Editing STM: Tanner van Zandt
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**’Vershaan’ comes from the Memory Beta website. Memory Alpha had no direct reference to any specific Andorian martial arts. | **’Vershaan’ comes from the Memory Beta website. Memory Alpha had no direct reference to any specific Andorian martial arts. | ||
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'''DISTINCTIONS''' (d8 / or d4 + PP) | '''DISTINCTIONS''' (d8 / or d4 + PP) | ||
− | '''-Black Sheep of the (Academic) Family''' (brought up in an atmosphere of scholarly | + | '''-Black Sheep of the (Academic) Family''' (brought up in an atmosphere of scholarly detatchment & pressure to succeed… not much tolerance for foolishness) |
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'''-Saint Bernard of the Grand Tetons''' (Find yourself lost on a mountainside in hip-deep snow with a broken leg? Tanner is who you want to find you!) | '''-Saint Bernard of the Grand Tetons''' (Find yourself lost on a mountainside in hip-deep snow with a broken leg? Tanner is who you want to find you!) | ||
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'''-…and a star to steer her by (I just have to find it first!)''' (Tanner is a new ensign – direct from the navigator’s chair of his cadet cruise) | '''-…and a star to steer her by (I just have to find it first!)''' (Tanner is a new ensign – direct from the navigator’s chair of his cadet cruise) | ||
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'''VALUES''' | '''VALUES''' | ||
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AGENCY d8 “Independence is a new experience. I like it.” | AGENCY d8 “Independence is a new experience. I like it.” | ||
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CREW d10 “Starfleet is my family now” | CREW d10 “Starfleet is my family now” | ||
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DISCOVERY d8 “That’s why we’re out here, isn’t it?” | DISCOVERY d8 “That’s why we’re out here, isn’t it?” | ||
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LOGIC d6 “’Analysis Paralysis’ is to be avoided when necessary.” | LOGIC d6 “’Analysis Paralysis’ is to be avoided when necessary.” | ||
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PASSION d4 “You mean I can express myself & *NOT* get punished for it?” | PASSION d4 “You mean I can express myself & *NOT* get punished for it?” | ||
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PEACE d6 “I’m not looking for a fight, but I’ll be ready when one comes ‘round.” | PEACE d6 “I’m not looking for a fight, but I’ll be ready when one comes ‘round.” | ||
− | + | DISCIPLINES | |
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COMMAND d6 | COMMAND d6 | ||
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CONN d8 | CONN d8 | ||
− | + | -Focus: Astronavigation d8 | |
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ENGINEERING d6 | ENGINEERING d6 | ||
-Focus: Repair d6 | -Focus: Repair d6 | ||
SECURITY d6 | SECURITY d6 | ||
-Focus: Martial Arts d6 | -Focus: Martial Arts d6 | ||
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SCIENCE d10 | SCIENCE d10 | ||
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MEDICINE d4 | MEDICINE d4 | ||
− | + | TALENTS | |
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--“MEDIC!” If another PC in the same scene takes ‘INJURED’ stress, Tanner may spend up to 3 PP to reduce the injured PC’s stress by up to 3 die steps (on a 1 PP for 1 stress step basis). Step up Tanner’s EXHAUSTED stress (starting at d6) for each additional player character in the scene he wants to treat in such a manner with beyond the first. | --“MEDIC!” If another PC in the same scene takes ‘INJURED’ stress, Tanner may spend up to 3 PP to reduce the injured PC’s stress by up to 3 die steps (on a 1 PP for 1 stress step basis). Step up Tanner’s EXHAUSTED stress (starting at d6) for each additional player character in the scene he wants to treat in such a manner with beyond the first. | ||
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--“I’m such an idiot! I know what that thing on the viewscreen is!” When the SCIENCE discipline is used in situations dealing with astronomy or astronomical phenomena, increase the die type of one die in the dice pool in exchange for a 1-step increase of INSECURE stress. | --“I’m such an idiot! I know what that thing on the viewscreen is!” When the SCIENCE discipline is used in situations dealing with astronomy or astronomical phenomena, increase the die type of one die in the dice pool in exchange for a 1-step increase of INSECURE stress. | ||
− | + | RESOURCES | |
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--Cybernetic Left Hand 2d8 | --Cybernetic Left Hand 2d8 | ||
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--23rd century Mul-T-Tool (for Engineering/Repair dice pools) 2d6 | --23rd century Mul-T-Tool (for Engineering/Repair dice pools) 2d6 | ||
− | + | MILESTONES | |
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