Editing SOTDL: Setting

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 22: Line 22:
  
 
===Menhir===  
 
===Menhir===  
Ancient beyond belief, these great stone megaliths are thought to have been placed for religious or arcane reasons by a forgotten race of giants in the distant past. Each menhir is composed of anywhere from two to five upright stones jutting from the earth and topped with a single lintel stone across the tops of the others.
+
Ancient beyond belief, these ancient megaliths are thought to have been placed for religious or arcane reasons by a forgotten race of giants in the distant past. Each menhir is composed of anywhere from two to five upright stones jutting from the earth and topped with a single lintel stone across the tops of the others.
  
 
The individual menhir are named for the predominant carving of a stylistic animal on the lintel stone. All the stones are carved about with illegible runes of unknown origins.
 
The individual menhir are named for the predominant carving of a stylistic animal on the lintel stone. All the stones are carved about with illegible runes of unknown origins.
Line 73: Line 73:
 
The mountains and the great swath of forest to the west are collectively known as the Hartshorn. There are no cities in the Hartshorn, just small communities huddled far from one another and the two great mead halls of the thanes of the Druidan as well as key fortified villages in the north and the south.  
 
The mountains and the great swath of forest to the west are collectively known as the Hartshorn. There are no cities in the Hartshorn, just small communities huddled far from one another and the two great mead halls of the thanes of the Druidan as well as key fortified villages in the north and the south.  
  
One of the five menhir and one of the three kir lies within the bounds of the Hatshorn.  
+
One of the five menhir and one of the three kir lay within the bounds of the Hatshorn.  
  
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
Line 85: Line 85:
  
 
===Kir===
 
===Kir===
One Kir stands within the borders of the Hartshorn.
+
One Kir stands ithin the borders of the Hartshorn.
  
 
:'''Kir Lan:''' High on the slopes of the western foothills, Kir Lan is forever shrouded in mist and invisible from afar most days, but in the night it glows an evil hazy green in the distance (though up close it only appears to be bathed in clean moonlight - whether the moon shines in the sky or not).
 
:'''Kir Lan:''' High on the slopes of the western foothills, Kir Lan is forever shrouded in mist and invisible from afar most days, but in the night it glows an evil hazy green in the distance (though up close it only appears to be bathed in clean moonlight - whether the moon shines in the sky or not).
Line 143: Line 143:
  
 
=People of the Salt Coast=
 
=People of the Salt Coast=
Three settled groups populate the Salt Coat as well as a small nomadic tribe that lives scattered among the others.
+
Three settled groups populate the Salt Coat as well as a small nomadic tribe that live scattered among the others.
  
 
==Corsair'Na and Corsair'Ja==
 
==Corsair'Na and Corsair'Ja==
Line 171: Line 171:
 
:'''The Smith:''' Stout and solid, the Smith is a figure in bronze and iron, faceless and massive. The smith is always depicted at his forge and always has a great hammer in his fist.
 
:'''The Smith:''' Stout and solid, the Smith is a figure in bronze and iron, faceless and massive. The smith is always depicted at his forge and always has a great hammer in his fist.
  
:'''The Three:''' As implied by their title, the three are said to have three distinct forms. The first that of a young girl clad in butterflies and laughter. The second a stately matron heavy with child clad in the green growth of the forest. And finally the last form that of an withered crone clad in the crusty windswept salt of the sea.
+
:'''The Three:''' As implied by their title, the three have three distinct forms. The first that of a young girl clad in flowers and laughter. The second a stately matron heavy with child clad in the green growth of the forest. And finally the last form that of an withered crone clad in the crusty salt of the sea.
  
 
'''Economy/Trade:''' The corsair'na primarily trade in metal ore and metalworks, while the corsair'ja trade in grain.
 
'''Economy/Trade:''' The corsair'na primarily trade in metal ore and metalworks, while the corsair'ja trade in grain.
  
 
'''Language:''' All Corsair speak the Trade tongue and High Corsair. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]]
 
'''Language:''' All Corsair speak the Trade tongue and High Corsair. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]]
 
:''This knack will never be rolled, but each step - starting at [[file:d6a.png|24px|d6]] - grants one additional language''.
 
  
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
Line 188: Line 186:
 
'''Appearance:''' Druidan tend to be tall and hearty with fair skin, fair hair, and light eyes,
 
'''Appearance:''' Druidan tend to be tall and hearty with fair skin, fair hair, and light eyes,
  
'''Government:''' Dwelling as separately and remotely as they do, most disputes among the druidan are heard by whatever elders happen to be to hand, however, there are a brother and sister - Aelfryth and Aeowyrd - who stand as Thanes of their people, making decisions for the nation at large.
+
'''Government:''' Dwelling as separately and remotely as they do, most disputes among the druidan are heard by whatever elders happen to be to hand, however , there are a brother and sister - Aelfryth and Aeowyrd - Who stand as Thanes of their people, making decisions for the nation at large.
  
 
'''Religion:''' The Druidan revere the sister goddesses Maerlwyn and Marwolaeth.
 
'''Religion:''' The Druidan revere the sister goddesses Maerlwyn and Marwolaeth.
Line 202: Line 200:
  
 
'''Language:''' All Druidan speak the Trade tongue and Trailspeak. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]]
 
'''Language:''' All Druidan speak the Trade tongue and Trailspeak. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]]
 
:''This knack will never be rolled, but each step - starting at [[file:d6a.png|24px|d6]] - grants one additional language''.
 
  
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
Line 216: Line 212:
 
'''Government:''' What little government is to be found in the archipelago is closely woven to family and community.
 
'''Government:''' What little government is to be found in the archipelago is closely woven to family and community.
  
'''Religion:''' Islanders honor Mok Ji, Jon Kon, and Kuolema.
+
'''Religion:'''
 
+
:'''Mok Ji:''' Jovial and mocking and always of good humor, Mok Ji manifests as a three legged, three armed, three eyed, three breasted Islander bearing Lantern, Shears, and Weighted Net and is said to offer a challenge to anyone they encounter.
:'''Mok Ji:''' Jovial and mocking and always of good humor, Mok Ji is said to manifest as a three legged, three armed, three eyed, three breasted Islander bearing Lantern, Shears, and Weighted Net and is purported to to offer a challenge to any soul they encounter.
 
  
 
:'''Jon Kon:''' Jon Kon is a known changeling said to appear to folk first as an animal before transforming into a tousle haired child with a shepherd's crook in one hand and a sling in the other.
 
:'''Jon Kon:''' Jon Kon is a known changeling said to appear to folk first as an animal before transforming into a tousle haired child with a shepherd's crook in one hand and a sling in the other.
  
:Stories say if spurred to action, Jon Kon likes to sling seeds that explode when they hit something.
+
:Stories say if spurred to action, Jon Kon likes to sling acorns that explode when they hit something.
  
 
:'''Kuolema:''' Lithe and young, Kuolema is depicted as a young girl clad in a dark cloak with long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her gaze.
 
:'''Kuolema:''' Lithe and young, Kuolema is depicted as a young girl clad in a dark cloak with long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her gaze.
Line 228: Line 223:
 
:Kuolema bears a pair of bone daggers, stained a deep red along the blades.
 
:Kuolema bears a pair of bone daggers, stained a deep red along the blades.
  
'''Economy/Trade:''' Islanders mostly trade in exotic fish, exotic fruit, and plant based medicinals.
+
'''Economy/Trade:'''
 +
 
 +
Exotic Fruit and Fish
  
 
'''Language:''' All Islanders speak the Trade tongue and the Salt patois. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]]
 
'''Language:''' All Islanders speak the Trade tongue and the Salt patois. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]]
 
:''This knack will never be rolled, but each step - starting at [[file:d6a.png|24px|d6]] - grants one additional language''.
 
  
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
  
 
==Kindred==
 
==Kindred==
'''Appearance:''' Kindred may appear as members of any peoples, but will always present with one feature that is slightly inhuman - pointed ears, metallic hair, eyes that reflect light in the dark like a beasts, odd markings in the skin, etc.
+
'''Appearance'''
  
'''Government:''' Kindred tend to be nomadic by nature, dwelling in small family groups in whatever land suits them. They have no government to speak of.
+
'''Government'''
  
'''Religion''' Kindred honor but one deity - Lady Death.
+
'''Religion''' Kindred honor but one deity - the Lady Death.
  
 
:'''Death:''' Lithe and young, Death is depicted as a young girl clad in a dark cloak with long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her gaze.
 
:'''Death:''' Lithe and young, Death is depicted as a young girl clad in a dark cloak with long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her gaze.
Line 247: Line 242:
 
:Death bears a pair of bone daggers, stained a deep red along the blades.
 
:Death bears a pair of bone daggers, stained a deep red along the blades.
  
'''Economy/Trade:''' Kindred most often trade knowleldge and skill and services for the things they need. Many are performers.
+
'''Economy/Trade'''
 
 
'''Language:''' All Kindred speak the Trade tongue and the Whisper. Players who wish to be conversant in the languages of other peoples may take the *knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]]
 
 
 
:''This knack will never be rolled, but each step - starting at [[file:d6a.png|24px|d6]] - grants one additional language''.
 
  
 +
'''Language:''' All Kindred speak the Trade tongue and the Whisper. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know
  
 
[[File:HELFEN0001.png|250px|center]]
 
[[File:HELFEN0001.png|250px|center]]
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
 
 
==Other Ethnicities==
 
The above peoples represent those that dwell in this corner of the gameworld, but it is far from encompassing of all the folk that might be found beyond this map's edges.
 
 
If you would like to play a character of some other ethnicity than those presented, please do. Are you a wanderer come from far beyond the Salt Coast? What are your people like? What other people have you met on your journeys?
 
 
Or are you perhaps from here but with a distinct lineage from elsewhere?
 
 
I leave the details up to you.
 
  
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)