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:If rolling versus a static difficulty, the Hero Die defaults to [[file:d8a.png|24px|d8]]
 
:If rolling versus a static difficulty, the Hero Die defaults to [[file:d8a.png|24px|d8]]
  
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:'''Effect Die:''' Effect dice won't always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to determining value for asset creation, complications, and hero dice. [[file:d4a.png|24px|d4]] effect still results in a value of [[file:d6a.png|24px|d6]] (The pace of PBP games would just make failure by effect die on a successful roll unnecessarily dispiriting, so we won't do that).
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:'''Effect Die:''' Effect dice won't always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to determining value for asset creation, complications, and hero dice. [[file:d4a.png|24px|d4]] effect still results in a value of [[file:d6a.png|24px|d6]] The pace of PBP games just makes failure by effect die on a successful roll unnecessarily dispiriting.
  
 
: '''Plot Points:''' Players start each arc with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests.
 
: '''Plot Points:''' Players start each arc with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests.

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