Editing
SHoD PC10
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Savage_Hand_of_Doom#Our_Heroes | Back to Main Page]] {| style="width: 100%; border: 2px solid #333; background-color: #fff; padding: 15px; margin-bottom: 10px;" | style="vertical-align: top;" | [[File:House_SHoD.png|right|300px|alt=Portrait of House]] '''CHARACTER:''' House '''PLAYER:''' Unknown '''ROLE:''' Face, Tank, and Facetank '''RANK:''' Seasoned V '''ANCESTRY:''' Ogre '''QUOTE:''' ''"House; as in 'as big as a', or 'always wins'."'' '''BACKGROUND''' An ogre raised in Sharn, House (so nicknamed by his more diminutive compatriots) fell in with a rough crowd from a young age. Almost certainly destined for a life of criminal enforcement, House's size and strength was worth a fortune to mercenary companies during the Last War. He saw and did horrible things during the intense battles, but he survived. Once the fighting was done, he vowed to never don armor, nor hold a weapon again. Using the lion's share of his mercenary income, he purchased a suit, tailored to his massive frame, the height of Sharn fashion. Unfortunately, he soon found what little funds remained from his mercenary days quickly drying up. In need of cash (and a respite from Sharn after a dalliance gone wrong) one of his old war buddies told him about a job out near Elsir Vale... |} {| class="wikitable" style="width: 100%; text-align: center; margin-bottom: 10px;" ! colspan="3" style="background-color: #333; color: white;" | ATTRIBUTES & DERIVED STATS |- ! colspan="2" style="background-color: #555; color: white; width: 67%;" | CORE ! style="background-color: #555; color: white; width: 33%;" | DERIVED |- | Agility: [[file:d8a.png|24px]] || Strength: [[file:d10a.png|24px]] || Pace: 6 |- | Smarts: [[file:d6a.png|24px]] -1 || Vigor: [[file:d10a.png|24px]] || Parry: 8 (2) |- | Spirit: [[file:d8a.png|24px]]*|| Size: +3 || Toughness: 11 |} {| style="width: 100%; margin-bottom: 10px;" | style="width: 50%; vertical-align: top; padding-right: 5px;" | {| class="wikitable" style="width: 100%;" ! colspan="4" style="background-color: #333; color: white;" | SKILLS |- | Athletics || [[file:d8a.png|24px]] || Language (Native) || [[file:d8a.png|24px]] |- | Fighting || [[file:d8a.png|24px]] +3 || Gambling || [[file:d6a.png|24px]] +1 |- | Stealth || [[file:d8a.png|24px]] || Persuasion || [[file:d8a.png|24px]] +1 |- | C. Knowledge || [[file:d4a.png|24px]] -1 || Notice || [[file:d6a.png|24px]] -1 |- | Taunt || [[file:d6a.png|24px]] || || |} | {| class="wikitable" style="width: 100%; height: 100%;" ! style="background-color: #333; color: white;" | HINDRANCES |- | '''Vow (Major):''' Never hold a weapon or don armor again. |- | '''Quirk:''' Accidental Breakage. |- | '''Outsider (Major):''' Terrifying to most humanoids (Inverted by Dapper Suit). |- | '''Mild Mannered:''' Looks ridiculous to wild peoples of Eberron (Dapper Suit). |- | '''Illiterate:''' cannot read or write. |- | '''Overconfident:'''believes he can accomplish anything |} |} {| class="wikitable" style="width: 100%; margin-bottom: 10px;" ! style="background-color: #333; color: white; width: 33%;" | EDGES ! style="background-color: #333; color: white; width: 33%;" | ANCESTRY ABILITIES (OGRE) ! style="background-color: #333; color: white; width: 33%;" | ADVANCES |- | style="vertical-align: top;" | * '''Brawler:''' +1 Toughness, +d4 damage to unarmed strikes. * '''Frenzy:''' Roll second Fighting die in one melee attack. * '''Martial Artist:''' Unarmed Fighting +1, count as Natural Weapons. * '''Improved Trademark Weapon:''' Unarmed. * '''Mystic Powers:''' Barbarian. * '''Attractive:''' Dapper Suit. * '''Killer Instinct:''' Dapper Suit. | style="vertical-align: top;" | * '''Big:''' -2 when using equipment designed for smaller beings. Cannot wear normal sized humanoid armor/clothing. Equip/food costs double. * '''Boneheaded:''' Smarts rolls are made at β1. * '''Clueless:''' Reduce Common Knowledge and Notice rolls by 1. * '''Illiterate:''' Cannot read or write. * '''Very Strong:''' Size increases max Strength to d12+2. * '''Very Tough:''' Limit is increased to d12+2. | style="vertical-align: top;" | * '''Novice:''' Edge (Martial Artist) * '''Novice:''' Edge (Brawler) * '''Novice:''' Edge (Trademark Weapon - Unarmed) * '''Seasoned:''' Edge (Frenzy) * '''Seasoned:''' Edge (Improved Trademark Weapon - Unarmed) |} {| style="width: 100%; margin-bottom: 10px;" | style="width: 50%; vertical-align: top; padding-right: 5px;" | {| class="wikitable" style="width: 100%; margin-bottom: 10px;" ! colspan="4" style="background-color: #333; color: white;" | MYSTIC POWERS (BARBARIAN) |- ! Mystic Power !! Cost !! Range !! Description |- | '''Boost Trait''' || 2 || Self || Raise Fighting, Strength, Spirit, or Vigor one die type (two for +2 pp). |- | '''Smite''' || 2 || Self || damage +2 (+4 for +2pp). |- | '''Speed''' || 1 || Self || Pace & Run doubled. MAP -2 for +2 pp. |- ! Modifier ! Cost ! colspan="2" | Description |- | Armor Piercing || 1+ ||colspan="2"| +2AP per pp |- | Glow/Shroud || +1 ||colspan="2"| Cast light; Obscure (-1 to be hit, +2 to Stealth) |- | Heavy Weapon || +2 ||colspan="2"| Counts as Heavy Weapon |} | {| class="wikitable" style="width: 100%;" ! colspan="2" style="background-color: #333; color: white;" | GEAR & COMBAT LOADOUT |- ! ITEM !! DETAILS & NOTES |- | Dapper Suit || Inverts Outsider Hindrance (accepted by civilized peoples, shunned by wilder ones). Causes Mild Mannered to wild peoples. Grants Killer Instinct, Attractive, and +1 to Gambling trait rolls. If soiled or damaged, Outsider returns. |- | Unarmed Strikes || Range: Melee, Damage: Str+d6. +3 to Fighting trait rolls, +2 Parry. |- | Random Throwables || Range: 4/8/16, Damage: Str+d4, ROF: 1. (Athletics, Thrown) |- | Shaman Necklace || Spirit +1 die type |} |} [[Savage_Hand_of_Doom#Our_Heroes | Back to Main Page]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information