Editing ST: Luna Bechtel
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- Main Page; [[Sigma Tau Sector]] | - Main Page; [[Sigma Tau Sector]] | ||
− | *Name: | + | *Name: Gadreel Azrian |
− | *Class: | + | *Class: Warrior |
*Level: 4 | *Level: 4 | ||
*XP: 13 | *XP: 13 | ||
− | *Age: | + | *Age: 25 |
*Languages: YES?!? | *Languages: YES?!? | ||
− | *Background: | + | *Background: Soldier |
− | *Description: | + | *Description: 5'10" or the metric equivalent, closely trimmed dark hair with heterochomia (blue and grey eyes) |
− | *Descriptive Background: yes | + | *Descriptive Background: Gadreel Azrian from the planet Octyio Primus. It's a heavily populated world which still has much of the "space Catholicism" (hence the Latin-ish naming. It's a lower tech part of the Detis Confederacy; however, some of the best or the brightest ascend to be plucked into the Confederate Ranks of soldiers or psychics. The rest run the fabrication and agricultural factories (yes, factories) or the few in the Church. A few years ago the fabrication workers rose up to form a Union that desired fair wages, including some of Gadreel's family. Instead of defecting to support the Union he stayed loyal to the Confederacy. His team took part in an operation to assassinate the leadership. Gadreel did not know who all of the leadership was as good soldiers follow orders. He has not heard from his mother or younger sister since then . . . and the rest of his family doesn't correspond either but he knows they are alive. Gadreel took the first post-enlistment opportunity to head out from the Confederacy. |
==Attributes:== | ==Attributes:== | ||
*Strength 10 (+0) | *Strength 10 (+0) | ||
− | *Intelligence | + | *Intelligence 9 (+0) |
− | *Wisdom | + | *Wisdom 11 (+0) |
− | *Dexterity | + | *Dexterity 14 (+1) |
− | *Constitution | + | *Constitution 14 (+1) |
− | *Charisma | + | *Charisma 7 (-1) |
===Other Stats=== | ===Other Stats=== | ||
*Movement Rate: | *Movement Rate: | ||
− | * HP: | + | * HP: 32 |
* Psi Points: 0 | * Psi Points: 0 | ||
* System Strain: 0 | * System Strain: 0 | ||
− | * AC: | + | * AC: 18 |
− | * Attack Bonus: + | + | * Attack Bonus: +4 |
* Saves: | * Saves: | ||
− | ** Evasion: | + | ** Evasion: 11 |
− | ** Mental: | + | ** Mental: 12 |
** Physical: 11 | ** Physical: 11 | ||
===Skills=== | ===Skills=== | ||
− | * Administer | + | * Administer |
− | * Connect - | + | * Connect - 0 |
− | * Exert - | + | * Exert - 0 |
* Fix | * Fix | ||
* Heal | * Heal | ||
− | * Know | + | * Know |
* Lead | * Lead | ||
* Notice - 0 | * Notice - 0 | ||
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* Punch | * Punch | ||
* Shoot - 2 | * Shoot - 2 | ||
− | * Sneak - | + | * Sneak - 1 |
− | * Stab - | + | * Stab - 2 |
− | * Survive - 0 | + | * Survive - 0 |
− | * Talk | + | * Talk |
* Trade | * Trade | ||
* Work | * Work | ||
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===Foci=== | ===Foci=== | ||
− | |||
− | |||
− | |||
− | |||
* Gunslinger | * Gunslinger | ||
** Draw or holster Stowed ranged weapon as an on-turn action | ** Draw or holster Stowed ranged weapon as an on-turn action | ||
** add Shoot skill level to a ranged weapon's damage roll | ** add Shoot skill level to a ranged weapon's damage roll | ||
− | + | * Alert | |
+ | ** Cannot be surprised | ||
+ | ** Others cannot use Execution Attack on me | ||
+ | ** Roll TWICE for initiative and take the best result | ||
+ | * Close Combatant | ||
+ | ** You can use pistol-sized ranged weapons in melee without suffering penalties for the proximity of melee attackers. | ||
+ | ** You ignore Shock damage from melee assailants, even if you’re unarmored at the time. | ||
===Class Abilities=== | ===Class Abilities=== | ||
− | * | + | * Veteran's Luck |
** Ignore one attack per scene | ** Ignore one attack per scene | ||
− | ** | + | ** OR |
+ | ** autohit once per scene | ||
+ | * Gain two extra HP per level | ||
==Equipment== | ==Equipment== | ||
* Readied: | * Readied: | ||
** Mag Rifle (modded) | ** Mag Rifle (modded) | ||
− | *** Attack + | + | *** Attack +8 |
− | *** 2d8+ | + | *** 2d8+5 dmg |
*** 300/600 range | *** 300/600 range | ||
*** cannot burst | *** cannot burst | ||
*** 10 shot per mag | *** 10 shot per mag | ||
− | ** | + | ** Spike Thrower |
− | *** Attack + | + | *** Attack +7 |
− | *** | + | *** 3d8+3 dmg |
− | *** | + | *** 20/40 range |
+ | *** can burst | ||
+ | *** 15 shot per mag | ||
+ | ** Laser Pistol | ||
+ | *** Attack +7 | ||
+ | *** 1d6+3 dmg | ||
+ | *** 100/300 range | ||
*** cannot burst | *** cannot burst | ||
*** 20 shot per mag | *** 20 shot per mag | ||
− | ** Advanced | + | ** Advanced Sword (medium) |
− | *** Attack + | + | *** Attack +6 |
− | *** | + | *** 1d8+1 dmg |
*** melee range | *** melee range | ||
*** Shock 2 at AC 13 | *** Shock 2 at AC 13 | ||
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*** 1d4+1 damage | *** 1d4+1 damage | ||
*** shock 1/AC 15 | *** shock 1/AC 15 | ||
− | ** | + | ** Combat Field Uniform |
− | *** AC | + | *** AC 17 + Dex |
* Stowed in backpack: | * Stowed in backpack: | ||
− | ** | + | ** Survival kit |
+ | *** +1 to Survive | ||
+ | ** Binoculars | ||
+ | ** Compad | ||
+ | ** 8 type A cells | ||
+ | ** Survey Scanner | ||
* Stowed on ship: | * Stowed on ship: | ||
− | ** | + | ** Laser Rifle |
+ | *** Attack +7 | ||
+ | *** 1d10+3 dmg | ||
+ | *** 300/500 range | ||
+ | *** can burst | ||
+ | *** 20 shot per cell | ||
+ | ** Armored Vacc Suit | ||
+ | *** AC 13 + Dex | ||
* Money: | * Money: | ||
− | ** | + | ** 11,000 credits |