Editing SOTDL: Roles

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 5: Line 5:
 
=PC Role Distinctions=
 
=PC Role Distinctions=
 
The following are the roles available to players for this game. You might note that there are no specifically arcane options. This is somewhat intentional, given the post-magical age of the setting, but also, the magic PCs '''''do''''' wield comes from their wyrd, which is its own distinction.
 
The following are the roles available to players for this game. You might note that there are no specifically arcane options. This is somewhat intentional, given the post-magical age of the setting, but also, the magic PCs '''''do''''' wield comes from their wyrd, which is its own distinction.
 
Each role comes with an Ability unique to the role. While this functions similar to an SFX, it is in addition to your regular SFX. It does not replace them.
 
  
 
==Forestal==
 
==Forestal==
Line 13: Line 11:
 
Forestals are wild priests of wild gods, serving the old elemental forces of earth and air and forest and mist, cultivating holy groves, and protecting the wild places of the world.  
 
Forestals are wild priests of wild gods, serving the old elemental forces of earth and air and forest and mist, cultivating holy groves, and protecting the wild places of the world.  
  
As priests, Forestals might be found tending to the needs of simple folk who make their homes in remote locales, advising hunters where to find game, or rebukng the local Thane in his own mead hall.
+
As priests, Forestals might be found tending to the needs of simple folk making their homes in remote locales, advising hunters where to find game, or rebukng the local Thane in his mead hall.
  
 
Forestals may hail from any people or place, but the vast majority of them are born to the Druidan of the Hartshorn.  
 
Forestals may hail from any people or place, but the vast majority of them are born to the Druidan of the Hartshorn.  
Line 26: Line 24:
 
[[File:Freeblade0002.jpg|250px|right]]
 
[[File:Freeblade0002.jpg|250px|right]]
  
Freeblades are independent swords for hire - mercenaries, gladiators. guards, even royal envoys or court assassins. Unlike soldiers, trained to work in groups, cooperate with, defend, and rely on their fellows and to follow orders, Freeblades are independent fighters used to functioning alone and with complete discretion over what jobs they take and how they fulfil those jobs. What they lack in military training and discipline they more than make up for in flair and innovation.
+
Freeblades are independent swords for hire, mercenaries, gladiators. guards, even royal envoys or court assassins, Unlike soldiers, trained to work in groups, cooperate with, defend, and rely on their fellows and to follow orders, Freeblades are independent fighters used to functioning alone and with complete discretion over what jobs they take and how they fulfil those jobs. What they lack in military training and discipline they more than make up for in flair and innovation.
  
 
Freeblades are common to every people in every place.
 
Freeblades are common to every people in every place.
Line 54: Line 52:
 
[[File:Inquisitor0002.jpg|200px|right]]
 
[[File:Inquisitor0002.jpg|200px|right]]
  
Inquisitors are the right hand of the corsair temples and answer directly to the Red Adept of the Citadel. On the surface, Inquisitors are investigators and interrogators, but those are first and foremost tools to facilitate their actual temple-assigned task of finding and retrieving forgotten artifacts of the lost age.
+
Inquisitors are the right hand of the corsair temples and answer directly to the Red Adept of the Citadel. On the surface, Inquisitors are investigators and interrogators, but those are first and foremost tools to facilitate their actual temple-assigned task of finding and retrieving the forgotten artifacts of the lost age.
  
 
Nearly all Inquisitors are Corssair'Na by birth and reside in the citadel itself when they are not wandering the world in search of relics for their masters.
 
Nearly all Inquisitors are Corssair'Na by birth and reside in the citadel itself when they are not wandering the world in search of relics for their masters.
Line 60: Line 58:
 
'''Role Ability'''
 
'''Role Ability'''
  
:Once per scene you may spend a PP to succeed on a Know action to tell whether someone is speaking the truth. If an Effect die is needed, the action counts as a [[File:d10a.png|24px]]
+
:Once per scene you may spend a PP to succeed on a Know action to tell whether someone is telling the truth. If an Effect die is needed, the action counts as a [[File:d10a.png|24px]]
  
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
Line 69: Line 67:
 
Jacks come from every people and place and may be found just about anywhere at any time. Islanders in particular seem to have an affinity for this role.
 
Jacks come from every people and place and may be found just about anywhere at any time. Islanders in particular seem to have an affinity for this role.
  
[[File:Jack0002.jpg|200px|center]]
+
'''Role Ability'''
 +
 
 +
:During Chargen, mark Craft, Fix, Treat, and two other skills as favored skills. Once per scene, you may spend a PP to automatically succeed at a favored skill. If an Effect die is needed, the action counts as a [[File:d10a.png|24px]]
  
  
'''Role Ability'''
 
  
:During Chargen, mark Craft, Fix, Treat, and two other skills as favored skills. Once per scene, you may spend a PP to automatically succeed at a favored skill. If an Effect die is needed, the action counts as a [[File:d10a.png|24px]]
+
[[File:Jack0002.jpg|200px|center]]
  
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
Line 104: Line 103:
 
No effort is wasted.  
 
No effort is wasted.  
  
The soldier sleeps where and when they can, works to better their position and that of their fellows, trusts the soldier next to them to do their part, and wastes no time worrying on things out of their control.
+
The soldier sleeps where and when they can, works to better their position and that of their fellows, trusts the soldier next to them to do their part, and wastes no time worrying on things out of his control.
  
 
'''Role Ability'''
 
'''Role Ability'''

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)