Editing SHoD PC06
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 14: | Line 14: | ||
==Attributes== | ==Attributes== | ||
− | '''Agility''' [[file:d6a.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] || '''Strength''' [[file:d4a.png|20px]] || '''Vigor''' [[file: | + | '''Agility''' [[file:d6a.png|20px]] - [[file:d1b.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] || '''Strength''' [[file:d4a.png|20px]] - [[file:d1b.png|20px]] || '''Vigor''' [[file:d6a.png|20px]] - [[file:d1b.png|20px]] |
==Derived Stats== | ==Derived Stats== | ||
− | Pace [[file: | + | Pace [[file:d4b.png|20px]] / Running [[file:d4a.png|20px]] - [[file:d1b.png|20px]] || Parry [[file:d2b.png|20px]] || Size - [[file:d4a.png|20px]] || Toughness [[file:d5b.png|20px]] ([[file:d4b.png|20px]]) || Scale - [[file:d6a.png|20px]] |
==Core Skills== | ==Core Skills== | ||
− | '''Athletics''' [[file: | + | '''Athletics''' [[file:d6a.png|20px]] || '''Common Knowledge''' [[file:d4a.png|20px]] || '''Notice''' [[file:d8a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]] |
==Other Skills== | ==Other Skills== | ||
− | ''' | + | '''Infusion''' [[file:d10a.png|20px]] || '''Occult''' [[file:d10a.png|20px]] || '''Research''' [[file:d8a.png|20px]] || '''Riding''' [[file:d6a.png|20px]] || '''Spellcasting''' [[file:d10a.png|20px]] |
==Languages== | ==Languages== | ||
− | Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | | + | Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | Riedran [[file:d6a.png|16px]] |
− | |||
− | |||
− | |||
==Hindrances== | ==Hindrances== | ||
:'''Personal''' | :'''Personal''' | ||
− | ::'''Rebellious''' (Minor) | + | ::'''Rebellious''' (Minor) - Once the literal definition of a free spirit, Brook has an issue with authority. Subtract 2 from Persuasion rolls made to influence any person in a position of authority. |
− | ::''' | + | ::'''Elderly''' (Major) - When the magic was wrenched from Brook, body and soul, it damaged something; leaving her weaker than she once was. Her Pace is reduced by 1, and she subtracts 1 from running rolls (minimum 1). She also suffers a −1 penalty to Agility, Strength (including damage), and Vigor rolls, but not linked skills. |
− | ::'''Driven''' (Minor) | + | ::'''Driven''' (Minor) - The dark wizard who stole Brook's magic, and those like her, must be stopped. |
− | |||
:'''Arcane Background''' | :'''Arcane Background''' | ||
::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield. | ::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield. | ||
Line 43: | Line 39: | ||
::'''Corruption''': gain a new Minor Hindrance (or increase Minor to Major) anytime an arcane skill roll Critically Fails, until the character’s next Advance. | ::'''Corruption''': gain a new Minor Hindrance (or increase Minor to Major) anytime an arcane skill roll Critically Fails, until the character’s next Advance. | ||
:'''Ancestry''' | :'''Ancestry''' | ||
− | ::'''Outsider | + | ::'''Outsider (Major): Pixies are cute novelties to most humanoid races. They subtract 2 from Persuasion rolls and may not have basic rights outside their own people. |
::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation. | ::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation. | ||
::'''Reduced Pace''': Pixies are ''small'' and have a leg span to match! Pace is reduced by 1 and running die is reduced one step. | ::'''Reduced Pace''': Pixies are ''small'' and have a leg span to match! Pace is reduced by 1 and running die is reduced one step. | ||
Line 49: | Line 45: | ||
==Traits== | ==Traits== | ||
− | + | :'''Tiny''': Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4). | |
− | + | :'''Low Light Vision''': ignore penalties for Dim and Dark Illumination (but not Pitch Darkness). | |
− | |||
− | |||
:'''Warlock (Sorcerer) | :'''Warlock (Sorcerer) | ||
::'''Overpower''': increase a Spellcasting total after it’s rolled by +1 for 1 Power Point, +2 for 3 Power Points, or +3 for 5 Power Points. It may not be used to improve a Critical Failure. | ::'''Overpower''': increase a Spellcasting total after it’s rolled by +1 for 1 Power Point, +2 for 3 Power Points, or +3 for 5 Power Points. It may not be used to improve a Critical Failure. | ||
Line 59: | Line 53: | ||
:'''Arcane Background''' Artificer (10 pp) | :'''Arcane Background''' Artificer (10 pp) | ||
:'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items. | :'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items. | ||
− | :''' | + | :'''Wand Mastery''': The crafter has become adept at eking out power from wands. When wielding a wand, the crafter has a +2 bonus to skill rolls to activate the power. |
:'''Steady Hands''': Ignore Unstable Platform penalty; reduce running penalty to –1. | :'''Steady Hands''': Ignore Unstable Platform penalty; reduce running penalty to –1. | ||
:'''Arcane Background''' Warlock (Sorcerer) (15 pp) | :'''Arcane Background''' Warlock (Sorcerer) (15 pp) | ||
Line 72: | Line 66: | ||
::Limitations:''Boost only, Range: Touch'' | ::Limitations:''Boost only, Range: Touch'' | ||
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.'' | ::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
:'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant) | :'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant) | ||
Line 82: | Line 71: | ||
::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.'' | ::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.'' | ||
:::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished. | :::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
:'''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes) | :'''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes) | ||
Line 100: | Line 84: | ||
:'''Bolt''' | PP (1) | Range (Smarts x2) | Duration (instant) | :'''Bolt''' | PP (1) | Range (Smarts x2) | Duration (instant) | ||
− | ::Additional Trappings: '' | + | ::Additional Trappings: ''lightning shoots out of the business end of the wand, zapping the unfortunate victim.'' |
::Description: ''Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.'' | ::Description: ''Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.'' | ||
:::DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise). | :::DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise). | ||
:'''Entangle''' | PP (2) | Range (Smarts) | Duration (instant) | :'''Entangle''' | PP (2) | Range (Smarts) | Duration (instant) | ||
− | ::Additional Trappings: ''A tremendous blast of freezing cold briefly connects the caster's | + | ::Additional Trappings: ''A tremendous blast of freezing cold briefly connects the caster's wand and the unfortunate victim, encasing them is frost and a imobilizing them.''; |
::Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below. | ::Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below. | ||
:::AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.'' | :::AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.'' | ||
Line 133: | Line 117: | ||
===Armor=== | ===Armor=== | ||
:Darkleaf Breastplate (+4) (light) | :Darkleaf Breastplate (+4) (light) | ||
− | |||
===Weapons=== | ===Weapons=== | ||
:Tiny Fists: Str-4 damage | :Tiny Fists: Str-4 damage | ||
:Tiny Knife: Str+1d4-4 damage | :Tiny Knife: Str+1d4-4 damage | ||
− | |||
===Gear=== | ===Gear=== | ||
:Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP. | :Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP. | ||
:Tiny hygiene kit | :Tiny hygiene kit | ||
− | :Masterwork | + | :Masterwork Tack, riding (+1 to Riding checks) |
:Sewing Kit | :Sewing Kit | ||
:Clothing (Light & Winter) | :Clothing (Light & Winter) | ||
− | : | + | :Hammock |
:Tiny camp stool | :Tiny camp stool | ||
− | |||
:Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease. | :Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease. | ||
:Wand Holsters | :Wand Holsters | ||
:Enchanting materials | :Enchanting materials | ||
− | |||
:Identification Papers | :Identification Papers | ||
− | |||
− | |||
:Healing Potion (1) | :Healing Potion (1) | ||
===Magic Items=== | ===Magic Items=== | ||
− | :''' | + | :'''Ring of Sustenance:''' This ring provides its wearer with life-sustaining nourishment. It also refreshes the body and mind, so its wearer need only sleep two hours per day to gain the benefit of eight hours. |
− | |||
− | |||
− | |||
− | |||
===Arcane Devices=== | ===Arcane Devices=== | ||
− | *Bolt | + | *Lightning Breath: Bolt power imbued inside Homunculus. 2 WP invested. |
+ | *Wand of Bolt: 6 WP invested. | ||
+ | *Wand of Entangle: 4 WP invested. | ||
+ | *Wand of Repairing: 3 AP invested. | ||
+ | *Ring of Speed: 3 AP invested. | ||
==Advances== | ==Advances== | ||
− | # | + | #Vigor d6 |
− | # | + | #Born in the Saddle |
− | # | + | #Arcane Background [Tinkerer] |
#Homunculus | #Homunculus | ||
Line 183: | Line 161: | ||
Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source? | Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source? | ||
− | Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice. | + | Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice, Enchantment, and Wandsmithing. |
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]] | [[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]] |