Editing ST: Mersiel Rainer
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*Name: Mersiel Rainer | *Name: Mersiel Rainer | ||
*Class: Adventurer (Expert/Warrior) | *Class: Adventurer (Expert/Warrior) | ||
− | *Level: | + | *Level: 1 |
− | *XP: | + | *XP: 0 |
*Age: Mid thirties | *Age: Mid thirties | ||
*Languages: Common | *Languages: Common | ||
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===Other Stats=== | ===Other Stats=== | ||
*Movement Rate: 10m | *Movement Rate: 10m | ||
− | * HP: | + | * HP: 8 |
* System Strain: 0/09 | * System Strain: 0/09 | ||
* AC: 13 | * AC: 13 | ||
* Attacks: +1 | * Attacks: +1 | ||
* Saves: | * Saves: | ||
− | ** Evasion: | + | ** Evasion: 14 |
− | ** Mental: | + | ** Mental: 15 |
− | ** Physical: | + | ** Physical: 15 |
===Skills=== | ===Skills=== | ||
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* Fix | * Fix | ||
* Heal 1 | * Heal 1 | ||
− | * Know | + | * Know 0 |
* Lead | * Lead | ||
− | * Notice | + | * Notice |
* Perform | * Perform | ||
* Pilot | * Pilot | ||
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* Work | * Work | ||
* Stealth | * Stealth | ||
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===Foci=== | ===Foci=== | ||
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Healing comes naturally to you, and you’re particularly gifted at | Healing comes naturally to you, and you’re particularly gifted at | ||
preventing the quick bleed-out of wounded allies and comrades. | preventing the quick bleed-out of wounded allies and comrades. | ||
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Level 1: Gain Heal as a bonus skill. You may attempt to stabilize | Level 1: Gain Heal as a bonus skill. You may attempt to stabilize | ||
one mortally-wounded adjacent person per round as an On Turn action. | one mortally-wounded adjacent person per round as an On Turn action. | ||
When rolling Heal skill checks, roll 3d6 and drop the lowest die. | When rolling Heal skill checks, roll 3d6 and drop the lowest die. | ||
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'''Gunslinger''' | '''Gunslinger''' | ||
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skill. For thrown weapons, you can’t use the benefits of the Armsman | skill. For thrown weapons, you can’t use the benefits of the Armsman | ||
focus at the same time as Gunslinger. | focus at the same time as Gunslinger. | ||
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Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed | Level 1: Gain Shoot as a bonus skill. You can draw or holster a Stowed | ||
ranged weapon as an On Turn action. You may add your Shoot skill level | ranged weapon as an On Turn action. You may add your Shoot skill level | ||
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==Equipment== | ==Equipment== | ||
− | * Readied: | + | * Readied: |
** | ** | ||
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** | ** | ||
− | + | Laser Pistol | |
Damage: 1d6+1 | Damage: 1d6+1 | ||
− | To hit: + | + | To hit: +2 |
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Enc: 1 | Enc: 1 | ||
− | + | * Stowed: | |
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− | * Stowed: | ||
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* Money: | * Money: | ||
** | ** |