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:'''Action Resolution''' (ish)''':''' We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC's roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. <u>Ties go to the Defender</u>. | :'''Action Resolution''' (ish)''':''' We will be using a single opposed roll to determine the success or failure of a given action. I will put together an opposing pool to the PC's roll if they are initiating the action. If I am initiating the action, I will roll before the PC or assign a static difficulty. <u>Ties go to the Defender</u>. | ||
− | :'''Hero Dice:''' If a player beats the GM's roll or static difficulty by five (5) or more, the Character earns a Hero Die equal their Effect die with a minimum award of [[file:d6a.png|24px|d6]] | + | :'''Hero Dice:''' If a player beats the GM's roll or static difficulty by five (5) or more, the Character earns a Hero Die equal their Effect die with a minimum award of [[file:d6a.png|24px|d6]] or if rolling versus a static difficulty, the Hero Die defaults to [[file:d8a.png|24px|d8]] |
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− | :'''Effect Die:''' Effect dice won't always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to determining value for asset creation, complications, and hero dice. [[file:d4a.png|24px|d4]] effect still results in a value of [[file:d6a.png|24px|d6]] | + | :'''Effect Die:''' Effect dice won't always apply to a roll, but when they do we will use them. Since we are not using contests, this pretty much limits them to determining value for asset creation, complications, and hero dice. [[file:d4a.png|24px|d4]] effect still results in a value of [[file:d6a.png|24px|d6]] The pace of PBP games just makes failure by effect die on a successful roll unnecessarily dispiriting. |
− | : '''Plot Points:''' Players start each | + | : '''Plot Points:''' Players start each episode with 1 pp and may earn pp via SFX and GM purchased hitches. All plot point spend options from '''p28-29''' apply except ''Join a Contest'' since we are not using contests. |
− | :'''GM Plot Points:''' GM starts each | + | :'''GM Plot Points:''' GM starts each episode with 1 pp per player and may earn subsequent pp with SFX. |
:'''Opportunities:''' Players may purchase GM rolled opportunities to step back complications or to step up any asset for the scene. No asset may be stepped up above [[file:d12a.png|24px|d12]] | :'''Opportunities:''' Players may purchase GM rolled opportunities to step back complications or to step up any asset for the scene. No asset may be stepped up above [[file:d12a.png|24px|d12]] | ||
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:'''Complications:''' This game uses complications exclusively to track injuries and obstacles that carry mechanical weight. If a complication gets pushed up above [[file:d12a.png|24px|d12]] the character in question is taken out (if the GM deems that to be an appropriate consequence). The player in question may spend a PP to take a complication equal to the effect die of the roll that took him out and avoid being taken out. | :'''Complications:''' This game uses complications exclusively to track injuries and obstacles that carry mechanical weight. If a complication gets pushed up above [[file:d12a.png|24px|d12]] the character in question is taken out (if the GM deems that to be an appropriate consequence). The player in question may spend a PP to take a complication equal to the effect die of the roll that took him out and avoid being taken out. | ||
− | ::'''Note:''' Unless the player wishes it, getting taken out is never a permanent state, and in PBP games I try to honestly continue to include the character even if in a diminished state. | + | ::'''GMC Note:''' Unless the player wishes it, getting taken out is never a permanent state, and in PBP games I try to honestly continue to include the character even if in a diminished state. |
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] |