Editing SWADE.SF.Bughunters
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Synners need these rolls after spending one additional week within an active Shuttlewarp field, and the affects are cumulative as above. But again they still start with a +4 bonus to both checks. Critical Fumble on either of these checks requires a roll on the '''''Isler Field Sickness Chart''''' below. As with normally additional rolls on that chart have a cumulative +1 to the results (but again Synners start with a -4 on the chart results). | Synners need these rolls after spending one additional week within an active Shuttlewarp field, and the affects are cumulative as above. But again they still start with a +4 bonus to both checks. Critical Fumble on either of these checks requires a roll on the '''''Isler Field Sickness Chart''''' below. As with normally additional rolls on that chart have a cumulative +1 to the results (but again Synners start with a -4 on the chart results). | ||
− | The | + | The Edge Strong Will helps against both the Vigor and Spirits checks to resist the affects Isler Field Sickness. |
This is why most Humans (and occasionally Synners) spent the entire Shuttlewarp trips in a ''Statis Field Sleeping Pods'' (see new SPC mods above). Time spent within these pods provides full immunity to all effects of normal Isler Field Sickness. | This is why most Humans (and occasionally Synners) spent the entire Shuttlewarp trips in a ''Statis Field Sleeping Pods'' (see new SPC mods above). Time spent within these pods provides full immunity to all effects of normal Isler Field Sickness. |