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The Museum is an introductory adventure for the Mutants & Masterminds Superhero Roleplaying Game designed for 3-5 PL 10 heroes, set for our campaign BEYOND FREEDOM - some 50 years in the future (2054ad). The heroes must thwart the CHESSMEN, a mercenary/heist "family" of villains attempting to rob Freedom City's Museum with the aid of their pawns (mind controlled citizens for muscle).  Hired by Galatea, a robot created as mate to Talos long ago.  No one knows her unltimate plan is to steal the art from the museum that includes the bronze "statue" form of her one-time husband Talos (now inert for 25+ years).  Galatea looks to reactivate Talos and ultimately find their son Argos (set adrift in the Terminus).
 
The Museum is an introductory adventure for the Mutants & Masterminds Superhero Roleplaying Game designed for 3-5 PL 10 heroes, set for our campaign BEYOND FREEDOM - some 50 years in the future (2054ad). The heroes must thwart the CHESSMEN, a mercenary/heist "family" of villains attempting to rob Freedom City's Museum with the aid of their pawns (mind controlled citizens for muscle).  Hired by Galatea, a robot created as mate to Talos long ago.  No one knows her unltimate plan is to steal the art from the museum that includes the bronze "statue" form of her one-time husband Talos (now inert for 25+ years).  Galatea looks to reactivate Talos and ultimately find their son Argos (set adrift in the Terminus).
 
 
==GETTING THE HEROES INVOLVED==
 
Some of the heroes might be visiting the museum in their secret identities.  They are there when the villains show up and have to figure some way to slip away from the action long enough to change into their superhero identities. Having two or more of the heroes duck into the same storage closet to change into their costumes can make for an amusing scene and an interesting introduction for heroes who haven’t met before.
 
 
Alternately, the heroes may be patrolling the city, on the lookout for trouble, or just going about their business in their heroic or secret identities. They either hear the museum alarm, pick up word of the robbery on the police band, or are alerted by the authorities and asked to help out, depending on the heroes’ activities and relationship with the law.
 
 
'''Benefactors'''
 
* [[Current]]:  Agent Ray Gardner II, their human benefactor.
 
* [[Patriot, BF]]:  Jack Simmons, contacting them through Gardner of AEGIS.
 
 
** '''KARL''':  terminus connection - Mentak Atom seeks to open a portal to find his way back to his children not knowing them dead...  He writes the Terminus Equation and delivers it.  A machine from the Atom Family lab, the Nucleus is on display at the Museaum.  Rather than learning about it - he's drawn to it!!  (a Terminus Engine)
 
** '''SAM''':  His real body is in the building next door.  Patriot's body was severely damaged by a powerful female robot (Galatea), and the original builder and blueprints were lost. Now Patriot's mind is housed in a computer system without any remote body to use.  He is approached by Simmons to build a new body so that one day he can help lead a new line of heroes.  His contact will be [[Current]], Agent Ray Gardner II.  They tell him to watch any events or contacts involving Daedelus technology for crime... (a false lead to Talos at the museum)
 
** '''CAT''':  He's heard rumors (gather info) about something going down at the museum, specifically he knows of the C-Tier crook called Old Glory (and perhaps his sometime partner Remlock) is rumored to ready to hit the museum.
 
  
 
==STEPS to Adventure & MAIN Players==
 
==STEPS to Adventure & MAIN Players==
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==EXHIBIT==
 
==EXHIBIT==
 
[http://wiki.rpg.net/index.php/Beyond_Human_Museum Beyond Human Museum]: notes and exhibit info.
 
[http://wiki.rpg.net/index.php/Beyond_Human_Museum Beyond Human Museum]: notes and exhibit info.
 +
 +
==GETTING THE HEROES INVOLVED==
 +
Some of the heroes might be visiting the museum in their secret identities.  They are there when the villains show up and have to figure some way to slip away from the action long enough to change into their superhero identities. Having two or more of the heroes duck into the same storage closet to change into their costumes can make for an amusing scene and an interesting introduction for heroes who haven’t met before.
 +
 +
Alternately, the heroes may be patrolling the city, on the lookout for trouble, or just going about their business in their heroic or secret identities. They either hear the museum alarm, pick up word of the robbery on the police band, or are alerted by the authorities and asked to help out, depending on the heroes’ activities and relationship with the law.
 +
 +
'''Benefactors'''
 +
* [[Current]]:  Ray Gardner II, their human benefactor.
 +
* [[Patriot, BF]]:  Jack Simmons, contacting them through Gardner of AEGIS.
 +
 +
** '''KARL''':  terminus connection - Mentak Atom seeks to open a portal to find his way back to his children not knowing them dead...  He writes the Terminus Equation and delivers it.  A machine from the Atom Family lab, the Nucleus is on display at the Museaum.  Rather than learning about it - he's drawn to it!!  (a Terminus Engine)
 +
** '''SAM''':  His real body is in the building next door.  Patriot's body was severely damaged by a powerful female robot (Galatea), and the original builder and blueprints were lost. Now Patriot's mind is housed in a computer system without any remote body to use.  He is approached by Simmons to build a new body so that one day he can help lead a new line of heroes.  His contact will be [[Current]], Agent Ray Gardner II.  They tell him to watch any events or contacts involving Daedelus technology for crime... (a false lead to Talos at the museum)
 +
** '''CAT''':  He's heard rumors (gather info) about something going down at the museum, specifically he knows of the C-Tier crook called Old Glory (and perhaps his sometime partner Remlock) is rumored to ready to hit the museum.
  
 
==ACTION==
 
==ACTION==

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