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==Attributes==
 
==Attributes==
'''Agility''' [[file:d6a.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] ||  '''Strength''' [[file:d4a.png|20px]] || '''Vigor''' [[file:d4a.png|20px]]
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'''Agility''' [[file:d6a.png|20px]] - [[file:d1b.png|20px]] || '''Smarts''' [[file:d12a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] ||  '''Strength''' [[file:d4a.png|20px]] - [[file:d1b.png|20px]] || '''Vigor''' [[file:d4a.png|20px]] - [[file:d1b.png|20px]]
  
 
==Derived Stats==
 
==Derived Stats==
Pace [[file:d5b.png|20px]] || Run [[file:d4a.png|20px]] || Parry [[file:d7b.png|20px]] ([[file:d2b.png|20px]]) + [[file:d1b.png|20px]] || Size - [[file:d4a.png|20px]] || Toughness [[file:d4b.png|20px]] ([[file:d4b.png|20px]]) || Scale  - [[file:d6a.png|20px]]
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Pace [[file:d4b.png|20px]] / Running [[file:d4a.png|20px]] - [[file:d1b.png|20px]] || Parry [[file:d2b.png|20px]] || Size - [[file:d4a.png|20px]] || Toughness [[file:d4b.png|20px]] ([[file:d4b.png|20px]]) || Scale  - [[file:d6a.png|20px]]
  
 
==Core Skills==
 
==Core Skills==
'''Athletics''' [[file:d4a.png|20px]] || '''Common Knowledge''' [[file:d4a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]]
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'''Athletics''' [[file:d6a.png|20px]] || '''Common Knowledge''' [[file:d4a.png|20px]] || '''Notice''' [[file:d8a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]]
  
 
==Other Skills==
 
==Other Skills==
'''Fighting''' [[file:d6a.png|20px]] '''Infusion''' [[file:d10a.png|20px]] || '''Occult''' [[file:d6a.png|20px]] || '''Riding''' [[file:d6a.png|20px]] + [[file:d1b.png|20px]] || '''Spellcasting''' [[file:d10a.png|20px]]
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'''Infusion''' [[file:d10a.png|20px]] || '''Occult''' [[file:d8a.png|20px]] || '''Research''' [[file:d8a.png|20px]] || '''Riding''' [[file:d6a.png|20px]] || '''Spellcasting''' [[file:d10a.png|20px]]
  
 
==Languages==
 
==Languages==
  
 
Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | Giant [[file:d6a.png|16px]]
 
Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | Giant [[file:d6a.png|16px]]
 
==Wealth==
 
|| [[file:d4a.png|30px]] || [[file:d6a.png|20px]] || [[file:d8a.png|20px]] || [[file:d10a.png|20px]] || [[file:d12a.png|20px]] ||
 
  
 
==Hindrances==  
 
==Hindrances==  
 
:'''Personal'''
 
:'''Personal'''
::'''Rebellious''' (Minor): Once a literal free spirit, Brook has an issue with authority. Subtract 2 from Persuasion rolls made to influence any person in a position of authority.
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::'''Rebellious''' (Minor) - Once the literal definition of a free spirit, Brook has an issue with authority. Subtract 2 from Persuasion rolls made to influence any person in a position of authority.
::'''Loyal''' (Minor): Grateful for Cyre and her people taking her in after being stranded on this plane, Brook is loyal to his friends and allies. She took it particularly hard when Cyre fell and became the Mournland.
+
::'''Elderly''' (Major) - When the magic was wrenched from Brook, body and soul, it damaged something; leaving her weaker than she once was.  Her Pace is reduced by 1, and she subtracts 1 from running rolls (minimum 1). She also suffers a −1 penalty to Agility, Strength (including damage), and Vigor rolls, but not linked skills.
::'''Driven''' (Minor): The dark wizard who stole Brook's magic, and those like her, must be stopped. This sometimes requires crossing unpleasant lines.
+
::'''Driven''' (Minor) - The dark wizard who stole Brook's magic, and those like her, must be stopped.
::'''Secret''' (Minor): Brook made a pact with a nefarious entity to gain more power.
 
 
:'''Arcane Background'''
 
:'''Arcane Background'''
 
::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield.
 
::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield.
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::'''Corruption''': gain a new Minor Hindrance (or increase Minor to Major) anytime an arcane skill roll Critically Fails, until the character’s next Advance.
 
::'''Corruption''': gain a new Minor Hindrance (or increase Minor to Major) anytime an arcane skill roll Critically Fails, until the character’s next Advance.
 
:'''Ancestry'''
 
:'''Ancestry'''
::'''Outsider''' (Major): Pixies are cute novelties to most humanoid races. They subtract 2 from Persuasion rolls and may not have basic rights outside their own people.
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::'''Outsider (Major)''': Pixies are cute novelties to most humanoid races. They subtract 2 from Persuasion rolls and may not have basic rights outside their own people.
 
::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation.
 
::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation.
 
::'''Reduced Pace''': Pixies are ''small'' and have a leg span to match! Pace is reduced by 1 and running die is reduced one step.
 
::'''Reduced Pace''': Pixies are ''small'' and have a leg span to match! Pace is reduced by 1 and running die is reduced one step.
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==Traits==  
 
==Traits==  
:'''Ancestry'''
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:'''Tiny''': Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4).
::'''Tiny''': Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4).
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:'''Low Light Vision''': ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).
::'''Low Light Vision''': ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).
 
::'''Adaptable''': Characters start with a free Novice Edge of their choice.
 
 
:'''Warlock (Sorcerer)
 
:'''Warlock (Sorcerer)
 
::'''Overpower''': increase a Spellcasting total after it’s rolled by +1 for 1 Power Point, +2 for 3 Power Points, or +3 for 5 Power Points. It may not be used to improve a Critical Failure.
 
::'''Overpower''': increase a Spellcasting total after it’s rolled by +1 for 1 Power Point, +2 for 3 Power Points, or +3 for 5 Power Points. It may not be used to improve a Critical Failure.
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::Limitations:''Boost only, Range: Touch''
 
::Limitations:''Boost only, Range: Touch''
 
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.''
 
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.''
 
:'''Protection''' | PP (1) +1 to arcane skill roll| Range (Touch) | Duration (5 Minutes)
 
::Additional Trappings: ''The item infused glows with multicolor runes.''
 
::Limitations:''Range: Touch''
 
::Description: ''Protection creates a field of energy or armor around a character, giving him 2 points of Armor. With a raise, the bonus is applied to Toughness instead (and therefore immune to Armor Piercing modifiers).''
 
  
 
:'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant)
 
:'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant)
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::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.''
 
::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.''
 
:::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished.
 
:::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished.
 
:'''Smite''' | PP (1) | Range (Touch) | Duration (5 Minutes)
 
::Additional Trappings: ''The weapon infused glows with multicolor runes.''
 
::Limitations:''Range: Touch''
 
::Description: ''While the power is in effect, the weapon’s damage is increased by +2, or +4 with a raise.''
 
  
 
:'''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
 
:'''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
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===Armor===
 
===Armor===
 
:Darkleaf Breastplate (+4) (light)
 
:Darkleaf Breastplate (+4) (light)
:Medium Masterwork Shield made of Mithral (+2/-2)
 
  
 
===Weapons===
 
===Weapons===
 
:Tiny Fists: Str-4 damage
 
:Tiny Fists: Str-4 damage
 
:Tiny Knife: Str+1d4-4 damage
 
:Tiny Knife: Str+1d4-4 damage
:Masterwork Tiny Rapier: Str+1d4-4 damage; +1 Parry; AP 1
 
  
 
===Gear===
 
===Gear===
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==Advances==
 
==Advances==
 +
#Smarts d12
 
#Arcane Background (Warlock)
 
#Arcane Background (Warlock)
#Extra Powers
 
 
#Steady Hands
 
#Steady Hands
 
#Homunculus
 
#Homunculus

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