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[[Sinister Stone of Sakkara]] '''Ethece''' Ethece is Kushtu, nearly six feet tall and athletic, with brown skin and woolly hair. The youngest of six children, there was no place for him in his family's plans other than as a minor functionary in his father's mercantile efforts, more suited to guard his charismatic and commerce-minded brothers than anything else. He left his family to live among the Semaste, a group of youths, fourth and fifth siblings who have left their families to make their own way rather than be married off or consigned to tasks of little glory. This rejection of familial ways is not met well in the Ivory Kingdom so the Semaste have moved farther north, traveling alone and in groups, occasionally meeting to bond with their family by oath. Ethece seeks to claim a domain where his brothers and sisters may find a home. == Rank == *Barbarian 1 *XP: 0/2600 (+5% XP from Str and Con) *Alignment Neutral *PC *No holdings *Region: Ivory Coast == Attributes == *STR 13 +1 (increased from 12 by lowering Wisdom to 13 from 15) *INT 9 *WIS 13 +1 *DEX 14 +1 *CON 14 +1 *CHA 10 == Skills == *Languages ** Common *General Proficiencies **Adventuring:The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks. **Tracking: The character can follow tracks with a proficiency throw of 11+. The Judge should increase or decrease the chance of success depending on the circumstances: +2 if tracking 2-4 creatures; +4 if tracking 4-8 creatures; +6 if tracking 8-16 creatures; +8 if tracking 17+ creatures; +4 if trail is through soft/muddy ground; -8 if the trail is through hard/rocky ground; -4 for bad lighting; -1 per 12 hours of good weather since trail was made; -4 per hour of rain/snow since trail was made. Characters move at half speed while tracking. *Class Proficiencies ** Combat Reflexes: True warriors never hesitate in combat. The character gains a +1 bonus on surprise rolls and initiative rolls. This bonus does not apply when casting spells. *Class Abilities **Base Melee damage is +1, increases by +1 at 3, 6, 9 and 12th level **Natural Proficiency: Running (The character’s base movement speed is increased by 30' when wearing chainmail or lighter armor.) **Animal Reflexes: +1 Bonus to Initative and Surprise Rolls (total of +3 to Initiative, +2 to Surprise Rolls) **Naturally Stealthy: Opponents are -1 on Surprise Rolls **Savage Resilience: Roll twice on Mortal Wounds table, subtract class level from days of bed rest for recovery == Combat == *AC 6 *HP 9 *Movement Rate 120/40/120 (+30 base due to Running proficiency) *Initiative Modifier +3 **Primary Melee Attack: Short Sword 9+ / 1D6+2 **Primary Ranged Attack: Dart 9+ / 1D6+1 *Saves: +1 to Saves against spells due to Wisdom **Petrification & Paralysis 15+ **Poison & Death 14+ **Blast & Breath 16+ **Staves & Wands 16+ **Spells 17+ == Equipment == *Gear, Armor, Weapons: Total Encumbrance: 4+1+ (12/2)=7 Stone **Short Sword (1 item, 7 GP) **5 Darts (1 item, 2 GP) **Chain Mail (4 Stone, 40 GP) **Shield (1 Stone, 10 GP) **Low boots **Backpack (1 Item, 2 GP) ***50 Ft Rope (1 Item, 1 GP) ***Grappling Hook (1 Item, 25gp) ***1 Weeks Iron Rations (1 items, 1 GP) ***Blanket (1 item, 2 GP) ***Crowbar (1 Item, 1 GP) ***2 Waterskins (2 items, 12 sp) ***Tinder Box (0 Item, 8 sp) ***2 Weeks Standard Rations (2 Items, 6 sp) == Treasure == 17 GP, 8 SP
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