Editing SHoD PC06
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
==Brook Moonglitter== | ==Brook Moonglitter== | ||
− | [[File: | + | [[File:BrookMoonglitter.jpg|250px]] |
*I never want to feel powerless again. | *I never want to feel powerless again. | ||
*I use arcane magic as a crutch to fill the void left when mine was taken. | *I use arcane magic as a crutch to fill the void left when mine was taken. | ||
Line 11: | Line 11: | ||
'''Pos Traits:'''Diminutive; Low Light Vision; Adaptable'' | '''Pos Traits:'''Diminutive; Low Light Vision; Adaptable'' | ||
− | '''Neg Traits:'''Vulnerable to Cold Iron; -1 Pace; | + | '''Neg Traits:'''Vulnerable to Cold Iron; -1 Pace; Mild Mannered; Curious |
==Attributes== | ==Attributes== | ||
− | '''Agility''' [[file:d6a.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] || '''Strength''' [[file:d4a.png|20px]] || '''Vigor''' [[file: | + | '''Agility''' [[file:d6a.png|20px]] - [[file:d1b.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] || '''Strength''' [[file:d4a.png|20px]] - [[file:d1b.png|20px]] || '''Vigor''' [[file:d6a.png|20px]] - [[file:d1b.png|20px]] |
==Derived Stats== | ==Derived Stats== | ||
− | Pace [[file: | + | Pace [[file:d4b.png|20px]] / Running [[file:d4a.png|20px]] - [[file:d1b.png|20px]] || Parry [[file:d2b.png|20px]] || Size - [[file:d4a.png|20px]] || Toughness [[file:d5b.png|20px]] ([[file:d4b.png|20px]]) || Scale - [[file:d6a.png|20px]] |
==Core Skills== | ==Core Skills== | ||
− | '''Athletics''' [[file:d4a.png|20px]] || '''Common Knowledge''' [[file:d4a.png|20px]] || '''Notice''' [[file: | + | '''Athletics''' [[file:d4a.png|20px]] || '''Common Knowledge''' [[file:d4a.png|20px]] || '''Notice''' [[file:d8a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]] |
==Other Skills== | ==Other Skills== | ||
− | + | '''Infusion''' [[file:d10a.png|20px]] || '''Occult''' [[file:d10a.png|20px]] || '''Riding''' [[file:d10a.png|20px]] || '''Repair''' [[file:d10a.png|20px]] | |
==Languages== | ==Languages== | ||
− | Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | | + | Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | Riedran [[file:d6a.png|16px]] |
− | |||
− | |||
− | |||
==Hindrances== | ==Hindrances== | ||
:'''Personal''' | :'''Personal''' | ||
− | ::'''Rebellious''' (Minor) | + | ::'''Rebellious''' (Minor) - Once the literal definition of a free spirit, Brook has an issue with authority. Subtract 2 from Persuasion rolls made to influence any person in a position of authority. |
− | ::''' | + | ::'''Elderly''' (Major) - When the magic was wrenched from Brook, body and soul, it damaged something; leaving her weaker than she once was. Her Pace is reduced by 1, and she subtracts 1 from running rolls (minimum 1). She also suffers a −1 penalty to Agility, Strength (including damage), and Vigor rolls, but not linked skills. |
− | ::'''Driven''' (Minor) | + | ::'''Driven''' (Minor) - The dark wizard who stole Brook's magic, and those like her, must be stopped. |
− | |||
:'''Arcane Background''' | :'''Arcane Background''' | ||
::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield. | ::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield. | ||
− | |||
− | |||
:'''Ancestry''' | :'''Ancestry''' | ||
− | ::''' | + | ::'''Curious''': All pixies, whether magical or mundane, suffer from incurable curiosity. Brook's has been directed toward the discovery and understanding of enchanted objects. |
::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation. | ::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation. | ||
::'''Reduced Pace''': Pixies are ''small'' and have a leg span to match! Pace is reduced by 1 and running die is reduced one step. | ::'''Reduced Pace''': Pixies are ''small'' and have a leg span to match! Pace is reduced by 1 and running die is reduced one step. | ||
Line 49: | Line 43: | ||
==Traits== | ==Traits== | ||
− | + | :'''Tiny''': Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4). | |
− | + | :'''Low Light Vision''': ignore penalties for Dim and Dark Illumination (but not Pitch Darkness). | |
− | + | :'''Wandslinger (Tinkerer) | |
− | + | ::CRITICAL FAILURE: A tinkerer who rolls a Critical Failure when activating a device doesn’t take Fatigue, but can’t use that power again until the device is repaired (an hour’s work and a successful Repair roll). | |
− | + | ::POWERS ARE DEVICES: A tinkerer’s powers are expressed entirely through devices, such as foldable wings for the fly power, goggles for darksight or farsight, or a flintlock pistol for bolt. Tinkerers can give their devices to others, allowing them to “cast” them using the tinkerer’s Repair skill as their own (the ally gets a Wild Die only if they’re also a Wild Card). This uses the tinkerer’s Power Points as usual, and treats the ally as the caster for purposes of Range and the like. Allies may not use Power Modifiers when using the inventor’s devices as they don’t know how to properly “tinker” with them. | |
− | :: | + | ::LOST DEVICES: If an enemy takes away a tinkerer’s device, any powers associated with it can’t be used until it’s recovered or remade (d6 hours × the power’s Rank). |
+ | ::TOOLS: Tinkerer’s can’t use Power Modifiers without their tool kit—a satchel, belt, or bag of spanners, screwdrivers, hammers, and other tools they use to tweak their inventions. | ||
+ | ::JINX: A tinkerer can make a Repair roll on any mechanical device he can touch. If successful, the machine suffers a malfunction and stops working until it’s fixed (a Repair roll as an action, at −2 if the tinkerer got a raise). | ||
==Edges== | ==Edges== | ||
:'''Arcane Background''' Artificer (10 pp) | :'''Arcane Background''' Artificer (10 pp) | ||
:'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items. | :'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items. | ||
− | :''' | + | :'''Wand Mastery''': The crafter has become adept at eking out power from wands. When wielding a wand, the crafter has a +2 bonus to skill rolls to activate the power. |
− | :''' | + | :'''Born in the Saddle''': Free reroll on Riding rolls, mount’s Pace increase by 2, Running die increases one step. |
− | :'''Arcane Background''' | + | :'''Arcane Background''' Wandslinger (Tinkerer) (15 pp) |
:'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities. [[SHoD_PC06A | FUMP]] | :'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities. [[SHoD_PC06A | FUMP]] | ||
Line 68: | Line 64: | ||
---- | ---- | ||
+ | :'''Barrier''' | PP (1) | Range (Touch) | Duration (5 minutes) | ||
+ | ::Additional Trappings: ''A wall of dense stone rises up, originating from the spot touched.'' | ||
+ | ::Limitations:''Range: Touch'' | ||
+ | ::Description: ''Creates wall 5″ (10 yards) long, 1″ (2 yards) tall, Hardness 10 barrier (12 with a raise).'' | ||
+ | :::DAMAGE (+0/+1): The barrier causes 2d4 damage to anyone who contacts it. If the barrier is Immaterial, this modifier costs +0 instead of +1. | ||
+ | :::HARDENED (+1): The wall is Hardness 12 (or 14 with a raise). | ||
+ | :::SHAPED (+1): The barrier forms a circle, square, or rectangle. It can’t have a roof or floor, and can’t Bind or Entangle anything within (use the entangle power for that). | ||
+ | :::SIZE (+1): The length and height of the barrier doubles. | ||
+ | |||
:'''Boost Trait''' | PP (1) | Range (Touch) | Duration (5 minutes) | :'''Boost Trait''' | PP (1) | Range (Touch) | Duration (5 minutes) | ||
::Additional Trappings: ''None'' | ::Additional Trappings: ''None'' | ||
::Limitations:''Boost only, Range: Touch'' | ::Limitations:''Boost only, Range: Touch'' | ||
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.'' | ::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
:'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant) | :'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant) | ||
Line 83: | Line 83: | ||
:::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished. | :::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished. | ||
− | + | ==Wandslinger (Tinkerer) Powers== | |
− | + | '''Trappings:''' ''All wandslinger (tinkerer) powers are embedded in a dedicated wand.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | '''Trappings:''' ''All | ||
---- | ---- | ||
:'''Bolt''' | PP (1) | Range (Smarts x2) | Duration (instant) | :'''Bolt''' | PP (1) | Range (Smarts x2) | Duration (instant) | ||
− | ::Additional Trappings: '' | + | ::Additional Trappings: ''lightning shoots out of the business end of the wand, zapping the unfortunate victim.'' |
::Description: ''Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.'' | ::Description: ''Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.'' | ||
:::DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise). | :::DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise). | ||
:'''Entangle''' | PP (2) | Range (Smarts) | Duration (instant) | :'''Entangle''' | PP (2) | Range (Smarts) | Duration (instant) | ||
− | ::Additional Trappings: ''A tremendous blast of freezing cold briefly connects the caster's | + | ::Additional Trappings: ''A tremendous blast of freezing cold briefly connects the caster's wand and the unfortunate victim, encasing them is frost and a imobilizing them.''; |
::Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below. | ::Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below. | ||
:::AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.'' | :::AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.'' | ||
Line 111: | Line 100: | ||
:::TOUGH (+1): The entangling material is particularly resilient. Increase its Hardness to 10. | :::TOUGH (+1): The entangling material is particularly resilient. Increase its Hardness to 10. | ||
− | + | :Entangled: The victim can’t move and is Vulnerable as long as he remains Entangled. | |
− | + | :Bound: The victim may not move, is Distracted and Vulnerable as long as he remains Bound, and cannot make physical actions other than trying to break free. | |
− | + | :Breaking Free: Attempting to break free is an action using Strength at −2 or Athletics. With success, an Entangled hero is free of one entanglement or grappler. A Bound character improves to Entangled with a success; with a raise, he’s free. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Universal Power Modifiers== | ==Universal Power Modifiers== | ||
Line 133: | Line 115: | ||
===Armor=== | ===Armor=== | ||
:Darkleaf Breastplate (+4) (light) | :Darkleaf Breastplate (+4) (light) | ||
− | |||
===Weapons=== | ===Weapons=== | ||
:Tiny Fists: Str-4 damage | :Tiny Fists: Str-4 damage | ||
:Tiny Knife: Str+1d4-4 damage | :Tiny Knife: Str+1d4-4 damage | ||
− | |||
===Gear=== | ===Gear=== | ||
+ | :Tiny Repair Shop: various tools used for repair & fabrication. Nested inside FUMP. | ||
:Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP. | :Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP. | ||
+ | :Tiny Warforged repair Kit: Grants a +1 bonus on Repair rolls made to remove a warforged's Wounds. | ||
:Tiny hygiene kit | :Tiny hygiene kit | ||
− | : | + | :Tack, riding |
:Sewing Kit | :Sewing Kit | ||
:Clothing (Light & Winter) | :Clothing (Light & Winter) | ||
− | : | + | :Hammock |
− | |||
− | |||
:Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease. | :Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease. | ||
:Wand Holsters | :Wand Holsters | ||
:Enchanting materials | :Enchanting materials | ||
− | |||
− | |||
− | |||
− | |||
:Healing Potion (1) | :Healing Potion (1) | ||
===Magic Items=== | ===Magic Items=== | ||
− | :''' | + | :'''Ring of Sustenance:''' This ring provides its wearer with life-sustaining nourishment. It also refreshes the body and mind, so its wearer need only sleep two hours per day to gain the benefit of eight hours. |
− | |||
− | |||
− | |||
− | |||
===Arcane Devices=== | ===Arcane Devices=== | ||
− | * | + | *Stick of Repairing: 3 Power Points invested from Artificer Pool. Wand of Repairing (1 charge). |
+ | *Brooch of Boost Trait:1 Power Point invested from Artificer Pool. Note: brooch is literally a medium shield for a tiny person, but works as a brooch for an average-sized human. | ||
+ | *Rock of Barrier: 1 Power Point invested from Artificer Pool. Note: a pretty rock, sized just right for an average human to throw. | ||
==Advances== | ==Advances== | ||
− | # | + | #Vigor d6 |
− | # | + | #Born in the Saddle |
− | # | + | #Arcane Background [Tinkerer] |
#Homunculus | #Homunculus | ||
Line 183: | Line 157: | ||
Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source? | Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source? | ||
− | Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice. | + | Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice, Enchantment, and Wandsmithing. |
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]] | [[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]] |