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:'''Complications:''' This game uses complications exclusively to track injuries and obstacles that carry mechanical weight. If a complication gets pushed up above [[file:d12a.png|24px|d12]] the character in question is taken out (if the GM deems that to be an appropriate consequence). The player in question may spend a PP to take a complication equal to the effect die of the roll that took him out and avoid being taken out.
 
:'''Complications:''' This game uses complications exclusively to track injuries and obstacles that carry mechanical weight. If a complication gets pushed up above [[file:d12a.png|24px|d12]] the character in question is taken out (if the GM deems that to be an appropriate consequence). The player in question may spend a PP to take a complication equal to the effect die of the roll that took him out and avoid being taken out.
  
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::'''Note:''' Unless the player wishes it, getting taken out is never a permanent state, and in PBP games I try to honestly continue to include the character even if in a diminished state.
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::'''GMC Note:''' Unless the player wishes it, getting taken out is never a permanent state, and in PBP games I try to honestly continue to include the character even if in a diminished state.
  
  
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]

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