Editing SHoD PC06
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
==Brook Moonglitter== | ==Brook Moonglitter== | ||
− | [[File: | + | [[File:BrookMoonglitter.jpg|250px]] |
− | |||
− | |||
==Ancestry | Mundane Pixie | Seasoned/4 Adv== | ==Ancestry | Mundane Pixie | Seasoned/4 Adv== | ||
'''Pos Traits:'''Diminutive; Low Light Vision; Adaptable'' | '''Pos Traits:'''Diminutive; Low Light Vision; Adaptable'' | ||
− | '''Neg Traits:'''Vulnerable to Cold Iron; -1 Pace; | + | '''Neg Traits:'''Vulnerable to Cold Iron; -1 Pace; Mild Mannered; Curious |
==Attributes== | ==Attributes== | ||
− | '''Agility''' [[file:d6a.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] || '''Strength''' [[file:d4a.png|20px]] || '''Vigor''' [[file: | + | '''Agility''' [[file:d6a.png|20px]] - [[file:d1b.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] || '''Strength''' [[file:d4a.png|20px]] - [[file:d1b.png|20px]] || '''Vigor''' [[file:d6a.png|20px]] - [[file:d1b.png|20px]] |
==Derived Stats== | ==Derived Stats== | ||
− | Pace [[file: | + | Pace [[file:d4b.png|20px]] / Running [[file:d4a.png|20px]] - [[file:d1b.png|20px]] || Parry [[file:d2b.png|20px]] || Size - [[file:d4a.png|20px]] || Toughness [[file:d5b.png|20px]] ([[file:d4b.png|20px]]) || Scale - [[file:d6a.png|20px]] |
==Core Skills== | ==Core Skills== | ||
− | '''Athletics''' [[file:d4a.png|20px]] || '''Common Knowledge''' [[file:d4a.png|20px]] || '''Notice''' [[file: | + | '''Athletics''' [[file:d4a.png|20px]] || '''Common Knowledge''' [[file:d4a.png|20px]] || '''Notice''' [[file:d8a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]] |
==Other Skills== | ==Other Skills== | ||
− | + | '''Infusion''' [[file:d10a.png|20px]] || '''Occult''' [[file:d10a.png|20px]] || '''Riding''' [[file:d10a.png|20px]] || '''Repair''' [[file:d10a.png|20px]] | |
==Languages== | ==Languages== | ||
− | Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | | + | Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | Riedran [[file:d6a.png|16px]] |
− | |||
− | |||
− | |||
==Hindrances== | ==Hindrances== | ||
:'''Personal''' | :'''Personal''' | ||
− | ::'''Rebellious''' (Minor) | + | ::'''Rebellious''' (Minor) - Once the literal definition of a free spirit, Brook has an issue with authority. Subtract 2 from Persuasion rolls made to influence any person in a position of authority. |
− | ::''' | + | ::'''Elderly''' (Major) - When the magic was wrenched from Brook, body and soul, it damaged something; leaving her weaker than she once was. Her Pace is reduced by 1, and she subtracts 1 from running rolls (minimum 1). She also suffers a −1 penalty to Agility, Strength (including damage), and Vigor rolls, but not linked skills. |
− | ::'''Driven''' (Minor) | + | ::'''Driven''' (Minor) - The dark wizard who stole Brook's magic, and those like her, must be stopped. |
− | |||
:'''Arcane Background''' | :'''Arcane Background''' | ||
::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield. | ::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield. | ||
− | |||
− | |||
:'''Ancestry''' | :'''Ancestry''' | ||
− | ::''' | + | ::'''Curious''': All pixies, whether magical or mundane, suffer from incurable curiosity. Brook's has been directed toward the discovery and understanding of enchanted objects. |
::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation. | ::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation. | ||
− | ::'''Reduced Pace''': Pixies are ''small'' | + | ::'''Reduced Pace''': Pixies are ''small''. Pace is reduced by 1 and running die is reduced one step. |
::'''Vulnerability''': Fae are vulnerable to Cold Iron, suffering an additional 4 damage from those sources. | ::'''Vulnerability''': Fae are vulnerable to Cold Iron, suffering an additional 4 damage from those sources. | ||
==Traits== | ==Traits== | ||
− | + | :'''Tiny''': Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4). | |
− | + | :'''Low Light Vision''': ignore penalties for Dim and Dark Illumination (but not Pitch Darkness). | |
− | |||
− | |||
− | |||
− | |||
==Edges== | ==Edges== | ||
:'''Arcane Background''' Artificer (10 pp) | :'''Arcane Background''' Artificer (10 pp) | ||
:'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items. | :'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items. | ||
− | :''' | + | :'''Wand Mastery''': The crafter has become adept at eking out power from wands. When wielding a wand, the crafter has a +2 bonus to skill rolls to activate the power. |
− | :''' | + | :'''Born in the Saddle''': Free reroll on Riding rolls, mount’s Pace increase by 2, Running die increases one step. |
− | :'''Arcane Background''' | + | :'''Arcane Background''' Wandsmith (Tinkerer) (15 pp) |
+ | ::'''JINX''': A wandsmith can make a Repair roll on any mechanical device he can touch. If successful, the machine suffers a malfunction and stops working until it’s fixed (a Repair roll as an action, at −2 if the tinkerer got a raise). | ||
:'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities. [[SHoD_PC06A | FUMP]] | :'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities. [[SHoD_PC06A | FUMP]] | ||
==Artificer Powers== | ==Artificer Powers== | ||
− | '''Trappings:''' ''All infusions require touch, and must be placed within an object, construct, or living construct. Once imbued, the object remains pleasantly warm to the touch | + | '''Trappings:''' ''All infusions require touch, and must be placed within an object, construct, or living construct. Once imbued, the object remains pleasantly warm to the touch and smell faintly of summer flowers.'' |
---- | ---- | ||
− | :'''Boost Trait''' | PP (1) | Range (Touch) | Duration (5 minutes) | + | :''BOOST!'' '''Boost Trait''' | PP (1) | Range (Touch) | Duration (5 minutes) |
::Additional Trappings: ''None'' | ::Additional Trappings: ''None'' | ||
::Limitations:''Boost only, Range: Touch'' | ::Limitations:''Boost only, Range: Touch'' | ||
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.'' | ::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.'' | ||
− | :''' | + | :''BLOCK!'' '''Barrier''' | PP (1) | Range (Touch) | Duration (5 minutes) |
− | ::Additional Trappings: '' | + | ::Additional Trappings: ''A wall of dense stone rises up, originating from the spot touched.'' |
::Limitations:''Range: Touch'' | ::Limitations:''Range: Touch'' | ||
− | ::Description: '' | + | ::Description: ''Creates wall 5″ (10 yards) long, 1″ (2 yards) tall, Hardness 10 barrier (12 with a raise).'' |
+ | :::DAMAGE (+0/+1): The barrier causes 2d4 damage to anyone who contacts it. If the barrier is Immaterial, this modifier costs +0 instead of +1. | ||
+ | :::HARDENED (+1): The wall is Hardness 12 (or 14 with a raise). | ||
+ | :::SHAPED (+1): The barrier forms a circle, square, or rectangle. It can’t have a roof or floor, and can’t Bind or Entangle anything within (use the entangle power for that). | ||
+ | :::SIZE (+1): The length and height of the barrier doubles. | ||
− | :'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant) | + | :''FIX!'' '''Repairing''' | PP (3) | Range (Touch) | Duration (Instant) |
::Additional Trappings: ''The item or construct repaired briefly heats up to an uncomfortable degree before reforming into its proper shape.'' | ::Additional Trappings: ''The item or construct repaired briefly heats up to an uncomfortable degree before reforming into its proper shape.'' | ||
::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.'' | ::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.'' | ||
:::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished. | :::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished. | ||
− | + | ==Wandsmith (Tinkerer) Powers== | |
− | + | '''Trappings:''' ''All tinkerer powers require a wandlike object as a focus.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | '''Trappings:''' ''All | ||
---- | ---- | ||
− | :'''Bolt''' | PP (1) | Range (Smarts x2) | Duration (instant) | + | :''BOLT!'' '''Bolt''' | PP (1) | Range (Smarts x2) | Duration (instant) |
− | ::Additional Trappings: '' | + | ::Additional Trappings: ''lightning shoots out of the business end of the "wand", zapping the unfortunate victim!'' |
::Description: ''Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.'' | ::Description: ''Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.'' | ||
:::DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise). | :::DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise). | ||
− | :'''Entangle''' | PP (2) | Range (Smarts) | Duration (instant) | + | :''FREEZE!'' '''Entangle''' | PP (2) | Range (Smarts) | Duration (instant) |
− | ::Additional Trappings: ''A tremendous blast of freezing cold briefly connects the caster's | + | ::Additional Trappings: ''A tremendous blast of freezing cold briefly connects the caster's wand and the unfortunate victim, causing muscles to seize and a complete loss of mobility''; |
::Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below. | ::Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below. | ||
:::AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.'' | :::AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.'' | ||
Line 111: | Line 93: | ||
:::TOUGH (+1): The entangling material is particularly resilient. Increase its Hardness to 10. | :::TOUGH (+1): The entangling material is particularly resilient. Increase its Hardness to 10. | ||
− | + | :Entangled: The victim can’t move and is Vulnerable as long as he remains Entangled. | |
− | + | :Bound: The victim may not move, is Distracted and Vulnerable as long as he remains Bound, and cannot make physical actions other than trying to break free. | |
− | + | :Breaking Free: Attempting to break free is an action using Strength at −2 or Athletics. With success, an Entangled hero is free of one entanglement or grappler. A Bound character improves to Entangled with a success; with a raise, he’s free. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Universal Power Modifiers== | ==Universal Power Modifiers== | ||
Line 133: | Line 108: | ||
===Armor=== | ===Armor=== | ||
:Darkleaf Breastplate (+4) (light) | :Darkleaf Breastplate (+4) (light) | ||
− | |||
===Weapons=== | ===Weapons=== | ||
:Tiny Fists: Str-4 damage | :Tiny Fists: Str-4 damage | ||
:Tiny Knife: Str+1d4-4 damage | :Tiny Knife: Str+1d4-4 damage | ||
− | |||
===Gear=== | ===Gear=== | ||
+ | :Tiny Repair Shop: various tools used for repair & fabrication. Nested inside FUMP. | ||
:Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP. | :Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP. | ||
− | : | + | :Warforged repair Kit: Grants a +1 bonus on Repair rolls made to remove a warforged's Wounds. |
− | : | + | :Tack, riding |
:Sewing Kit | :Sewing Kit | ||
:Clothing (Light & Winter) | :Clothing (Light & Winter) | ||
− | : | + | :Hammock |
− | |||
− | |||
:Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease. | :Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease. | ||
− | :Wand | + | :Wand Bandolier |
:Enchanting materials | :Enchanting materials | ||
− | |||
− | |||
− | |||
− | |||
:Healing Potion (1) | :Healing Potion (1) | ||
===Magic Items=== | ===Magic Items=== | ||
− | :''' | + | :'''Ring of Sustenance:''' ''This ring provides its wearer with life-sustaining nourishment. It also refreshes the body and mind, so its wearer need only sleep two hours per day to gain the benefit of eight hours.'' |
− | |||
− | |||
− | |||
− | |||
===Arcane Devices=== | ===Arcane Devices=== | ||
− | + | :'''Wand of ''FREEZE!''':'' 4 Power Points invested from Tinkerer Pool. | |
+ | :'''Wand of ''BOLT!''':'' 6 Power Points invested from Tinkerer Pool. | ||
+ | :'''Stick of FIX!''': ''3 Power Points invested from Artificer Pool. Wand of Repairing (1 charge). | ||
+ | :'''Brooch of ''BOOST''':'' 1 Power Point invested from Artificer Pool. Note: brooch is literally a medium shield for a tiny person, but works as a brooch for an average-sized human. | ||
+ | :'''Rock of ''BLOCK''':'' 1 Power Point invested from Artificer Pool. Note: a pretty rock, sized just right for an average human to throw. | ||
==Advances== | ==Advances== | ||
− | # | + | #Vigor d6 |
− | # | + | #Born in the Saddle |
− | # | + | #Arcane Background [Tinkerer] |
#Homunculus | #Homunculus | ||
Line 183: | Line 151: | ||
Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source? | Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source? | ||
− | Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice. | + | Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice, Enchantment, and Wandsmithing. |
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]] | [[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]] |