Editing SWADE.SF.Bughunters

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'''Electronic/Communications Specialist''': There is one Elect/Comm secialist per squard.</br>
 
'''Electronic/Communications Specialist''': There is one Elect/Comm secialist per squard.</br>
''Min Requirements'': Smarts d6+; Electronics d4+, Repair d4+. Shooting d6+</br>
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''Min Requirements'': Smarts d6+; Electronics d6+, Repair d6+. Shooting d6+</br>
 
''Bonues'': any one Combat Edge and either Mr. Fix It, Soldier or Thief Edge (ignore requirements) plus +4 skill points in Elecronics, Hacking, Repair and Thievery </br>
 
''Bonues'': any one Combat Edge and either Mr. Fix It, Soldier or Thief Edge (ignore requirements) plus +4 skill points in Elecronics, Hacking, Repair and Thievery </br>
  
 
'''Heavy Weapons Specialist''': There is one Heavy Weapon specialists per squad</br>
 
'''Heavy Weapons Specialist''': There is one Heavy Weapon specialists per squad</br>
''Min Requirements'': Strength d10+, Vigor d10+; Notice d6+, Repair d4+, Shooting d6+</br>
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''Min Requirements'': Strength d10+, Vigor d10+; Battle d4+, Notice d6+, Repair d6+, Shooting d6+</br>
 
''Bonues'': any one Combat Edge and either the Rock-And-Roll or Soldier Edge (ignore requirement), plus +4 skill points in Battle, Notice, Repair and Shooting </br>
 
''Bonues'': any one Combat Edge and either the Rock-And-Roll or Soldier Edge (ignore requirement), plus +4 skill points in Battle, Notice, Repair and Shooting </br>
  
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'''NCO''': Those clones that some an aptitude towards command abilities gain special training in command and small unit taction. They gain the rank of at least a Lance Corporal and lead UTRPF squads in the field. There are two NCO in each squad, ome Lance Corporal and one Sergeant. in a full squad.</br>
 
'''NCO''': Those clones that some an aptitude towards command abilities gain special training in command and small unit taction. They gain the rank of at least a Lance Corporal and lead UTRPF squads in the field. There are two NCO in each squad, ome Lance Corporal and one Sergeant. in a full squad.</br>
''Min Requirements'': Smarts d6+, Spirits d6+; Battle d4+, Intimidate d4+, Persuasion d6+, Shooting d6+</br>
+
''Min Requirements'': Smarts d6+, Spirits d6+; Battle d6+, Intimidate d4+, Persuasion d6+, Shooting d6+</br>
 
''Bonues'': any one Combat Edge and the Command Edge or any other Leadership edge (if you already have Command; ignore requirements) plus +4 skills in Battle, Intimidate and Persuasion. </br>
 
''Bonues'': any one Combat Edge and the Command Edge or any other Leadership edge (if you already have Command; ignore requirements) plus +4 skills in Battle, Intimidate and Persuasion. </br>
  
 
'''Riflemen/Combat Engineering Specialist''': Riflemen are also gain training in the use of explosives are equiped with such items. They are a sort of Jack of all Trades in the squad, doing a little bit of everything to help flesh out the weak spots within their unit. There are four Riflemen per squad.</br>
 
'''Riflemen/Combat Engineering Specialist''': Riflemen are also gain training in the use of explosives are equiped with such items. They are a sort of Jack of all Trades in the squad, doing a little bit of everything to help flesh out the weak spots within their unit. There are four Riflemen per squad.</br>
''Min Requirements'': Smarts d6+; Fighting d4+, Repair d4+, Shooting d6+</br>
+
''Min Requirements'': Smarts d6+; Battle d4+, Fighting d4+, Notice d6+, Repair d4+, Stealth d6+, Shooting d6+, Survival d4+</br>
 
''Bonues'': any one Combat Edge and either Jack-Of-All-Trades, McGyver or Soldier edge (ignore requirements) plus add +4 skill points Battle, Fighting, Notice, Repair, Stealth and Survival </br>
 
''Bonues'': any one Combat Edge and either Jack-Of-All-Trades, McGyver or Soldier edge (ignore requirements) plus add +4 skill points Battle, Fighting, Notice, Repair, Stealth and Survival </br>
  
 
'''Scout/Sniper Specialist''': There is one Scout per squad.</br>
 
'''Scout/Sniper Specialist''': There is one Scout per squad.</br>
''Min Requirements'': Agility d8+, Smarts d6+; Notice d6+, Shooting d6+, Stealth d6+</br>
+
''Min Requirements'': Agility d8+, Smarts d6+; Notice d6+, Shooting d8+, Stealth d8+, Survival d4+</br>
 
''Bonues'': any one Combat Edge and either Soldier or Woodsmen Edge (ignore requirements) plus add +4 skill points in Notice, Shooting, Stealth and Survial.</br>
 
''Bonues'': any one Combat Edge and either Soldier or Woodsmen Edge (ignore requirements) plus add +4 skill points in Notice, Shooting, Stealth and Survial.</br>
  

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