Editing SOTDL: Mods
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:'''Action Resolution''' (ish)''':''' We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC's roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. <u>Ties go to the Defender</u>. | :'''Action Resolution''' (ish)''':''' We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC's roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. <u>Ties go to the Defender</u>. | ||
β | :'''Hero Dice:''' If a player beats the GM's roll or static difficulty by five (5) or more, the Character earns a Hero Die equal their Effect die with a minimum award of [[file:d6a.png|24px|d6]] | + | :'''Hero Dice:''' If a player beats the GM's roll or static difficulty by five (5) or more, the Character earns a Hero Die equal their Effect die with a minimum award of [[file:d6a.png|24px|d6]] If rolling versus a static difficulty, the Hero Die defaults to [[file:d8a.png|24px|d8]] |
β | |||
:'''Effect Die:''' Effect dice won't always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to determining value for asset creation, complications, and hero dice. [[file:d4a.png|24px|d4]] effect still results in a value of [[file:d6a.png|24px|d6]] (The pace of PBP games would just make failure by effect die on a successful roll unnecessarily dispiriting, so we won't do that). | :'''Effect Die:''' Effect dice won't always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to determining value for asset creation, complications, and hero dice. [[file:d4a.png|24px|d4]] effect still results in a value of [[file:d6a.png|24px|d6]] (The pace of PBP games would just make failure by effect die on a successful roll unnecessarily dispiriting, so we won't do that). |