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__NOTOC__
 
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
  
 
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'''Steeled Soul'''
=Steeled Soul - Psiforged Soulknife=
 
 
 
[[File:Steeled Soul 2 small.jpeg]]
 
  
 
==Ancestry | Warforged | Seasoned (4 Advances)==
 
==Ancestry | Warforged | Seasoned (4 Advances)==
  
'''Living Construct'''
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'''Built for War''' - does not have Common Knowledge as a core skill
 
 
'''Built for War''' - Warforged were designed, built, and trained as tools of war. Their world knowledge off of the battlefield is limited. They do not have Common Knowledge as a core skill.
 
  
 
'''Composite Plating''' - gains +4 Armour, considered light armor
 
'''Composite Plating''' - gains +4 Armour, considered light armor
  
'''Doesn’t breathe''' - doesn’t eat or drink, immune to poison and disease.
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'''Living Construct'''
 
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    Warforged
'''Doesn’t sleep''' - and powers can’t put them to sleep.
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    • Built for War (−1): Warforged were designed, built, and trained as tools of war. Their world knowledge off of the battlefield is limited. They do not have Common Knowledge as a core skill.
 
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    • Composite Plating (+2): A warforged is covered in tough plating made of magically-treated woods and metals. Warforged gain +4 Armor. The composite plating is considered light armor. Warforged are unable to wear additional armor.
'''Cannot heal naturally''' - using the Healing skill or casting healing on a warforged has a −2 penalty. Wounds can be removed with the Repair skill, which takes one hour per Wound per attempt and is not limited to the “Golden Hour,” or by casting repairing.
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    • Living Construct (+4):
 
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        ◦ Doesn’t breathe (+2), doesn’t eat or drink (+1), immune to poison and disease (+2).
'''Incapacitated''' - With a failed Vigor roll when Incapacitated, becomes automatically stabilized but inert and helpless.
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        ◦ Doesn’t sleep (+2), and powers can’t put them to sleep.
 
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        ◦ Cannot heal naturally, and using the Healing skill or casting healing on a warforged has a −2 penalty. Wounds can be removed with the Repair skill, which takes one hour per Wound per attempt and is not limited to the “Golden Hour,” or by casting repairing. (−2)
'''Injuries''' - on warforged can only be removed when all Wounds are “healed” with the Repair skill or the repairing power.
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        ◦ With a failed Vigor roll when Incapacitated, becomes automatically stabilized but inert and helpless. (+0)
 
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        ◦ Injuries on warforged can only be removed when all Wounds are “healed” with the Repair skill or the repairing power. (−1)
'''Outsider''' - Warforged have the Outsider (Major) Hindrance. -2 to Persuasion rolls with non-warforged and are often treated as less than human.
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    • Outsider (−2): Warforged have the Outsider (Major) Hindrance. With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of warforged as they stand as living reminders of the horror that was the Last War. As such, warforged have −2 to Persuasion rolls when interacting with non-warforged and are often treated as less than human.
With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of warforged as they stand as living reminders of the horror that was the Last War.  
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    • Steel Fists (+1): Warforged may attack with their fists as natural weapons that deal Str+d4 damage.
 
 
'''Steel Fists''' - Warforged may attack with their fists as natural weapons that deal Str+d4 damage.
 
  
 
==Attributes==
 
==Attributes==
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==Skills==
 
==Skills==
'''Athletics''' [[file:d8a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d8a.png|20px]]
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'''Athletics''' [[file:d8a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px || '''Stealth''' [[file:d8a.png|20px]]
  
'''Fighting''' [[file:d8a.png|20px]] ||  '''Intimidation''' [[file:d6a.png|20px]] ||  '''Repair''' [[file:d6a.png|20px]] || '''Thievery''' [[file:d8a.png|20px]] ||
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'''Fighting''' [[file:d8a.png|20px]] ||  '''Repair''' [[file:d6a.png|20px]] ||  '''Stealth''' [[file:d8a.png|20px]] || '''Thievery''' [[file:d8a.png|20px]] ||
  
 
==Derived Statistics==
 
==Derived Statistics==
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'''Two-Fisted''' Covers both melee and ranged weapons
 
'''Two-Fisted''' Covers both melee and ranged weapons
  
==Soulknife==  
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==Powers==
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'''Soulknife''' (AB) 10 pp 1 adv
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:Smite
 +
Book: Savage Worlds: Adventure Edition p168
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Rank: Novice
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Range: Smarts
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Power Points: 2
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Duration: 5
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Increase a weapon’s damage by +2/+4.
  
'''15 PP''' (AB 10 PP + 5 Psiforged Body)
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:Deflection
 +
Book: Savage Worlds: Adventure Edition p157-158
 +
Rank: Novice
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Range: Smarts
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Power Points: 2
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Duration: 5
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−2/–4 to attack the recipient.
  
'''Mind Blade''' - As a limited free action, a soulknife can manifest a blade made of pure semisolid, psychic energy. The mind blade is about the size of a short sword and does Str+d6 damage and is considered a magic weapon for purposes of exploiting weaknesses. The nature of the mind blade reduces the minimum Strength requirement of the weapon by one die type. It has Hardness 10 and can be sundered. If destroyed, the mind blade dissipates, and the soulknife may form a new mind blade on their next turn. Mind blades are susceptible to dispel or other sources that might nullify psionic effects.
 
  
'''Throw Mind Blade''' - A soulknife can throw his mind blade as a ranged weapon with an Athletics (throwing) roll. The base range for throwing a mind blade is 3/6/12. After the attack is resolved, the mind blade disappears, and a new one must be re-formed.
 
 
 
'''Smite'''
 
Rank: Novice | Range: Smarts | Power Points: 2 | Duration: 5
 
:Increase a weapon’s damage by +2/+4.
 
Book: Savage Worlds: Adventure Edition p168
 
 
'''Deflection'''
 
Rank: Novice | Range: Smarts | Power Points: 2 | Duration: 5
 
:−2/–4 to attack the recipient.
 
Book: Savage Worlds: Adventure Edition p157-158
 
  
 
==Gear==
 
==Gear==
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==Magic Items==
 
==Magic Items==
'''Riedran Crysteel Short sword''' +1 Damage when wielded by a psion Str +1d6+1
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'''Riedran Crysteel Longsword''' +1 Damage when wielded by a psion Str +1d8
  
 
==Background==
 
==Background==
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He has had to learn different ways to live. Sometimes, he stole, sometimes he fought for money, but all with a bit of honor. He only stole from the evil, from the rich. He always assisted those who might need help, even if they couldn't ask for it.
 
He has had to learn different ways to live. Sometimes, he stole, sometimes he fought for money, but all with a bit of honor. He only stole from the evil, from the rich. He always assisted those who might need help, even if they couldn't ask for it.
  
==Standard Attacks==
 
'''To Hit''' 2 rolls, one for each weapon for melee, only one thrown.
 
:'''Fighting''' [[file:d8a.png|20px]] or WC [[file:d6a.png|20px]] || :'''Damage''' Str [[file:d6a.png|20px]] + Weapon ([[file:d6a.png|20px]] Soulknife)
 
:'''Fighting''' [[file:d8a.png|20px]] or WC [[file:d6a.png|20px]] || :'''Damage''' Str [[file:d6a.png|20px]] + Weapon ([[file:d6a.png|20px]] + 1 if Riedran Crysteel Shortsword)
 
  
:'''Thrown Mindblade''' [[file:d8a.png|20px]] or WC [[file:d6a.png|20px]] || '''Damage''' Str [[file:d6a.png|20px]] + Weapon ([[file:d6a.png|20px]] Soulknife) || '''Range: 3/6/12 '''
 
  
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]

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