Editing STM: Tanner van Zandt

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**’Vershaan’ comes from the Memory Beta website.  Memory Alpha had no direct reference to any specific Andorian martial arts.
 
**’Vershaan’ comes from the Memory Beta website.  Memory Alpha had no direct reference to any specific Andorian martial arts.
 
  
 
'''DISTINCTIONS''' (d8 / or d4 + PP)
 
'''DISTINCTIONS''' (d8 / or d4 + PP)
  
'''-Black Sheep of the (Academic) Family''' (brought up in an atmosphere of scholarly detachment & pressure to succeed… not much tolerance for foolishness)
+
'''-Black Sheep of the (Academic) Family''' (brought up in an atmosphere of scholarly detatchment & pressure to succeed… not much tolerance for foolishness)
 
 
 
'''-Saint Bernard of the Grand Tetons''' (Find yourself lost on a mountainside in hip-deep snow with a broken leg?  Tanner is who you want to find you!)
 
'''-Saint Bernard of the Grand Tetons''' (Find yourself lost on a mountainside in hip-deep snow with a broken leg?  Tanner is who you want to find you!)
 
 
'''-…and a star to steer her by (I just have to find it first!)''' (Tanner is a new ensign – direct from the navigator’s chair of his cadet cruise)
 
'''-…and a star to steer her by (I just have to find it first!)''' (Tanner is a new ensign – direct from the navigator’s chair of his cadet cruise)
 
  
 
'''VALUES'''   
 
'''VALUES'''   
 
 
AGENCY d8  “Independence is a new experience.  I like it.”
 
AGENCY d8  “Independence is a new experience.  I like it.”
 
 
CREW d10 “Starfleet is my family now”
 
CREW d10 “Starfleet is my family now”
 
 
DISCOVERY d8  “That’s why we’re out here, isn’t it?”
 
DISCOVERY d8  “That’s why we’re out here, isn’t it?”
 
 
LOGIC d6  “’Analysis Paralysis’ is to be avoided when necessary.”
 
LOGIC d6  “’Analysis Paralysis’ is to be avoided when necessary.”
 
 
PASSION d4 “You mean I can express myself & *NOT* get punished for it?”
 
PASSION d4 “You mean I can express myself & *NOT* get punished for it?”
 
 
PEACE d6  “I’m not looking for a fight, but I’ll be ready when one comes ‘round.”
 
PEACE d6  “I’m not looking for a fight, but I’ll be ready when one comes ‘round.”
  
 
+
DISCIPLINES
'''DISCIPLINES'''
 
 
 
 
COMMAND d6
 
COMMAND d6
 
 
CONN d8
 
CONN d8
 
+
-Focus: Astronavigation d8
  Focus: Astronavigation d8
 
 
ENGINEERING d6
 
ENGINEERING d6
 
  -Focus: Repair d6
 
  -Focus: Repair d6
 
SECURITY d6
 
SECURITY d6
 
  -Focus: Martial Arts d6
 
  -Focus: Martial Arts d6
 
 
SCIENCE d10
 
SCIENCE d10
 
 
MEDICINE d4
 
MEDICINE d4
  
 
+
TALENTS
'''TALENTS'''
 
 
 
 
--“MEDIC!”  If another PC in the same scene takes ‘INJURED’ stress, Tanner may spend up to 3 PP to reduce the injured PC’s stress by up to 3 die steps (on a 1 PP for 1 stress step basis).  Step up Tanner’s EXHAUSTED stress (starting at d6) for each additional player character in the scene he wants to treat in such a manner with beyond the first.
 
--“MEDIC!”  If another PC in the same scene takes ‘INJURED’ stress, Tanner may spend up to 3 PP to reduce the injured PC’s stress by up to 3 die steps (on a 1 PP for 1 stress step basis).  Step up Tanner’s EXHAUSTED stress (starting at d6) for each additional player character in the scene he wants to treat in such a manner with beyond the first.
 
 
--“I’m such an idiot!  I know what that thing on the viewscreen is!”  When the SCIENCE discipline is used in situations dealing with astronomy or astronomical phenomena, increase the die type of one die in the dice pool in exchange for a 1-step increase of INSECURE stress.
 
--“I’m such an idiot!  I know what that thing on the viewscreen is!”  When the SCIENCE discipline is used in situations dealing with astronomy or astronomical phenomena, increase the die type of one die in the dice pool in exchange for a 1-step increase of INSECURE stress.
  
 
+
RESOURCES
'''RESOURCES'''
 
 
 
 
--Cybernetic Left Hand 2d8
 
--Cybernetic Left Hand 2d8
 
 
--23rd century Mul-T-Tool (for Engineering/Repair dice pools) 2d6
 
--23rd century Mul-T-Tool (for Engineering/Repair dice pools) 2d6
  
 
+
MILESTONES
'''MILESTONES'''
 
 
 
'''Navigation'''
 
 
 
'''1XP''' - for successfully navigating the ship from one star system to a nearby star system -or- between two planets within a star system
 
 
 
'''3XP''' - for successfully navigating the ship to a destination several sectors away -or- to a destination deep within a non-UFP polity (Qo'noS, Romulus, etc.)
 
 
 
'''10XP''' - for successfully navigating the ship safely to an unknown, uncharted, or unexplored destination and back to friendly space.
 

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