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==ACTION==
 
==ACTION==
The Freedom City Museum is the largest in Freedom City. The CHESSMEN have eight armed thugs  [[the CHESSMEN]] PAWNS with them, mainly to keep an eye on the museum patrons and to help carry the treasures. Bishop tries to make an example of anyone that defies her or tries to make a break for it, using her sonic shout to stun or knock that person unconscious. Heroes who act quickly when the Pawns first enter the museum may be able to slip out of sight before the CHESSMEN enter, otherwise they’ll have to come up with some sort of distraction to get away unnoticed. Clever uses of powers and the Bluff skill are encouraged here. If the players really seem stuck for an opportunity, let one of them spend a Hero Point to get a suitable distraction, such as a foolhardy museum guard trying to shoot the villains.  They take him out easily, but it provides the heroes with the distraction that the heroes need.  If unopposed, the Pawns begin loading various relics on their boards while the CHESSMEN fan out to locate objects of immediate use.  A couple minutes later, the villains flee the museum with their ill-gotten gains, getting onto larger hover vehicles to speed away.
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The Freedom City Museum is the largest in Freedom City. The CHESSMEN have eight armed thugs  [[CHESSMEN PAWNS]] with them, mainly to keep an eye on the museum patrons and to help carry the treasures. Bishop tries to make an example of anyone that defies her or tries to make a break for it, using her sonic shout to stun or knock that person unconscious. Heroes who act quickly when the Pawns first enter the museum may be able to slip out of sight before the CHESSMEN enter, otherwise they’ll have to come up with some sort of distraction to get away unnoticed. Clever uses of powers and the Bluff skill are encouraged here. If the players really seem stuck for an opportunity, let one of them spend a Hero Point to get a suitable distraction, such as a foolhardy museum guard trying to shoot the villains.  They take him out easily, but it provides the heroes with the distraction that the heroes need.  If unopposed, the Pawns begin loading various relics on their boards while the CHESSMEN fan out to locate objects of immediate use.  A couple minutes later, the villains flee the museum with their ill-gotten gains, getting onto larger hover vehicles to speed away.
  
 
==THE FIGHT==
 
==THE FIGHT==

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