Editing SHoD PC06

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::Limitations:''Boost only, Range: Touch''
 
::Limitations:''Boost only, Range: Touch''
 
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.''
 
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.''
 
:'''Protection''' | PP (1) +1 to arcane skill roll| Range (Touch) | Duration (5 Minutes)
 
::Additional Trappings: ''The item infused glows with multicolor runes.''
 
::Limitations:''Range: Touch''
 
::Description: ''Protection creates a field of energy or armor around a character, giving him 2 points of Armor. With a raise, the bonus is applied to Toughness instead (and therefore immune to Armor Piercing modifiers).''
 
  
 
:'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant)
 
:'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant)
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::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.''
 
::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.''
 
:::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished.
 
:::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished.
 
:'''Smite''' | PP (1) | Range (Touch) | Duration (5 Minutes)
 
::Additional Trappings: ''The weapon infused glows with multicolor runes.''
 
::Limitations:''Range: Touch''
 
::Description: ''While the power is in effect, the weapon’s damage is increased by +2, or +4 with a raise.''
 
  
 
:'''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
 
:'''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)

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