuries on warforged can only be removed when all Wounds are “healed” with the Repair skill or the repairing power. (−1) | |
− | + | • Outsider (−2): Warforged have the Outsider (Major) Hindrance. With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of warforged as they stand as living reminders of the horror that was the Last War. As such, warforged have −2 to Persuasion rolls when interacting with non-warforged and are often treated as less than human. | |
− | + | • Steel Fists (+1): Warforged may attack with their fists as natural weapons that deal Str+d4 damage. | |
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− | With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of warforged as they stand as living reminders of the horror that was the Last War. | ||
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==Attributes== | ==Attributes== |