Editing SOTDL: Mods
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:'''Effect Die:''' Effect dice won't always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to determining value for asset creation, complications, and hero dice. [[file:d4a.png|24px|d4]] effect still results in a value of [[file:d6a.png|24px|d6]] (The pace of PBP games would just make failure by effect die on a successful roll unnecessarily dispiriting, so we won't do that). | :'''Effect Die:''' Effect dice won't always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to determining value for asset creation, complications, and hero dice. [[file:d4a.png|24px|d4]] effect still results in a value of [[file:d6a.png|24px|d6]] (The pace of PBP games would just make failure by effect die on a successful roll unnecessarily dispiriting, so we won't do that). | ||
β | : '''Plot Points:''' Players start each | + | : '''Plot Points:''' Players start each episode with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests. |
:'''GM Plot Points:''' GM starts each arc with 1 pp per player and may earn subsequent pp with SFX. | :'''GM Plot Points:''' GM starts each arc with 1 pp per player and may earn subsequent pp with SFX. |