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'''Pos Traits:'''Diminutive; Low Light Vision; Adaptable''
 
'''Pos Traits:'''Diminutive; Low Light Vision; Adaptable''
  
'''Neg Traits:'''Vulnerable to Cold Iron; -1 Pace; Unimposing (Mild Mannered); Outsider (Major)
+
'''Neg Traits:'''Vulnerable to Cold Iron; -1 Pace; Mild Mannered; Curious
  
 
==Attributes==
 
==Attributes==
'''Agility''' [[file:d6a.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] ||  '''Strength''' [[file:d4a.png|20px]] || '''Vigor''' [[file:d4a.png|20px]]
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'''Agility''' [[file:d6a.png|20px]] - [[file:d1b.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] ||  '''Strength''' [[file:d4a.png|20px]] - [[file:d1b.png|20px]] || '''Vigor''' [[file:d6a.png|20px]] - [[file:d1b.png|20px]]
  
 
==Derived Stats==
 
==Derived Stats==
Pace [[file:d5b.png|20px]] || Run [[file:d4a.png|20px]] || Parry [[file:d7b.png|20px]] ([[file:d2b.png|20px]]) + [[file:d1b.png|20px]] || Size - [[file:d4a.png|20px]] || Toughness [[file:d4b.png|20px]] ([[file:d4b.png|20px]]) || Scale  - [[file:d6a.png|20px]]
+
Pace [[file:d4b.png|20px]] / Running [[file:d4a.png|20px]] - [[file:d1b.png|20px]] || Parry [[file:d2b.png|20px]] || Size - [[file:d4a.png|20px]] || Toughness [[file:d5b.png|20px]] ([[file:d4b.png|20px]]) || Scale  - [[file:d6a.png|20px]]
  
 
==Core Skills==
 
==Core Skills==
'''Athletics''' [[file:d4a.png|20px]] || '''Common Knowledge''' [[file:d4a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]]
+
'''Athletics''' [[file:d4a.png|20px]] || '''Common Knowledge''' [[file:d4a.png|20px]] || '''Notice''' [[file:d8a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]]
  
 
==Other Skills==
 
==Other Skills==
'''Fighting''' [[file:d6a.png|20px]] '''Infusion''' [[file:d10a.png|20px]] || '''Occult''' [[file:d6a.png|20px]] || '''Riding''' [[file:d6a.png|20px]] + [[file:d1b.png|20px]] || '''Spellcasting''' [[file:d10a.png|20px]]
+
'''Infusion''' [[file:d10a.png|20px]] || '''Occult''' [[file:d10a.png|20px]] || '''Riding''' [[file:d10a.png|20px]] || '''Spellcasting''' [[file:d10a.png|20px]]
  
 
==Languages==
 
==Languages==
  
Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | Giant [[file:d6a.png|16px]]
+
Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | Riedran [[file:d6a.png|16px]]
 
 
==Wealth==
 
|| [[file:d4a.png|30px]] || [[file:d6a.png|20px]] || [[file:d8a.png|20px]] || [[file:d10a.png|20px]] || [[file:d12a.png|20px]] ||
 
  
 
==Hindrances==  
 
==Hindrances==  
 
:'''Personal'''
 
:'''Personal'''
::'''Rebellious''' (Minor): Once a literal free spirit, Brook has an issue with authority. Subtract 2 from Persuasion rolls made to influence any person in a position of authority.
+
::'''Rebellious''' (Minor) - Once the literal definition of a free spirit, Brook has an issue with authority. Subtract 2 from Persuasion rolls made to influence any person in a position of authority.
::'''Loyal''' (Minor): Grateful for Cyre and her people taking her in after being stranded on this plane, Brook is loyal to his friends and allies. She took it particularly hard when Cyre fell and became the Mournland.
+
::'''Elderly''' (Major) - When the magic was wrenched from Brook, body and soul, it damaged something; leaving her weaker than she once was.  Her Pace is reduced by 1, and she subtracts 1 from running rolls (minimum 1). She also suffers a −1 penalty to Agility, Strength (including damage), and Vigor rolls, but not linked skills.
::'''Driven''' (Minor): The dark wizard who stole Brook's magic, and those like her, must be stopped. This sometimes requires crossing unpleasant lines.
+
::'''Driven''' (Minor) - The dark wizard who stole Brook's magic, and those like her, must be stopped.
::'''Secret''' (Minor): Brook made a pact with a nefarious entity to gain more power.
 
 
:'''Arcane Background'''
 
:'''Arcane Background'''
 
::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield.
 
::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield.
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::'''Corruption''': gain a new Minor Hindrance (or increase Minor to Major) anytime an arcane skill roll Critically Fails, until the character’s next Advance.
 
::'''Corruption''': gain a new Minor Hindrance (or increase Minor to Major) anytime an arcane skill roll Critically Fails, until the character’s next Advance.
 
:'''Ancestry'''
 
:'''Ancestry'''
::'''Outsider''' (Major): Pixies are cute novelties to most humanoid races. They subtract 2 from Persuasion rolls and may not have basic rights outside their own people.
+
::'''Curious''': All pixies, whether magical or mundane, suffer from incurable curiosity. Brook's has been directed toward the discovery and understanding of enchanted objects.
 
::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation.
 
::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation.
 
::'''Reduced Pace''': Pixies are ''small'' and have a leg span to match! Pace is reduced by 1 and running die is reduced one step.
 
::'''Reduced Pace''': Pixies are ''small'' and have a leg span to match! Pace is reduced by 1 and running die is reduced one step.
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==Traits==  
 
==Traits==  
:'''Ancestry'''
+
:'''Tiny''': Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4).
::'''Tiny''': Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4).
+
:'''Low Light Vision''': ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).
::'''Low Light Vision''': ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).
 
::'''Adaptable''': Characters start with a free Novice Edge of their choice.
 
 
:'''Warlock (Sorcerer)
 
:'''Warlock (Sorcerer)
 
::'''Overpower''': increase a Spellcasting total after it’s rolled by +1 for 1 Power Point, +2 for 3 Power Points, or +3 for 5 Power Points. It may not be used to improve a Critical Failure.
 
::'''Overpower''': increase a Spellcasting total after it’s rolled by +1 for 1 Power Point, +2 for 3 Power Points, or +3 for 5 Power Points. It may not be used to improve a Critical Failure.
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:'''Arcane Background''' Artificer (10 pp)
 
:'''Arcane Background''' Artificer (10 pp)
 
:'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items.
 
:'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items.
:'''Giant Killer''': +1d6 damage vs. creatures three Sizes larger or more.
+
:'''Wand Mastery''': The crafter has become adept at eking out power from wands. When wielding a wand, the crafter has a +2 bonus to skill rolls to activate the power.
:'''Steady Hands''': Ignore Unstable Platform penalty; reduce running penalty to –1.
+
:'''Born in the Saddle''': Free reroll on Riding rolls, mount’s Pace increase by 2, Running die increases one step.
:'''Arcane Background''' Warlock (Sorcerer) (15 pp)
+
:'''Arcane Background''' Wandslinger (Tinkerer) (15 pp)
 
:'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities. [[SHoD_PC06A | FUMP]]
 
:'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities. [[SHoD_PC06A | FUMP]]
  
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::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.''
 
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.''
  
:'''Protection''' | PP (1) +1 to arcane skill roll| Range (Touch) | Duration (5 Minutes)
+
:'''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
::Additional Trappings: ''The item infused glows with multicolor runes.''
+
::Additional Trappings: ''The item infused seems to vibrate with barely contained energy.''
::Limitations:''Range: Touch''
+
::Limitations:''Speed only, Range: Touch''
::Description: ''Protection creates a field of energy or armor around a character, giving him 2 points of Armor. With a raise, the bonus is applied to Toughness instead (and therefore immune to Armor Piercing modifiers).''
+
::Description: ''Speed doubles the target’s movement (Pace and running). With a raise the character also ignores the −2 running penalty.''
 +
:::''QUICKNESS (+2)'': character’s total Multi-Action penalty each turn is reduced by 2 (she can do two actions at no penalty or three at −2 each)''
  
 
:'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant)
 
:'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant)
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::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.''
 
::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.''
 
:::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished.
 
:::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished.
 
:'''Smite''' | PP (1) | Range (Touch) | Duration (5 Minutes)
 
::Additional Trappings: ''The weapon infused glows with multicolor runes.''
 
::Limitations:''Range: Touch''
 
::Description: ''While the power is in effect, the weapon’s damage is increased by +2, or +4 with a raise.''
 
 
:'''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
 
::Additional Trappings: ''The item infused seems to vibrate with barely contained energy.''
 
::Limitations:''Speed only, Range: Touch''
 
::Description: ''Speed doubles the target’s movement (Pace and running). With a raise the character also ignores the −2 running penalty.''
 
:::''QUICKNESS (+2)'': character’s total Multi-Action penalty each turn is reduced by 2 (she can do two actions at no penalty or three at −2 each)''
 
  
 
==Warlock (Sorcerer) Powers==
 
==Warlock (Sorcerer) Powers==
'''Trappings:''' ''All Warlock powers glow with an ominous eldritch energy.''
+
'''Trappings:''' ''All Warlock powers ...''
  
 
----
 
----
  
 
:'''Bolt''' | PP (1) | Range (Smarts x2) | Duration (instant)
 
:'''Bolt''' | PP (1) | Range (Smarts x2) | Duration (instant)
::Additional Trappings: ''a beam of crackling eldritch energy shoots out of Brook's outstretched finger.''
+
::Additional Trappings: ''lightning shoots out of the business end of the wand, zapping the unfortunate victim.''
 
::Description: ''Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.''
 
::Description: ''Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.''
 
:::DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise).
 
:::DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise).
  
 
:'''Entangle''' | PP (2) | Range (Smarts) | Duration (instant)
 
:'''Entangle''' | PP (2) | Range (Smarts) | Duration (instant)
::Additional Trappings: ''A tremendous blast of freezing cold briefly connects the caster's pointed finger and the unfortunate victim, encasing them is frost and immobilizing them.'';  
+
::Additional Trappings: ''A tremendous blast of freezing cold briefly connects the caster's wand and the unfortunate victim, encasing them is frost and a imobilizing them.'';  
 
::Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below.
 
::Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below.
 
:::AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.''
 
:::AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.''
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:::TOUGH (+1): The entangling material is particularly resilient. Increase its Hardness to 10.
 
:::TOUGH (+1): The entangling material is particularly resilient. Increase its Hardness to 10.
  
:::Entangled: The victim can’t move and is Vulnerable as long as he remains Entangled.
+
:Entangled: The victim can’t move and is Vulnerable as long as he remains Entangled.
:::Bound: The victim may not move, is Distracted and Vulnerable as long as he remains Bound, and cannot make physical actions other than trying to break free.
+
:Bound: The victim may not move, is Distracted and Vulnerable as long as he remains Bound, and cannot make physical actions other than trying to break free.
:::Breaking Free: Attempting to break free is an action using Strength at −2 or Athletics. With success, an Entangled hero is free of one entanglement or grappler. A Bound character improves to Entangled with a success; with a raise, he’s free.
+
:Breaking Free: Attempting to break free is an action using Strength at −2 or Athletics. With success, an Entangled hero is free of one entanglement or grappler. A Bound character improves to Entangled with a success; with a raise, he’s free.
 
 
:'''Environmental Protection''' | PP (1) | Range (Touch) | Duration (1 or 8 hours)
 
::Additional Trappings: ''A shimmer of otherworldly energy infuses the target.'';
 
::Limitations:''Range: Touch''
 
::Description: Environmental protection allows the target to breathe, speak, and move at his normal Pace in an otherwise fatal environment. It protects him from intense heat, cold, radiation, pressure, and lack of oxygen. A raise increases the Duration to eight hours.
 
:::ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for 1 additional Power Point each.
 
:::ENVIRONMENTAL RESISTANCE (+1): The power now offers environmental resistance, reducing damage from one energy source (fire, cold, electricity, etc.) by 4 (6 with a raise).
 
  
 
==Universal Power Modifiers==
 
==Universal Power Modifiers==
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===Armor===
 
===Armor===
 
:Darkleaf Breastplate (+4) (light)
 
:Darkleaf Breastplate (+4) (light)
:Medium Masterwork Shield made of Mithral (+2/-2)
 
  
 
===Weapons===
 
===Weapons===
 
:Tiny Fists: Str-4 damage
 
:Tiny Fists: Str-4 damage
 
:Tiny Knife: Str+1d4-4 damage
 
:Tiny Knife: Str+1d4-4 damage
:Masterwork Tiny Rapier: Str+1d4-4 damage; +1 Parry; AP 1
 
  
 
===Gear===
 
===Gear===
 +
:Tiny Repair Shop: various tools used for repair & fabrication. Nested inside FUMP.
 
:Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP.
 
:Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP.
 +
:Tiny Warforged repair Kit: Grants a +1 bonus on Repair rolls made to remove a warforged's Wounds.
 
:Tiny hygiene kit
 
:Tiny hygiene kit
:Masterwork Saddle (tack, riding): +1 to Riding checks
+
:Tack, riding
 
:Sewing Kit
 
:Sewing Kit
 
:Clothing (Light & Winter)
 
:Clothing (Light & Winter)
:Tiny camping cot
+
:Hammock
 
:Tiny camp stool
 
:Tiny camp stool
:Tiny cutlery and dishes
 
 
:Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease.
 
:Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease.
 
:Wand Holsters
 
:Wand Holsters
 
:Enchanting materials
 
:Enchanting materials
:Glyphbook - Grants a +2 bonus on Language rolls made to read inscriptions on Xen'drik ruins. Using the book requires at least a d4 Language (Giant).
 
:Identification Papers
 
:Traveling Papers
 
:A beautifully engraved goblet, ready for enchanting.
 
 
:Healing Potion (1)
 
:Healing Potion (1)
  
 
===Magic Items===
 
===Magic Items===
:'''Handy Haversack''':
+
:'''Ring of Sustenance:''' This ring provides its wearer with life-sustaining nourishment. It also refreshes the body and mind, so its wearer need only sleep two hours per day to gain the benefit of eight hours.
::This backpack is constructed of finely tanned, worn leather with brass hardware and buckles. It has one main compartment and two side pouches. Similar to a bag of holding, all three pouches access an extra-dimensional space.
 
::The main compartment holds up to eight cubic feet in volume or 80 pounds of material.
 
::The side pouches hold two cubic feet or 20 pounds of weight. Regardless of how of much is carried in the haversack, it always weighs five pounds.
 
::The bearer can reach into the compartments or pouches for a specific item and find it on top and available as a limited free action.
 
  
 
===Arcane Devices===
 
===Arcane Devices===
*Bolt & Entangle power imbued inside Homunculus. 5 WP invested.
+
*Wand of Repairing: 3 Power Points invested from Artificer Pool. Wand of Repairing (1 charge).
 +
*Brooch of Boost Trait:1 Power Point invested from Artificer Pool. Note: brooch is literally a medium shield for a tiny person, but works as a brooch for an average-sized human.
 +
*Ring of Speed: 3 Power Points invested from Artificer Pool.
  
 
==Advances==
 
==Advances==
#Arcane Background (Warlock)
+
#Vigor d6
#Extra Powers
+
#Born in the Saddle
#Steady Hands
+
#Arcane Background [Tinkerer]
 
#Homunculus
 
#Homunculus
  
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Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source?
 
Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source?
  
Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice.
+
Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice, Enchantment, and Wandsmithing.
  
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]

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