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===Menhir=== | ===Menhir=== | ||
− | Ancient beyond belief, these | + | Ancient beyond belief, these ancient megaliths are thought to have been placed for religious or arcane reasons by a forgotten race of giants in the distant past. Each menhir is composed of anywhere from two to five upright stones jutting from the earth and topped with a single lintel stone across the tops of the others. |
The individual menhir are named for the predominant carving of a stylistic animal on the lintel stone. All the stones are carved about with illegible runes of unknown origins. | The individual menhir are named for the predominant carving of a stylistic animal on the lintel stone. All the stones are carved about with illegible runes of unknown origins. | ||
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The mountains and the great swath of forest to the west are collectively known as the Hartshorn. There are no cities in the Hartshorn, just small communities huddled far from one another and the two great mead halls of the thanes of the Druidan as well as key fortified villages in the north and the south. | The mountains and the great swath of forest to the west are collectively known as the Hartshorn. There are no cities in the Hartshorn, just small communities huddled far from one another and the two great mead halls of the thanes of the Druidan as well as key fortified villages in the north and the south. | ||
− | One of the five menhir and one of the three kir | + | One of the five menhir and one of the three kir lay within the bounds of the Hatshorn. |
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
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===Kir=== | ===Kir=== | ||
− | One Kir stands | + | One Kir stands ithin the borders of the Hartshorn. |
:'''Kir Lan:''' High on the slopes of the western foothills, Kir Lan is forever shrouded in mist and invisible from afar most days, but in the night it glows an evil hazy green in the distance (though up close it only appears to be bathed in clean moonlight - whether the moon shines in the sky or not). | :'''Kir Lan:''' High on the slopes of the western foothills, Kir Lan is forever shrouded in mist and invisible from afar most days, but in the night it glows an evil hazy green in the distance (though up close it only appears to be bathed in clean moonlight - whether the moon shines in the sky or not). | ||
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=People of the Salt Coast= | =People of the Salt Coast= | ||
− | Three settled groups populate the Salt Coat as well as a small nomadic tribe that | + | Three settled groups populate the Salt Coat as well as a small nomadic tribe that live scattered among the others. |
==Corsair'Na and Corsair'Ja== | ==Corsair'Na and Corsair'Ja== | ||
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:'''The Smith:''' Stout and solid, the Smith is a figure in bronze and iron, faceless and massive. The smith is always depicted at his forge and always has a great hammer in his fist. | :'''The Smith:''' Stout and solid, the Smith is a figure in bronze and iron, faceless and massive. The smith is always depicted at his forge and always has a great hammer in his fist. | ||
− | :'''The Three:''' As implied by their title, the three | + | :'''The Three:''' As implied by their title, the three have three distinct forms. The first that of a young girl clad in flowers and laughter. The second a stately matron heavy with child clad in the green growth of the forest. And finally the last form that of an withered crone clad in the crusty salt of the sea. |
'''Economy/Trade:''' The corsair'na primarily trade in metal ore and metalworks, while the corsair'ja trade in grain. | '''Economy/Trade:''' The corsair'na primarily trade in metal ore and metalworks, while the corsair'ja trade in grain. | ||
'''Language:''' All Corsair speak the Trade tongue and High Corsair. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]] | '''Language:''' All Corsair speak the Trade tongue and High Corsair. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]] | ||
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'''Appearance:''' Druidan tend to be tall and hearty with fair skin, fair hair, and light eyes, | '''Appearance:''' Druidan tend to be tall and hearty with fair skin, fair hair, and light eyes, | ||
− | '''Government:''' Dwelling as separately and remotely as they do, most disputes among the druidan are heard by whatever elders happen to be to hand, however, there are a brother and sister - Aelfryth and Aeowyrd - | + | '''Government:''' Dwelling as separately and remotely as they do, most disputes among the druidan are heard by whatever elders happen to be to hand, however , there are a brother and sister - Aelfryth and Aeowyrd - Who stand as Thanes of their people, making decisions for the nation at large. |
'''Religion:''' The Druidan revere the sister goddesses Maerlwyn and Marwolaeth. | '''Religion:''' The Druidan revere the sister goddesses Maerlwyn and Marwolaeth. | ||
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'''Language:''' All Druidan speak the Trade tongue and Trailspeak. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]] | '''Language:''' All Druidan speak the Trade tongue and Trailspeak. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]] | ||
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'''Government:''' What little government is to be found in the archipelago is closely woven to family and community. | '''Government:''' What little government is to be found in the archipelago is closely woven to family and community. | ||
− | '''Religion:''' | + | '''Religion:''' |
− | + | :'''Mok Ji:''' Jovial and mocking and always of good humor, Mok Ji manifests as a three legged, three armed, three eyed, three breasted Islander bearing Lantern, Shears, and Weighted Net and is said to offer a challenge to anyone they encounter. | |
− | :'''Mok Ji:''' Jovial and mocking and always of good humor, Mok Ji | ||
:'''Jon Kon:''' Jon Kon is a known changeling said to appear to folk first as an animal before transforming into a tousle haired child with a shepherd's crook in one hand and a sling in the other. | :'''Jon Kon:''' Jon Kon is a known changeling said to appear to folk first as an animal before transforming into a tousle haired child with a shepherd's crook in one hand and a sling in the other. | ||
− | :Stories say if spurred to action, Jon Kon likes to sling | + | :Stories say if spurred to action, Jon Kon likes to sling acorns that explode when they hit something. |
:'''Kuolema:''' Lithe and young, Kuolema is depicted as a young girl clad in a dark cloak with long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her gaze. | :'''Kuolema:''' Lithe and young, Kuolema is depicted as a young girl clad in a dark cloak with long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her gaze. | ||
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:Kuolema bears a pair of bone daggers, stained a deep red along the blades. | :Kuolema bears a pair of bone daggers, stained a deep red along the blades. | ||
− | '''Economy/Trade:''' | + | '''Economy/Trade:''' |
+ | |||
+ | Exotic Fruit and Fish | ||
'''Language:''' All Islanders speak the Trade tongue and the Salt patois. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]] | '''Language:''' All Islanders speak the Trade tongue and the Salt patois. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]] | ||
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[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | ||
==Kindred== | ==Kindred== | ||
− | '''Appearance | + | '''Appearance''' |
− | '''Government | + | '''Government''' |
− | '''Religion''' Kindred honor but one deity - Lady Death. | + | '''Religion''' Kindred honor but one deity - the Lady Death. |
:'''Death:''' Lithe and young, Death is depicted as a young girl clad in a dark cloak with long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her gaze. | :'''Death:''' Lithe and young, Death is depicted as a young girl clad in a dark cloak with long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her gaze. | ||
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:Death bears a pair of bone daggers, stained a deep red along the blades. | :Death bears a pair of bone daggers, stained a deep red along the blades. | ||
− | '''Economy/Trade | + | '''Economy/Trade''' |
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+ | '''Language:''' All Kindred speak the Trade tongue and the Whisper. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know | ||
[[File:HELFEN0001.png|250px|center]] | [[File:HELFEN0001.png|250px|center]] | ||
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[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] | [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]] |