Editing SOTDL: Mods

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:'''Opportunities:''' Players may purchase GM rolled opportunities to step back complications or to step up any asset for the scene. No asset may be stepped up above [[file:d12a.png|24px|d12]]
 
:'''Opportunities:''' Players may purchase GM rolled opportunities to step back complications or to step up any asset for the scene. No asset may be stepped up above [[file:d12a.png|24px|d12]]
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::'''Note:''' Any player may purchase a GM opportunity regardless which character it was rolled against. Like hitches, opportunities must be bought the turn they are rolled, so whoever calls it, gets it.
 
  
 
:'''Complications:''' This game uses complications exclusively to track injuries and obstacles that carry mechanical weight. If a complication gets pushed up above [[file:d12a.png|24px|d12]] the character in question is taken out (if the GM deems that to be an appropriate consequence). The player in question may spend a PP to take a complication equal to the effect die of the roll that took him out and avoid being taken out.
 
:'''Complications:''' This game uses complications exclusively to track injuries and obstacles that carry mechanical weight. If a complication gets pushed up above [[file:d12a.png|24px|d12]] the character in question is taken out (if the GM deems that to be an appropriate consequence). The player in question may spend a PP to take a complication equal to the effect die of the roll that took him out and avoid being taken out.

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